194,191 Commits over 4,079 Days - 1.98cph!

34 Days Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
34 Days Ago
enabled r/w on ziggurat gate colliders
34 Days Ago
some tweaking of the jungle_ruins_e alpha map
34 Days Ago
Remove rotating logs
34 Days Ago
Dont fly to a player thats ran too far from the starting position
34 Days Ago
Aim slightly higher up than the feet
34 Days Ago
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones
34 Days Ago
Merge from jungle_update
34 Days Ago
Client predicted returning to player
34 Days Ago
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34 Days Ago
Corrected environment volume bounds calculation to prevent culling issues
34 Days Ago
Quicker return speed (again)
34 Days Ago
Merge from parent
34 Days Ago
Merge from jungle_update
34 Days Ago
updated snake idle and created test escape anim
34 Days Ago
Restored playground terrain
34 Days Ago
merge from maxauth_clear_fix
34 Days Ago
'ent auth' command works with tugboat
34 Days Ago
merge from main
34 Days Ago
merge from containercorpse_slots_fix
34 Days Ago
Fixed container corpses incorrect inventory slots count
34 Days Ago
enabled spatially aware environment volumes in Ziggurat
34 Days Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
34 Days Ago
Merge from parent
34 Days Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
34 Days Ago
merge from main
34 Days Ago
Merge from jungle_update
35 Days Ago
Apply Impostor safety checks
35 Days Ago
Impostor fix
35 Days Ago
Merge from jungle_update
35 Days Ago
Possible fix for floating players after vine tree is destroyed
35 Days Ago
Merge from jungle_update
35 Days Ago
Merge from main
35 Days Ago
Merge from main
35 Days Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
35 Days Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
35 Days Ago
Stop descending before hitting a vehicle
35 Days Ago
Add distance checks to vine interactions
35 Days Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
35 Days Ago
Fixed climb interact option appearing when mounted to a vine
35 Days Ago
Vine swinging icons
36 Days Ago
More obvious difference between medium and high state of charge on battery PFX.
36 Days Ago
Mild polish on the programmer art electric wire flow overlay.
37 Days Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
37 Days Ago
merge from outbreak_outfit -> jungle_update
37 Days Ago
merge from jungle_update
37 Days Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
37 Days Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
37 Days Ago
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37 Days Ago
Fixed missing model for npc_citizen in Hammer (FGD) SMG1 ejects rifle shells, not pistol ones