125,327 Commits over 4,171 Days - 1.25cph!

7 Months Ago
re exported tiger anims that needed it to get of the mental right lip
7 Months Ago
merge from primitive
7 Months Ago
Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
7 Months Ago
additional ballista/catapult sounds and polish
7 Months Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
7 Months Ago
Simplified version of original item ownership system - only applies to single stack items (no mixed ownership) - ownership can't change: will always show the name of the user who first created it / looted it - shows owner's display name above the item (like it used to) - hovering over the owner's name will show a tooltip of how it was created, like "Crafted by Jake" Show different forms of item aquisition - crafted - looted - born (respawn with rock + torch) - spawned (F1 spawn menu) - mission reward
7 Months Ago
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
7 Months Ago
Fixed battering ram door openable by horses
7 Months Ago
Fixed battering ram door open/close not working sometimes
7 Months Ago
Manifest
7 Months Ago
Fixed ballista bolts flyby sounds
7 Months Ago
Moved BaseSaddle in the right folder
7 Months Ago
Marked all the old horse code as obsolete Deleted the old old horses Added RidableHorse2 population convar, updated prim gamemode
7 Months Ago
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
7 Months Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
7 Months Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
7 Months Ago
ballista nre fix
7 Months Ago
merge from primitive_gm -> primitive
7 Months Ago
Flame movement test rig
7 Months Ago
S2P Harbor2 & Outpost (since they use the train tunnel with vents)
7 Months Ago
female pants/hoodie v4 rig
7 Months Ago
Fire arrow flame replacement prefab for better visibility.
7 Months Ago
Add rubble pile to the train tunnel entrances with vents so you can't crawl under them - doesn't provide a gameplay advantage: all you do is get yourself killed
7 Months Ago
Merge from main
7 Months Ago
- Added honeycomb image + world model (just using natural hive for it) - Added jar of image item, image + world model
7 Months Ago
Fix industrial lights item category
7 Months Ago
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7 Months Ago
Fix medieval ar isRedirectOf missing
7 Months Ago
Horse towing attach/detach sounds
7 Months Ago
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir BaseVehicle tooltips
7 Months Ago
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7 Months Ago
Remove round shield from advent calendar
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from primitive -> primitive_gm
7 Months Ago
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7 Months Ago
merge from medieval assault rifle refraction branch
7 Months Ago
item description changes to add medieval to item description
7 Months Ago
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7 Months Ago
cinematic 4k textures for medieval large wood box
7 Months Ago
added alpha channel and smoothness tweaks to medieval assault rifle textures to get refraction working a little better, on branch for approval
7 Months Ago
Fixed ballista ammo swap menu taking ages to open
7 Months Ago
Reduced ballista bolts thickness
7 Months Ago
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7 Months Ago
Chat tweaks
7 Months Ago
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7 Months Ago
compile fix
7 Months Ago
improved animal ragdoll position syncing, not jerky anymore
7 Months Ago
Fix a typo in code that fails compile
7 Months Ago
Tweaked corn plant meshes to prevent them from clipping into the pots Added more geometric details to make corn higher poly and in line with more recent models Added colored SSS map for corn