113,711 Commits over 3,959 Days - 1.20cph!
Added a Code stripping scene included in the build, IL2CPP builds are stripping out the timeline system because it's used in bundles and the link.xml file doesn't seem to be helping
Official Unity recommendation here is to just include an unused scene in the build with a playable director component
Merge TugboatLowFPSFix -> ServerSideRagdolls
Avoid the need for a new method
Add convar `cached_browser_expiry_days` (default 30)
Reset the cached ping of a server every 30d to account for servers that change geographic location
Merge main -> ServerSideRagdolls
Better fix for ragdoll parenting. No more offset position.
Marked PTZ item as having condition, fixes camera getting repaired when being picked up
Also allows PTZ camera to be repaired in the repair bench
Hook up new checkpoint models
Move checkpoint models to Prefabs/Misc/WaypointRace
Fixed some cases where trophy displays wouldn't respect streamer mode
Added a few more texture optimization helpers (menu Tools/Textures)
Changed 6900 RGBA textures (normal maps included) to high-quality compression (for free)
Possible hunting trophy loot panel NRE fixes (unable to repro locally)
Fixed ragdolls not teleporting when corpses do, causing stretching as they try to follow the corpse
Remove Standalone paltform override on 514 textures (preserved max size)
Manifest
Set up material swaps
Remove duplicated desk mesh
Apply 180 degree starting rotation
Apply LODs to light sources
Pickup, repair
Apply gib overrides
Disabled Crunch compression on all affected textures
merge from cached_server_browser_2
merge from Twitch_Rivals_IV
Fixed TextureEx GetSizeInBytes reporting (crunch was returning 0KB)
Add `cached_browser_enabled` convar
Default cached browser as enabled
Ensure the "cached browser button" is set to the convar
merge from WorldModelWeaponMass
merge from fix_industrial_deployable_filter
merge from building_skins_4
merge from job_system_convar
prefab directory cleanup, rendered icon, added gibs, added lights and made screen materials
merge from main -> cached_server_browser_2
Compressed a few uncompressed textures to save 72 MB (did not touch that one capmask, Matt!)
Added prefab for ferry terminal glass_ground_b
Added 6 tiled glass cubes.
Added an additional tiled rock cube (rock_03).
Set existing tiled cube materials to opaque rendering + enabled back face culling
Add `chat filter` menu option that opens the steam settings for chat filter when clicked
Shelter ~
Moved to using proper model for the shelter
Adjusted door fit
Adjusted building priv area
Tweaked socket deploy parameters
Add separate AuthResponse values for auth ticket cancled and already used
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Intermediate format adjustment
m4 shotgun viewmodel - set effects folder, improvements to fractional reloading
Terrain base pyramid texture block compression; saves ~80MB of VRAM (88% reduction)
Add alarm to trigger when radiation starts to become active (>10) to large & small oil rig
Add convar `oilrig_radiation_alarm_threshold` to control the threshold on oilrig for the alarm to start (set to 0 to play when crate is taken)
Codegen
exported treadwater anims and added to player anim controller
Tweaks to ExplosionsOverlay component