137,413 Commits over 4,474 Days - 1.28cph!

1 Year Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
1 Year Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
1 Year Ago
merge from main
1 Year Ago
Skin viewer: wellipets hat, rocket launchers, bandana
1 Year Ago
tugboat_rug_fix -> main
1 Year Ago
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
1 Year Ago
Fixed bag opening modal nre
1 Year Ago
Skin viewer: Added and tweaked riot helmet, coffee can helmet, miner hat, facemask, metal chestplate, horse and chicken costume
1 Year Ago
Updated blend material on rugs
1 Year Ago
Cleanups from main Fixed Hacked Rollermine not respecting ignore players flag Fixed env_fog_controller.SetColorHDR not working due to extra space char Fixed that one HL2 map having weird fog when coming out of the tunnel Ship Episode 2 override of barricade001a.mdl with fixed physics mesh kickid supports SteamID64 Reduce CEF logging severity to default (from verbose) Minor cleanup Remove MAX_TEXLIGHTS limit from VRAD Update prop water level calculation More accurate water level for props, so props half submerged are no longer considered fully submerged. Explosion code now updates the water level before checking, so RPGs can properly explode floating props now Increase physgun_maxrange maximum value to 32k Fixed a crash with CLuaInterface::IsType
1 Year Ago
Update: forgot to save BaseRaidBenchmark scene with the changes Tests: none, trivial change
1 Year Ago
Premium modal styling updates
1 Year Ago
Update: BaseRaidBench - add support for spawning a random base from a list Tests: ran the scene
1 Year Ago
Fix compile error Update filesystem_init.cpp Fixed a crash with CLuaInterface::IsType
1 Year Ago
tugboat_rug_fix -> main
1 Year Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
1 Year Ago
Fix rugs breaking on Tugboats when picking up a deployable on top of them
1 Year Ago
1 Year Ago
oil rig foot collision, lods
1 Year Ago
Skin viewer: Added a new setting to rotate the item when entering full screen mode, looks cooler Tweaked most guns Added frog boots and clatter helmet items
1 Year Ago
Update: DemoBuildingsViewer - add ability to export as a merged base Tests: exported 3 bases from staging demo as 1
1 Year Ago
Merge from lightup_hazmat_codelock_pips
1 Year Ago
merge from iconrenderer_improvements_batch -> main
1 Year Ago
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1 Year Ago
1 Year Ago
Fix some remaining doors and non-prefab entities S2P bandit camp, ranch, large barn
1 Year Ago
toolbar_compile_simulator -> main
1 Year Ago
Fixed items with no skins loading indefinetely
1 Year Ago
Strip from build
1 Year Ago
Keep track of all 3 compile target states and parse it that way (only show green if all 3 pass, red if one fails)
1 Year Ago
Update: DemoBuildingsViewer - can load multiple bases in a scene Exports them separately, for now. Tests: loaded top 20 bases from staging demo
1 Year Ago
fish crate model, textures, prefabs more set dressing on ship
1 Year Ago
Added toggles to turn culling stages on and off
1 Year Ago
Tweaked settings dropdown padding Moved FPS counter option in UI category
1 Year Ago
SkinViewer scene added to bundles
1 Year Ago
fix heliFX method compile location server -> shared
1 Year Ago
Fix UIDialogs not working when using asset scenes
1 Year Ago
Added a toolbar button for the compile simulator (shows most recent state)
1 Year Ago
Added Rust Render Pipeline package contents
1 Year Ago
Bugfix: DemoBuildingsViewer - spawn TOD prefab to allow digital clock to work Otherwise it NREed Tests: loaded base 3839 from staging demo
1 Year Ago
Skin viewer loading indicator
1 Year Ago
Changed the Rust Render Pipeline package to a custom rather than git based package as not everyone will have SSH or git credentials set up
1 Year Ago
Bugfix: DemoBuildingsViewer - prevent attribute accumulation that leads to skin duplication Tests: loaded up the largest base from staging demo
1 Year Ago
Bugfix: DemoBuildingViewer - fix building block skin spawning in the wrong location Discovered that there's a new bug with duplicating skins on succesful scene opens Tests: spawned the largest base from staging
1 Year Ago
Add Ians new rotation script, update automated render script
1 Year Ago
Add new scientists to large oilrig, setup their zones, add debug draw for zone appartenance, create custom editor to edit zones instead of manually entering extents
1 Year Ago
remove twitch drops and weekly skin old files
1 Year Ago
clarified water trace setup
1 Year Ago
Added toolbar extender
1 Year Ago
Gather trace commands in a job, requires copying some data into a native container first but it's still twice as fast overall Test: projectile tests all still passing