136,489 Commits over 4,444 Days - 1.28cph!

9 Months Ago
Fix spatially aware environment volumes, don't serialize fields that were previously properties.
9 Months Ago
corrected inherited velocity used to throw projectiles, may want to dampen this still
9 Months Ago
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
10 Months Ago
Fix compile errors
10 Months Ago
PrefabIDs, manifest.
10 Months Ago
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
10 Months Ago
Allow full stop in seek state
10 Months Ago
Use parent boat transforms rather than the childs transform, this preserves rotation when working in global space
10 Months Ago
merge from climate -> deep_sea
10 Months Ago
fix HUD Vitals sorting layer overriding prefab value
10 Months Ago
Use 2D Distance instead Compile fix
10 Months Ago
Add animation curve to control how fast the bad weather lerps when the end wipe event starts
10 Months Ago
Refactoring gun displays to use nested prefabs
10 Months Ago
Override WeatherState with DeepSeaWeatherState on the client when you are inside the deepsea
10 Months Ago
properly centered drone action prompt label on computerscreen ui
10 Months Ago
If we are too close the closest obstacle then attempt to back up - stops us getting stuck in weird places
10 Months Ago
tropical palm server files
10 Months Ago
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
10 Months Ago
Re-apply part of merge manually
10 Months Ago
Codegen
10 Months Ago
Setting up server palm trees entities.
10 Months Ago
merge from deep_sea -> deep_sea/climate
10 Months Ago
merge from demoshot_ui_fix
10 Months Ago
Fixed demo shot list UI text issues
10 Months Ago
Avoidance steering is now lerped onto the desired steering with distance to the obstacle as a weight
10 Months Ago
Revert accidentally touched file
10 Months Ago
merge from more_options
10 Months Ago
10 Months Ago
Crosshair codes were getting too long with the new options -> rewrite it to use bit packing - tightly pack all options into 6 bytes before b64 encoding instead of using a string A short "RUST-AlDFQ-yED" can now hold all information of the now 9 crosshair parameters - Set default values to be as close to the looks of the previous crosshair as possible - Cleanup
10 Months Ago
Harbor 1 and 2 loot location shuffle Tier 0 and 1 now have slightly differnt spawns
10 Months Ago
Clearer target logic Auto pursue system Debug visuals and extra states so i can adjust movement target in real time for testing
10 Months Ago
Deep sea wipe end phase: slowly ramp up radiation in the final phase Exposed a 0-1 factor we can use for weather Content entities spawned in the deep sea get the global deep sea network group assigned
10 Months Ago
merge from deep_sea/wipe
10 Months Ago
Viewmodel_Shotgun_Shells -> main
10 Months Ago
Adjusted prevent building volume to allow foundations to be upgraded when a spike trap is deployed on it
10 Months Ago
fix texture declaration, gizmo radius
10 Months Ago
oil rig leg variants
10 Months Ago
Floating city scene progress
10 Months Ago
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
10 Months Ago
merge from drone_storage_slot
10 Months Ago
merge from main
10 Months Ago
Taller volcano smoke variant
10 Months Ago
merge from naval_update
10 Months Ago
merge ghost ship variants to naval_update
10 Months Ago
Add ghostship variants to deep sea manager spawning
10 Months Ago
address feedback on thrownweapon modification
10 Months Ago
merge from volcano_stuff
10 Months Ago
volcano smoke now scales
10 Months Ago
merge from naval_update
10 Months Ago
Swapped smg to static asset in gun display C, also changed LOD groups to meshLODs on gun display assets