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124,019 Commits over 4,171 Days - 1.24cph!

2 Months Ago
made pilot codelock a skinnable of the codelock, fixed codelock not being default craft after it was broken by the skinnable addition
2 Months Ago
Update: BaseRaidBench - use projectile specific velocity Tests: ran scene
2 Months Ago
Backgound thread that keeps a Steam auth ticket refreshed for events
2 Months Ago
Update: BaseRaidBench - weapons now use their respective projectiles instead of rifle bullets - EffectLibrary can return GameObjects now Tests: ran the scene. Server-side projectiles need further massaging (as there's no server)
2 Months Ago
Track how long since a boat has had a player aboard. Auto close sails after ~30 seconds of having no players aboard.
2 Months Ago
Compass burst cloth and rig update
2 Months Ago
Fixed half height shelf and bathtub planter having weird placement issues sometimes Fixed computer station and twitch desk not being able to be corner snapped
2 Months Ago
Implement AnyPlayersOnBoat
2 Months Ago
Update: BaseRaidBench - implement firing cooldown At least now frame time stabilizes around 150ms. Tests: ran the scene.
2 Months Ago
Removing moss from floating walkway mats
2 Months Ago
Footer styling to match other areas
2 Months Ago
EngineOn now checks for open sails and thrust
2 Months Ago
ghost ship interior progress
2 Months Ago
Save and load fog
2 Months Ago
Finally fixed the texture space being calculated incorrectly
2 Months Ago
merge from upkeep_convars -> hardcore_refresh
2 Months Ago
Set convars in hardcore gamemode to 5x upkeep (WIP)
2 Months Ago
Properly overcast.
2 Months Ago
Rewrite upkeep code so it can pull convars that are modified at runtime instead of being stuck with the convars it pulled when the TC was spawned - get rid of the arrays, pull convars manually - besides generally needing to be fixed, hardcore gamemode was changing the convar after entities were spawned
2 Months Ago
Video preview when hovering gesture item
2 Months Ago
Modify upkeep convars to make them easier to understand - remove bracket_3_blockcount convar because it doesn't do anything (all blocks past bracket_2_blockcount are automatically in the 4th upkeep bracket) - change descriptions to be a bit easier to understand
2 Months Ago
Gesture icon compression formats, fixes bleeding artifacts
2 Months Ago
Gesture menu wip
2 Months Ago
Fix Signage.PreProcess NRE on server when client components were stripped at build time
2 Months Ago
UI.Colourize shader supports SoftMask
2 Months Ago
Run part of prefab preprocess at build time on asset scene prefabs, run the rest in asset warmup
2 Months Ago
Show max team size in the disconnected screen error message instead of as a toast
2 Months Ago
If you are the party leader and connecting to a server that has max team size lower than your party size, prevent connecting and show a toast indicating you need to remove party members before your party can connect - doesn't apply if max team size is zero or unable to be found
2 Months Ago
Add max team size convar to server tags & parse team size in server info
2 Months Ago
Fixed store nres
2 Months Ago
consistent button styling
2 Months Ago
2 Months Ago
Fix oversight in previous fix
2 Months Ago
Fix long range spotted debug being wrong
2 Months Ago
Navigation, filter and search styling for store
2 Months Ago
- Better debug drawing of cones (more 3D) - Fix long range sight rectangle checks being wrong (wrong order of arguments, dir passed as pos) - Allow looking up and down not just sideways
2 Months Ago
merge from snapping_higher_floors_hotfix
2 Months Ago
Fix DrawCone not properly handling non 2D directions
2 Months Ago
Tweak needle settings
2 Months Ago
Merge from compass_gameplay
2 Months Ago
Merge from /compass
2 Months Ago
Fix and improve the previous fixes and improvements
2 Months Ago
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2 Months Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
2 Months Ago
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2 Months Ago
Update: BaseRaidBEnch - wip shooting Since there's no firing cooldown, 100 players shooting every frame lags a ton Tests: ran scene
2 Months Ago
Prevent leaving cover when being sniped, first iteration, needs more work to handle when sniper repositions
2 Months Ago
- Fix LKP not being updated correctly when hearing new noises - Fix melee weapons making big noises - Separate the noise location from the guessed location of the thing that made the noise (we don't want to look at where the bullet hit, we want to look at the shooter even if they are very far)