161,972 Commits over 4,597 Days - 1.47cph!

46 Days Ago
Critter animals audio tweaks and added crab sounds
46 Days Ago
Add in livestock analytics
46 Days Ago
merge from critter_animals
46 Days Ago
Compile fixes
46 Days Ago
add "ally" status for some critters with other creatures - noone attacks crabs (they dont have hitbox anyways) - stags, boars, and bulls dont attack critters
46 Days Ago
m92 3p anim updates and weapon rig anims
46 Days Ago
Fix server errors
46 Days Ago
Fix inbred cows looking wrong
46 Days Ago
Merge conflicts
46 Days Ago
Merge from critter_animals
46 Days Ago
Fixed animal fence and biofuel generator missing from primitive gamemode, reduced scrap cost of fence and gate across all gamemodes
46 Days Ago
crabs dont spawn in ocean where there's no navmesh frogs that die while swimming play swimming death anim frogs transition to swimming animation better
46 Days Ago
Merge from sandbag_barricade_sounds
46 Days Ago
Added new sounds to the different sandbag barricade stages/sizes and their ui
46 Days Ago
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46 Days Ago
Merge conflicts
46 Days Ago
Merge from render_pipeline_testing
46 Days Ago
Fix vertex shader precision discrepancy causing artifacts in certain view models with TAA or motion blur enabled
46 Days Ago
New detailed frame timing in the F8 performance overlay. https://files.facepunch.com/fell/2026/September/FRAME_TIMING.png
46 Days Ago
Merge from render_pipeline_testing
46 Days Ago
Merge from main
46 Days Ago
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46 Days Ago
merge from Crossbow_Arrow_Fix
46 Days Ago
codegen
46 Days Ago
main -> character_customisation
46 Days Ago
merge from countby_command
46 Days Ago
merge from automated_testing
46 Days Ago
- Changed the NGSS shadow sampling code to keep the loops rolled to prevent register pressure. - Moved the poisson disk arrays to the CPU and passed them in to the GPU as a constant buffer to prevent them from taking up register space. - Reduced the amount of data needed per AdditionalShadowData element to reduce register usage during the shadow sampling process.
46 Days Ago
merge from minigun_ammo_reload_fix
46 Days Ago
Only change livestock hp in 5% increment when mood increases / drops, to avoid networking full entity snapshots everytime health changes because of mood
46 Days Ago
Formatting
46 Days Ago
exported edited viewmodel pulpin anim and slight edit of pull pin to drop transtion on anim.controller
46 Days Ago
Fix minigun ammo count not updating when reloading it inside a box Fix the reload option being visible when already at max ammo capacity
46 Days Ago
idle update
46 Days Ago
Cherrypick of 165805 from mt_snapshot_saving
46 Days Ago
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46 Days Ago
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46 Days Ago
Optim: defer loading of small atlases, and pack them into ui dynamic bundle Prevents loading of ~30 atlases (original and small), which saves another ~250MB Tests: booted stnadalone build and compared snapshots. navigated to store with failloads and made sure small atlas versions are picked up
46 Days Ago
Fixed bull item name and description in prefab.
46 Days Ago
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
46 Days Ago
Merge from rrp_ui_grabpass
46 Days Ago
Merge from main
46 Days Ago
Use GetTemporaryRT for UI blur capture
46 Days Ago
anim updates
46 Days Ago
Animal fence (+graveyard fence) category Misc -> Construction Fix being able to recycle milky and creamy teas since it makes no sense
46 Days Ago
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46 Days Ago
biofuel_generator -> main
46 Days Ago
merge from texture_optimization_2026
46 Days Ago
Indicator lights listen to their being disabled
46 Days Ago
Part2