reporust_rebootcancel

132,550 Commits over 4,262 Days - 1.30cph!

10 Months Ago
TerrainMap uses NativeArray instead of managed
10 Months Ago
Blowpipe idle/ADS update for view model and third person
10 Months Ago
Add: covering TerrainMap public api in tests Prep for switching over to NativeArray Tests: ran the new tests
10 Months Ago
merged from Easter2025 (lets not use this one anymore)
10 Months Ago
Updated textures and materials for the rustigeegg g variant
10 Months Ago
Added information for warming and cooling tea modifiers to consumable information panel. Added support for affixes to ItemTextValue.
10 Months Ago
merge from disable_premium
10 Months Ago
Force server premium toggle to off, fixes clients getting kicked for invalid auth after 60s
10 Months Ago
Fixed existing preimum servers appearing with a lock icon
10 Months Ago
merge from hopper_power_fix
10 Months Ago
Disable client side checking of premium status Disable server side auth of premium status Hide premium filter in server browser Hide premium tag on servers in server browser
10 Months Ago
Fix croc sometimes ending up with permanent Y rotation offset
10 Months Ago
Fix long standing bug with mixing table UI sometimes not enabling the mix button for valid recipes on first use.
10 Months Ago
Add foliage debugger to find inconsistencies, fix splat and biome map sampling, adjust cpu coarse culling to avoid issues, remove instance data padding now placement is more consistent
10 Months Ago
More refactoring, entirely remove the Vine class Vine mountable now tracks all state once spawned, isn't destroyed on player dismount Provides much simpler client side vine visual management
10 Months Ago
Draw debug arrows for vines
10 Months Ago
Move responsibility for storing destinations to the Vine, not the LaunchPoint Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
10 Months Ago
music loop import setting change
10 Months Ago
cargo ship rustige egg music loop
10 Months Ago
Add `loadclipboard` and `saveclipboard` commands
10 Months Ago
Merge from main
10 Months Ago
Added a unique description token to the Lead armor insert. It was sharing the same token as the Asbestos armor insert from the looks of it.
10 Months Ago
Fixed fridge power light going off when being reskinned Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
10 Months Ago
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
10 Months Ago
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
10 Months Ago
Continuing WIP of lil zig
10 Months Ago
Set Incapacitated player flag to false when respawning
10 Months Ago
Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
10 Months Ago
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10 Months Ago
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10 Months Ago
Removed hidden storage adaptor mesh inside the hopper
10 Months Ago
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
10 Months Ago
Merge from main
10 Months Ago
Fixed hopper not draining batteries, now has 8 power consumption at all times
10 Months Ago
merge from fix_item_ownership_nre -> main
10 Months Ago
Fix NRE from Item.Load() method feeding in null ItemDefinition Prevent other item ownership methods from throwing exception (instead pass empty string)
10 Months Ago
Fix incorrect clamping on premiumRecheckInterval
10 Months Ago
reduced pumpkin calories slightly fixed natural beehive material
10 Months Ago
removed bee grenade timer lowered bee target search radius and decreased distance for bees to lose target reduced frequency of cosmetic plant collectibles orchids are hard to grow (much more water requirement) added cosmetic plant sales at stables reduced size and light transmission values of natural beehive (looks less fullbright)
10 Months Ago
Added crappy hit effect
10 Months Ago
Non Stackable
10 Months Ago
Boomerang now kills itself on damage
10 Months Ago
Added backpack_temp to outbreak scientist prefab Updated sprayer world model/rig Fixed sprayer entity
10 Months Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
10 Months Ago
lowered neon sign power usage across the board
10 Months Ago
pie balance
10 Months Ago
added harvesting and crafting teas
10 Months Ago
Merge from tiger
10 Months Ago
Missing part of previous commit
10 Months Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive