123,740 Commits over 4,171 Days - 1.24cph!
Fixed incorrect stack amounts when harvesting corpses
Merge from media_projects
Mark the UI scale option as applyOnMouseUp, fixes UI scale changing as you move the slider
Fixed shield staying active when the weapon is holstered
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Adjusted blood fx, still not 100% working (pooling protobuf related maybe)
Fixed hopper breaking if an item was destroyed while it was in motion
Adjusted snap position on triangle floor for planter, fixes the planter sticking through the floor on several skins/grades
Adjusted prevent building volume on trianlge planter to fix some upgrades/placements not being possible around the planter
Grass clumping which influences position, height and direction.
merge from horse2_fixes/handling
Prevent horses from sleeping when towing
merge from horse2_fixes/handling
Fixed horse steering tip showing up for all clients
Fixes and cleanup
Item tests very wip
Fixed moving and sleeping on chicken sharing a flag
Fixed being able to pick up the chicken coop while it has chickens
Refactors
Localized reserved frequency error, changed to a toast
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Fixed RF receiver listening to signal update when not powered
RF broadcaster and receiver tests
Cleanup
Fixed typo breaking compile
Some initial code cleanup, fixes.
Added magazine stand storage prefab now I fixed rotation bug issue.
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Added seismic sensor tests
Few turret tests fixes
Split the meat processing FX into two; human corpse and other flesh.
WIP batch prop renderer window
Bomeliads / cleaned up all textures
editor_losdraw_convars -> main
updates to snackhub viewmodel prefab, animation and animator updates
Can now sell honey to Bandit Camp (same idea as fertilizer)
Fixed error when running async test method with more than one TestMethodAsync attribute
Fixed Z and X rotation so it can be mounted until I have a way to turn rigidbody off when not mounted (or some other solution to it immediately falling over and being unmountable)