198,647 Commits over 4,140 Days - 2.00cph!

2 Months Ago
merge from crossbow_workshop_duplicate
2 Months Ago
merge from computer_station_chat
2 Months Ago
merge from rock_formation_fix
2 Months Ago
merge from building_los_fix
2 Months Ago
alternativeLOSChecks_enabled true by default
2 Months Ago
test commit, who dis? - it's pedro. and this is a dog kennel. oof oof
2 Months Ago
merge from building_los_fix
2 Months Ago
Added a new setting in Construction to disable the use of the last valid placement Enabled for walls, floors and foundations
2 Months Ago
sub navigation, more featured content styling
2 Months Ago
Added initial volumetric god rays implementation
2 Months Ago
merge from main
2 Months Ago
merge from ballista_climb_fix
2 Months Ago
Moved mount chaining up from BaseVehicle to BaseMountable + some cleanup in Climb_ShowIf Disabled mount chaining on static ballista, fixes "Climb" interaction showing up when mounted near a ladder
2 Months Ago
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2 Months Ago
merge from oldhorse_purge
2 Months Ago
Removed old horse protobuf
2 Months Ago
merge from main
2 Months Ago
Revert changes to terrain maps, fix inaccurate heights by setting ignoreMipmapLimit on heightmap
2 Months Ago
Merge from industrial_perf_improvements
2 Months Ago
Some server industrial conveyor performance improvements -Cache at the start of a run if an output has empty slots, that way if an item isn't stackable we can immediately rule out the entire container instead of iterating over the whole thing -Compare slots by item id rather than object comparer -maxItemStacksMovedPerTickIndustrial convar is now enforced across an entire conveyor move operation rather than per input (this will slow industrial systems down, we may want to evaluate raising the default convar from 12) These changes take a problematic conveyor configuration from 670ms to 12ms processing time
2 Months Ago
Track total possible instance count and recreate buffer if required
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Fixed floating rock_formation_g on some seeds
2 Months Ago
Update: initial work on parallelizing prefab loading during editor procgen Loads too quickly(0.2s instead of 90) - I feel like it only loads the root-level gameobject, instead of the entire hierarchy. Will continue later. Tests: ran it once, got some telemetry, but already certain it's wrong.
2 Months Ago
Hura crepitans saplings / meshes, prefabs and spawn setup
2 Months Ago
Fix compile error
2 Months Ago
Minor cleanups Disable setting cl_timeout to 45 on load that never worked before Add one more Lua backdoor URL Fix double clicks not invoking VGUIMousePressAllowed Minor whitespace cleanup
2 Months Ago
Fix protobuf field ID 0 being used in RidableAnimal.equipmentContainer and ItemOwnershipAmount.username (field 0 is invalid according to protobuf specs)
2 Months Ago
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2 Months Ago
Added test ceiling and floor wallpapers
2 Months Ago
Minor cleanup Add engine_no_focus_sleep to blocked convar list Prevent crashes with steamworks lib when called too early on SRCDS it really needs to be queued until its ready, this at least won't crash now. Do not run friendsID check for HLTV clients Fix console spam about sprite orientation when the material is missing Fixed crash to do with env_projected_texture's texture Tell the player if garrysmod.ver is read only It not updating (by Steam) would prevent players from joining servers after updates Log workshop addon mounts (count only) in console Fix console message about lua_strict on game start up Constrain cl_timeout to 10-120, default to 60 (was 30) and block from Lua Merged Pull Requests * Remove default return in WorldPickerMouseDisable * Fix lua error with creator tool and missing NPCs cl_timeout - remove upper limit, unblock, and dont save Fix compile error Added -mountcfgfile launch parameter Block .vdf and specific .cfg files from file library Minor cleanup Increase MAXSTUDIOSKINS for studiomdl.exe from 32 to 64
2 Months Ago
Minor cleanups Added -mountcfgfile launch parameter Block .vdf and specific .cfg files from file library Minor cleanup Increase MAXSTUDIOSKINS for studiomdl.exe from 32 to 64
2 Months Ago
removed duplicated crossbow.skinnable.asset in the blowpipe folder
2 Months Ago
Fart Dart - Stackable flatulence dart. More darts, more farts. Farts heard and seen by everyone, giving away your position.
2 Months Ago
raised up floor of large wood box mesh exterior and interior a little to avoid floor clipping
2 Months Ago
Store page UI content blocks
2 Months Ago
Undo extra debug stuff
2 Months Ago
This likely fixes the Linux mapload crash (and possibly others)
2 Months Ago
set hat.miner material to specular setup
2 Months Ago
Trying to understand why this code causes issues on Linux only
2 Months Ago
Deafening dart - mutes all audio for 10 seconds
2 Months Ago
Functional command block deployable
2 Months Ago
changed f1 grenade to use specular material setup instead of standard
2 Months Ago
Confusion dart: reverses movement controls and swaps jump/crouch.
2 Months Ago
merge from laserdetector_fixes
2 Months Ago
Fixed detection not working when deployed on foundations and frames