reporust_rebootcancel

111,200 Commits over 3,928 Days - 1.18cph!

41 Days Ago
merge from twitch_rivals_2024/twitch_rivals_flag
41 Days Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
41 Days Ago
merge from fix_telephone_grid -> main
41 Days Ago
viewmodel metal shield anims updated so the arm is visible
41 Days Ago
Add an alternate render method
41 Days Ago
Switch telephone to using the MapHelper class
41 Days Ago
merge from main
41 Days Ago
Add `printgrid` command to debug position -> grid name code
41 Days Ago
Refactor teleport2grid so finding map grid based on string is inside MapHelper.cs
41 Days Ago
merge from wallpaper_analytics -> main
41 Days Ago
Add analytics when spraycan is used to change entity skin in the world
41 Days Ago
Log skin id of any entity submitted to analytics
41 Days Ago
Ice shader: add tangent reconstruction normals will now behave properly, improve parallax offset calculation, and add frost min/mid/max sliders.
41 Days Ago
merge from main -> wallpaper_analytics
41 Days Ago
fix codegen (used changes from different branch)
41 Days Ago
merge from main -> wallpaper_analytics
41 Days Ago
adjusted toolgun.entity lod distances to match worldmodel prefab values to fix harsh lod transitioning
41 Days Ago
Lock high priority network queue behind convar `high_priority_network_queue`
41 Days Ago
merge from main -> network_queue_priority
41 Days Ago
codegen
41 Days Ago
merge from twitch_rivals_2024/twitch_rivals_flag
42 Days Ago
merge from /flashlightfixes/fulloverhaul
42 Days Ago
merge from landmine_disarm_explode_bugfix
42 Days Ago
Dir change
42 Days Ago
Experimental invoke based reload system tests
42 Days Ago
Backups/unsaved
42 Days Ago
Bday 11 poster scene tweaks + backups
42 Days Ago
Merge from shields
42 Days Ago
merge from network_queue_priority -> aux3
42 Days Ago
Prototype: create a high property network update queue for building blocks, high walls & SAM sites - this should cause bases to load in faster when travelling fast across the map (in vehicles)
42 Days Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
42 Days Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
42 Days Ago
Merge from campfire_purifier_freshwater_fix
42 Days Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
42 Days Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
42 Days Ago
merge from siege_weapons
42 Days Ago
Unsaved
42 Days Ago
Bday11 hero poster scene + materials backup
42 Days Ago
Codegen
42 Days Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
42 Days Ago
Twitch Rivals poster backup
42 Days Ago
Fixed weapons clipping into shield when shield is held up
42 Days Ago
merge from siege_weapons
42 Days Ago
adminui_drone_accessible -> main
42 Days Ago
- Predict if a vending machine can be reached by a drone or not. - Show a panel in the admin UI
42 Days Ago
Can now use hammer and tool gun with shield (can only repair)
42 Days Ago
Merge from main
42 Days Ago
▊█▅▉ ▋▇▄▇▇▌▌▄
42 Days Ago
merge from qol_io_rotation
42 Days Ago
vendingmachine_transaction_history -> main