reporust_rebootcancel

126,713 Commits over 4,109 Days - 1.28cph!

3 Months Ago
Fixed an issue with exporting default normal maps from the rust workshop
3 Months Ago
turned srgb off cocoknight ao
3 Months Ago
Merge from jungle_update
3 Months Ago
Fixed a potential scale issue
3 Months Ago
merge from cocoknight branch
3 Months Ago
added floor half shelves and shallow wall shelf prefab placeholders
3 Months Ago
Hunter vision boost baseline Animals leave a trail behind them that players can see when the buff is active
3 Months Ago
Clean up some invokes
3 Months Ago
Merge from deferred_indirect_lighting_occlusion_fix
Rin
3 Months Ago
Fixed Snake Venom worldmodel collider
3 Months Ago
Merge from jungle_update
3 Months Ago
merge from jungle_update - inital DLC item
3 Months Ago
Bump all dart velocities after feedback I nerfed them too hard
3 Months Ago
merge from jungle_update
3 Months Ago
merge from jungle_dlc (items still WIP)
3 Months Ago
merge from jungle
3 Months Ago
Merge from jungle_update
3 Months Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
3 Months Ago
More blowpipe vm tweaks
3 Months Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
3 Months Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
3 Months Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
3 Months Ago
compile error
3 Months Ago
Merge from jungle_update
3 Months Ago
vine_3d_renderer -> jungle_update
3 Months Ago
Merge from main
3 Months Ago
UV support
3 Months Ago
vine_3d_renderer -> jungle_update
3 Months Ago
Massive performance boost: Reduce vine ms usage by 50%. Only run coroutine spring lerps on use, snap to position on init> Additionally: Only run spring lerps if end point or hang point are different to what they should be
3 Months Ago
Reduced vine travel speed by 25%
3 Months Ago
Force vine visual to stay on 2d rendering only
3 Months Ago
Improved rotation snapping when starting a vine wing
3 Months Ago
Passed intial performance tests: disabling tube rendering until art is done
3 Months Ago
Fix LOD flickering issue again
3 Months Ago
Fixed bug causing invisible lines on swing. Preload both tube and line renderers, so on swapping they can quickly move over and draw the vine properly
3 Months Ago
Increased the spacing of the vine launch points, should help vines overlap less
3 Months Ago
Switch sprays to Decal/Deferred Decal
3 Months Ago
Trying to fix an invisible on swing bug
3 Months Ago
Profiling Better LOD values
3 Months Ago
Fixed descend option not working when more than one vine is overlapping
3 Months Ago
Fix LOD spamming on and off depending on player look direction. Fix LOD not respecting the OnShow mountable code
3 Months Ago
Update emoji with transparency
3 Months Ago
NRE fix
3 Months Ago
Setup new VineLOD script. Swap the physics ropes render mode on lod state change
3 Months Ago
Add test ladder/rope ladder to vine playground
3 Months Ago
Setup LOD system with new tube and line renderers. Show 3d tube vine up to 20 m then swap to line renderer, eventually culling.
3 Months Ago
Initial new emoji setup
3 Months Ago
Reduce bounce values
3 Months Ago
Animate hang point and length changes with springs
3 Months Ago
main -> syncvars