156,531 Commits over 4,536 Days - 1.44cph!

5 Months Ago
Merge from main
5 Months Ago
Fix NRE when renaming a demo shot to a name that already exists
5 Months Ago
Fix case where holstering a mobile phone mid call would result in some inputs being ignored
5 Months Ago
Remove log when loading player inventories for the first time
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
merge from playerrigupdate2
5 Months Ago
Modified skinning on the leather gloves
5 Months Ago
Updated underwear male/female meshes
5 Months Ago
Updated player mouth/voice logic to work with new player models (and made jaw rotate as well as move)
5 Months Ago
Add another parameter to chat.add2 so modders can put text before the username without polluting the client's name cache
5 Months Ago
Speculative fix for changes being lost in the graph view of conversations from copilot
5 Months Ago
Prevent NPEs in FireBullets Some RenderData nullptr checks Minor change for FlashlightState_t mem layout Unfix door_03_slotted_left.mdl skins Invert Green channel on citizen sleeve c_model normal Discard certain saverestore types * CSoundPatch, CTakeDamageInfo, CEffectData will no longer throw errors
6 Months Ago
Split dump commands into parts (adding, no change to original) - Animators - Entities - LODGroups - Network - Physics - Root Objects (all gameobjects all scenes) - Warmup - System info
6 Months Ago
Merge from prototype
6 Months Ago
//Todo
6 Months Ago
More workbench UI work for prototype upgrade
6 Months Ago
Deployable test for containers missing inventory open & close sounds Flags the new tin can alarm
6 Months Ago
fix CCTVRemoteCamera missing vclouds and vfog components
6 Months Ago
Minor cleanups * Send/RecvPropInt => Sent/RecvPropBool where appropriate for players Reduce network bits of various net props * These have unnecessarily large (32bit) networked properties, so we reduce them to only as large as needed * CBaseCombatCharacter, CColorCorrectionVolume, CEnvProjectedTexture, CEnvScreenEffect, CFish, CTEBaseBeam, CTEExplosion, CTEMuzzleFlash * SLAM, Pistol, Gravity Gun, HL2 Machine Guns, Grenade, CBaseCombatWeapon, CPhysGunBeam * HLS shotty, satchel, hornet gun, gauss gun * CNPC_Puppet, CHL2PlayerLocalData, CPropAirboat, CNPC_Portal_FloorTurret, CNPC_RocketTurret, SmokeTrail, RocketTrail, CSteamJet, CBaseToggle, CCollisionProperty, CGMODRules Delete TE_Impact (seems unused?) Removing unused stuff * Removed UTIL_MuzzleFlash (unused) * Removed CWorld.m_flWaveHeight, m_bColdWorld (networked, unused) * Removed CBaseDoor.m_flWaveHeight (networked, unused) Network m_bLocked for prop doors to clients Network m_bLocked for vehicles and prisoner pod to clients Network prop door m_eDoorState to clients * For mods to do with as they please
6 Months Ago
fix default rotation of pumpkin in painting menu
6 Months Ago
tighten up waterwheel dismount positions
6 Months Ago
Initial setup for new vending machine admin ui
6 Months Ago
Missing files
6 Months Ago
update phrases - fix overfished message - waterflow message - lootinsafezone msg
6 Months Ago
Bleed fix.
6 Months Ago
More monument scene lighting fixes for updated assets.
6 Months Ago
Merge from main
6 Months Ago
exported latest bowless crossbow viewmodel anims
6 Months Ago
Renamed neon sign textures to new conventions. Added open and closed cateogories in kiosk hierarchies in Kiosk A - F
6 Months Ago
Scientist Santa restored in the santa sleigh
6 Months Ago
Restore path highlighting
6 Months Ago
Start making conversation for apartment vendor NPC
6 Months Ago
Code gen
6 Months Ago
Mortar anim updates
6 Months Ago
Seperate upgrade path logic for prototype/regular
6 Months Ago
Comitting some mitting metas
6 Months Ago
More neon sign work - new art, LOD0s only so far, some texture adjustments
6 Months Ago
More UI
6 Months Ago
move "inventory full" toast behind the inventory UI, blocks too much
6 Months Ago
replaced door meshes with door prefabs on kiosks
6 Months Ago
Merge: from hascloseconnections_fix - Bugfix for BaseNetworkable.HasCloseConnections and GetCloseConnections mot seeing outside of small layer Tests: ran unit tests
6 Months Ago
Bugfix: ensure players are detected on the border of the network cell - expanded unit tests to cover these cases Tests: ran unit tests
6 Months Ago
update apartment_complex_monument/prototype
6 Months Ago
Buncha fixes.
6 Months Ago
Fix a test fixture convar
6 Months Ago
apartment doors lods, collision and static prefabs
6 Months Ago
Added render texture pooling for active light shadow map caching and added an option to the experimental menu section for toggling shadow caching
6 Months Ago
More UI setup
6 Months Ago
Merge: from main