reporust_rebootcancel

112,412 Commits over 3,928 Days - 1.19cph!

10 Months Ago
merge from tc_reskin_storageadaptor_fix
10 Months Ago
restoring 95641
10 Months Ago
Compile fix
10 Months Ago
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10 Months Ago
Compile fix
10 Months Ago
10 Months Ago
Further changes to LODing
10 Months Ago
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10 Months Ago
Additional Bradley AI data
10 Months Ago
Force alternate chase/take cover states when spawning scientists sequentially isntead of 50/50 chance
10 Months Ago
More aggressive chase behaviour
10 Months Ago
Add heavy scientists to spawns
10 Months Ago
Logging Refactor
10 Months Ago
subtracting tc_reskin_storageadaptor_fix - compile
10 Months Ago
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10 Months Ago
merge from tc_reskin_storageadaptor_fix
10 Months Ago
merge from binoculars_nre_2
10 Months Ago
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10 Months Ago
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10 Months Ago
Truck models progress
10 Months Ago
Bradley Heavy Scientist prefab & initial setup.
10 Months Ago
Bunch more wip spawn setup/functionality
10 Months Ago
Increase refresh interval from 5m -> 45m Add `ping_refresh_interval` to modify how often ping refreshes Set to 0 to never run ping estimation Return ping results after each iteration rather than waiting for all 5 iterations to finish before returning any results
10 Months Ago
Update ping manifest Add `ping_parallel` to switch between pinging sequentially and pinging all endpoints at once (default false) Add `ping_samples` to control how many times to ping each endpoint (default 5)
10 Months Ago
Egressing cargo ship on save will continue to leave the map after load
10 Months Ago
10 Months Ago
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10 Months Ago
player update. double barrel shotgun anims set exported after edits
10 Months Ago
fully greyboxed worker house and master house
10 Months Ago
Merged topology/build zone fixes
10 Months Ago
wip spawn handling
10 Months Ago
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10 Months Ago
Swapped legacy sink over to serverside. It's sync position anyway
10 Months Ago
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10 Months Ago
Fixed storage adaptor not working after reskinning a tool cupboard
10 Months Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
10 Months Ago
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
10 Months Ago
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10 Months Ago
Fixed error in junkpile during sink and destory method when in editor
10 Months Ago
Move scientist code to a separate bradley file while I'm at it
10 Months Ago
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10 Months Ago
Additional scientist spawning functionality.
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from motionblur-wind-fix
10 Months Ago
merge from moonpool-reflection-fix
10 Months Ago
Added LOD5, tweaked AO for consistency, and updated the prefabs
10 Months Ago
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