198,677 Commits over 4,140 Days - 2.00cph!

5 Months Ago
Resetstate now clears all player modifiers
5 Months Ago
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5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
Merge from cookingv2
5 Months Ago
Fix plant pots gibbing when harvesting plants.
5 Months Ago
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
5 Months Ago
Water depth gauge art and prefabs for measuring the depth of my tears.
5 Months Ago
setting excludelayers on child trigger colliders to match inverted interestlayers in Awake - convars to clear and setup all TriggerBase excludelayers for profiling purposes
5 Months Ago
merge from client_copy_paste -> main (update manifest)
5 Months Ago
Update manifest
5 Months Ago
merge from crafting_update
5 Months Ago
Codegen protobuf
5 Months Ago
merge from client_copy_paste -> main
5 Months Ago
merge from crafting_update
5 Months Ago
Special formatting for horse gallop speed mod
5 Months Ago
bees -> crafting_update
5 Months Ago
Reduced plant pot water saturation from 9000 to 1000
5 Months Ago
Eeating wheat now gives wheat seeds instead of corn seeds.
5 Months Ago
Remove accidental blueprint component from pies
5 Months Ago
Update: consolidate various scatter code used in batched WaterLevel and GamePhysics checks Will cover them with tests just to be extra safe. Tests: ran WaterLevel and GamePhysics unit tests
5 Months Ago
env volumes tweak, darker S2P
5 Months Ago
fixed two instances of TriggerBase subclasses not calling base and ignoring InterestLayers
5 Months Ago
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5 Months Ago
Ziggurat_a monument prep Terrain splats repaint to allow fade out Created env volumes for interior Basic lighting indoor Cleared volumes and lights from greybox stage
5 Months Ago
Fix compile errors due to CLIENT and SERVER
5 Months Ago
Merge from cookingv2
5 Months Ago
Remove "Eat" UI option for pies
5 Months Ago
Fixed Chicken Material not being double sided and updates textures
5 Months Ago
Fix poolable error on natural beehive
5 Months Ago
Horse modifiers UI Refactored UIBuffsIcon into a base class we can inherit to show any type of modifiers Updated the horse loot panel to use RustTexts
5 Months Ago
crafting_update -> Aux2
5 Months Ago
Removed debug log when setting the duration of a Timer Switch
5 Months Ago
main -> boomerang
5 Months Ago
bees -> crafting_update
5 Months Ago
edited tiger ledge attack anim
5 Months Ago
Greatly extended natural beehive hitbox
5 Months Ago
TreeEntity addition now properly supports poolable entities
5 Months Ago
Increased bee network tick. Will look at bringing this back down before release
5 Months Ago
Fixed bee swarm particle rendering ending up culled in players view
5 Months Ago
tool for checking if other components are consuming trigger events for any TriggerBase in prefabs
5 Months Ago
Update to zigg stair bamboo, made it single instead of double width and optimised geo count (still WIP)
5 Months Ago
jungle ruins S2P
5 Months Ago
jungle ruins overgrowth pass with strangler figs
5 Months Ago
merge from crafting_update
5 Months Ago
merge from cookingv2
5 Months Ago
Added comfort modifier, gives some level of comfort away from fire Applied to the chocolate bar