reporust_rebootcancel

130,688 Commits over 4,232 Days - 1.29cph!

7 Months Ago
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
7 Months Ago
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
7 Months Ago
Added a usable flash to the instant camera
Rin
7 Months Ago
Fixed Oil filter world model outline using Soda can Adjusted worldmodel collider
7 Months Ago
Shotgun & bow view model anim updates and added missing .viewmodel content
7 Months Ago
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7 Months Ago
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7 Months Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
merge from building_los_fix
7 Months Ago
Added new LOS check positions for floor frame and floor triangle frame
7 Months Ago
merge from main
7 Months Ago
merge from hbhf_adjustablerange
7 Months Ago
Code cleanup, formatting
7 Months Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
7 Months Ago
Male lods
7 Months Ago
Fixed techtree position of Handmade SMG after adding silencer
7 Months Ago
Merge from emoji_player_lookup_fix
7 Months Ago
Fixed a pointless player lookup in emoji ownership check
7 Months Ago
Merge from industrial_crafter_5_slot
7 Months Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
7 Months Ago
large sail blockout update
7 Months Ago
phrases
7 Months Ago
Rifle view model anim updates and added missing .viewmodel content
7 Months Ago
merge from swapseat_binds
7 Months Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
7 Months Ago
merge from jungle_update_improvements
7 Months Ago
merge from rustige_egg_g_naming
7 Months Ago
merge from lr_deploy_speedup
7 Months Ago
merge from HealthOreTeaToken
7 Months Ago
merge from catpiedesc
7 Months Ago
merge from tea_time
7 Months Ago
Can add any new multi bind, not only the registered ones (like the bind command)
7 Months Ago
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
7 Months Ago
Do not update indirect instancing system when scene is loading
7 Months Ago
Do not update indirect instancing system when scene is loading
7 Months Ago
wip changes
7 Months Ago
New Bootstrap page
7 Months Ago
Bind menu now supports multi key binds
7 Months Ago
bee_lifetime_reduction -> main
7 Months Ago
Reduce time that Bee Master Swarms stick around. Reduce time that Bee Swarms stick around.
7 Months Ago
bee_spawnrate_reduction -> main
7 Months Ago
Reduce Beehive spawn rate to 20% (down from a much higher amount)
7 Months Ago
Always grow GPU instancing buffers exponentially to prevent VRAM exhaustion in during initial spawn.
7 Months Ago
More test code
7 Months Ago
main -> syncvars
7 Months Ago
Quit dialog, Rust Plus view and LimitedSkins Overlay