reporust_rebootcancel

113,184 Commits over 3,959 Days - 1.19cph!

4 Months Ago
Code cleanup, all siege weapons now inherit from BaseSiegeWeapon
4 Months Ago
Merge: from main Tests: none
4 Months Ago
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4 Months Ago
Refactor parabolic sampling into its own class. Remove cardinal spline code. Integrate porabola visualisation into the vine launch points. Remove old visualisation code,
4 Months Ago
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4 Months Ago
Battering ram prefab and code baseline Added BaseSiegeWeapon class, started to clean up prototype code
4 Months Ago
Updated Wooden Shield Textures Updated Wooden Shield World Model and View Model to have better strap positions
4 Months Ago
Merge: from requesttrees_spike Removes the "server_requesttrees" lag spike on player connect by spreading out the processing over the next frames. Server owners can disable this via `TreeManager.EnableTreeStreaming 0` and adjust it's performance via `PlayerBudgetMS`, `UpdateBudgetMS` and `CellSize` admin servervars. Tests: Booted Procgen 6k world - took ~3.5min to stream entire world to a player at 10 server fps, with no visual deterioration.
4 Months Ago
Rig V3 setup
4 Months Ago
Cardinal Splines offering little improvement with increased complication. Lets fake a porabola instead
4 Months Ago
Restrcting player seeds to single model for now
4 Months Ago
Update: Log TreeManager's treaming grid dimension on init - Available as part of Network level 1 logging Tests: booted in editor with server-only mode
4 Months Ago
Merge: from main Tests: editor boot
4 Months Ago
Initial work to try out Cardinal Splines: - Setup minimal tension values (basically Catmull-Rom) - Movement adjustments
4 Months Ago
Update: Use RustLog instead of debug log in TreeManager - Also fixed a minor bug that would not display full timing accuracy for old method - Moved logs to level 1 of Network (was 2) Tests: enabled network logs and tried with tree streaming enabled/disabled
4 Months Ago
Update: adding doc string to Pool.FreeUnmanaged(ref Stopwatch) Tests: none, trivial change
4 Months Ago
Optim: avoid StopWatch allocations via Pooling Tests: on Craggy flew out until only impostors visible
4 Months Ago
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4 Months Ago
exported wolf swim animation
4 Months Ago
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4 Months Ago
Clean: updated a comment implying a potential bug - it was wrong Tests: none, trivial change
4 Months Ago
Polish on catapult. Fixed missing material slot on catapult entity
4 Months Ago
Update: TreeManager's grid is defined by cell size - Exposed via TreeManager.CellSize convar (takes effect at boot only) - Reorganized code a smidge to reduce how scattered a bunch of info was Tests: On craggy connected with 2nd player and flew out until only impostors were visible.
4 Months Ago
Add optional arguments onto `ddraw.text` command to modify distanceFade & zTest
4 Months Ago
reinforced wooden shield viewmodel
4 Months Ago
battering ram temporary greybox
4 Months Ago
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Fix wolves moving a few cm below ground level in some areas like zipline platforms
4 Months Ago
Hook up accessibility color options
4 Months Ago
Cleanup and fix debug spam
4 Months Ago
Hook up options menu
4 Months Ago
Hook up convars for configuring if arrows should show for deploy guide, on deployed entities or both - now a different convar for if it should show important ports or all ports
4 Months Ago
Fix ports & arrows not working with the deploy guide when the mesh is scaled - hard to spot because it worked on deployed entities but not with the deploy guide
4 Months Ago
Improved mushroom texture quality - now uses native resolution
4 Months Ago
Additive test timeline
4 Months Ago
Cam anim presets
4 Months Ago
Merge from additive_timeline
4 Months Ago
Add a per layer weight slider
4 Months Ago
Merge from elevator_world_deploy_fix
4 Months Ago
Adjust the lower bounds of the world deploy volume of elevators so they can more easily be placed on foundations that are close to the terrain
4 Months Ago
Merge from additive_timeline
4 Months Ago
PrefabReplacer now has a string lookup mode as well as it's normal selection mode String lookup mode can include inactive objects, as well as exact matches All replaces done with this tool now support a single undo operation (eg. replace 4 objects with a prefab, a single undo will undo all 4)
4 Months Ago
Merge from main
4 Months Ago
Cyclo backdrop
4 Months Ago
Add Facepunch.AdditiveTimeline plugin
4 Months Ago
Merge from set_local_player_visible