255,257 Commits over 3,990 Days - 2.67cph!
merge from primitive (only change is Reapplied
112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706))
merge from explosive_pickup
merge from catapult_ammo_ui_fix
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merge from mini_crossbow_postnetworkupdate_nre
merge from fleck_memory_fixes
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prevent long jump input making bots jump too
rename tripwire ammo display name to tripmine
coffins can have LongJumpModule
pickup notice for long jump module
fix missing long jump sound
Added server.clear_bushes_radius, works the same as clear_trees_radius but for bush entities
Added debug.dofExposerForceDisable
Leaderboard backup, run #
17429
Fix demo button appearing if player has no demo folder
Less horizontal frustum shift on the torch holder fire vertical billboard.
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Fixed fire FX flickering off for a split second every few seconds in the Campfire, Furnaces and Fireplace. (Unity particle system change?)
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coffins contain ammo
don't show notice when gaining ammo if we already had max amount
Merge from hotreload_serialiization_fix
Merge from hotreload_serialiization_fix
Merge from hotreload_serialiization_fix
Mark the fields as non-serialized instead, should break less stuff
Merge from hotreload_serialiization_fix
Merge from hotreload_serialiization_fix
Remove all serialized fields on the HotReloadSettingsObject, we don't use this in builds anyway
Should resolve the serialization error on server boot
ActionGraph: fixed not being able to save expression delegates
ActionGraph: don't try to set { init; } properties
Fixes Facepunch/sbox-issues#7533
- Properly clamp mapped entry
- Couple more safety checks
check active inventory item instead of "held"
since player's active weapon can be set in other places besides inventory input
Restore siege weapons research costs
merge from batteringramdoor_nre_fix
merge from highwalls_recipe_fix
render actual shadow map for cloud on world shadows, better weather noise, decompress detail noise (artifacts are too noticeable with compression, need to look into further)
Fixed BatteringRam.MoveToNormalBreakForce server NRE
Duplicated and null ingredients ItemDefiniton tests
Unused materials using those unused shaders
Fixed ice high wall double ingredients
merge from highwalls_recipe_fix
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Rename functions (Tangent -> Handle)
Another potential VoiceComponent fix for Facepunch/sbox-issues#7450
Sync splines with PR branch
Merge In/Out & In/OutRelative into a single property.
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Clean: removing unused WaterFactorForPlayer that didn't return WaterInfo
Tests: compiles in editor in SERVER+CLIENT mode