141,174 Commits over 4,352 Days - 1.35cph!

2 Years Ago
Smooth out the ground normal data. My stabilisation didn't like the instant changes
2 Years Ago
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2 Years Ago
Fixed a crash due to missing attacker in player takedamage hook Block more URLs that crash awesomium - .mov, .mp4 This is not ideal, but there isn't a better way Try to fix crashes with poster command and insane sizes Fixed a crash with Entity:PhysicsInitConvex and invalid input Potential crash fix for Nextbot:BodyMoveXY()
2 Years Ago
Bike stat tweaks
2 Years Ago
Fixed rotation on hanging ladder on rotating crane
2 Years Ago
Fixed cargo ship not finding nearby cranes if more than one harbor was in the world at a time Put a heap of debug logs in case this still doesn't fix the issue
2 Years Ago
Fix swing bridge moving on the Y slightly when it opens and closes at harbor_1
2 Years Ago
Dispose server queries as soon as they time out to prevent them from doing more work than necessary
2 Years Ago
Heavy Scientist viewmodel setup (for Paddy)
2 Years Ago
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2 Years Ago
Flamejet concept
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Fixed "Snow Effect" material config
2 Years Ago
Harbor TerrainFilter tweaks in order to find more suitable placements
2 Years Ago
network++
2 Years Ago
merge from optimize_rpc_src_connection_2/refactor_2
2 Years Ago
LOD & fixes
2 Years Ago
merge from fix_hover_loot_backpack_vending
2 Years Ago
Fixed TerrainFilter, TerrainAnchor and TerrainCheck all returning false when out of terrain bounds (blocking many valid harbor spawn location)
2 Years Ago
merge from fix_backpack_hover_attachments
2 Years Ago
merge from WorldModels
2 Years Ago
merge from ui_pool_max_list_size
2 Years Ago
merge from server_hidden_stashes
2 Years Ago
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2 Years Ago
Fixed the remaining IO entities handles naming inconsistencies
2 Years Ago
Merged main into ioentities_handles_naming
2 Years Ago
merge from main
2 Years Ago
Optimized attack prefab.
2 Years Ago
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2 Years Ago
Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
2 Years Ago
minigun reloading wb2
2 Years Ago
Fix spinner wheel not resetting the camera to the expected rotation
2 Years Ago
Bradley scientist AI design update.
2 Years Ago
Reduce timer duration before returning to cover from chase.
2 Years Ago
Recall scientists if they or the bradley haven't been able to attack any targets for a while.
2 Years Ago
Merged main into electricity_power_fixes
2 Years Ago
Fixed client compilation
2 Years Ago
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2 Years Ago
skinned metal loops on minigun weapon model and animated a little shake on them when the barrel is rotating. Also made 3p idle animation loop smoothly
2 Years Ago
Additional fix for edit-mode reflection probe flicker
2 Years Ago
Merge main
2 Years Ago
Fixed water disappearing, in edit-mode, when focusing away from scene view
2 Years Ago
network++
2 Years Ago
subtracting 94814
2 Years Ago
Ensured cargo ignores height of waypoints - keeping it at the correct water height
2 Years Ago
merge from electrical_power_fixes/reactivetarget
2 Years Ago
merge from ioentities_handles_naming
2 Years Ago
merge from /main/electricity_power_fixes/flasherlight-sirenlight
2 Years Ago
merge from io_entity_snapping