reporust_rebootcancel

113,353 Commits over 3,959 Days - 1.19cph!

8 Months Ago
Increase height of supermarket building blocked box to clip underground slightly (like the sphere did)
8 Months Ago
Change supermarket to only a single square `prevent_building` collider - removed the extra sphere collider but resized the square to be the same overall shape S2P supermarket
8 Months Ago
Show building blocked of monuments with the BR sphere effect - will only show monuments & caves (not roads or rails) - only will show when holding building plan https://files.facepunch.com/jakerich/IgNQuA7CXFEAEXaM/1TDceAwIsJp7iV7A.mp4
8 Months Ago
Added mantle to cinematic setup
8 Months Ago
Applied & fixed damage effects
8 Months Ago
Renamed 'Passthrough' to 'Power Out'
8 Months Ago
Re applied 98023 (tech tree)
8 Months Ago
merge from analytics_save_profiling
8 Months Ago
merge from qol_turret_interference_feedback
8 Months Ago
Merged main into io_seismic_sensor
8 Months Ago
merge from qol_hammer_pie_menu_consistant
8 Months Ago
merge from qol_block_explosives_in_tc
8 Months Ago
merge from horses_backwards_movement
8 Months Ago
merge from electricfurnace_qol
8 Months Ago
merge from signs_io_ui_fix
8 Months Ago
Fixed remaining signs showing power usage 0
8 Months Ago
Some refactor/rework. Added restrained flag. Removed some RPCs. Restrained players can now be looted (not just surrendering) Fixed push menu showing for all players. Push now shows if restrained only. Interaction functionality is now tied to being restrained, not locked inventory.
8 Months Ago
Add paint.leftsided convar to change the painting UI to be on the left side of the screen instead of right
8 Months Ago
Updated physics material and destruction sound to metal
8 Months Ago
Fixed IOEntityEditor NREs with no outputs entities
8 Months Ago
When the electric furnace is full: - pause cooking instead of turning off - resume cooking when an item stack has been removed
8 Months Ago
Cannon Shell explosion replacement.
8 Months Ago
Updated Pushcart Materials and LOD Distance
8 Months Ago
Applied new lighting & FX.
8 Months Ago
Fixed cinematicentity.demohideobjects not working properly on CLIENT only
8 Months Ago
Updated Pushcart Material To Use New Mask Map
8 Months Ago
Updated Trolley and Dolly Props Updated Trolley and Dolly Materials, Textures and Colliders
8 Months Ago
Removed some junk files not meant to be submitted
8 Months Ago
Added seismic sensor to T2 tech tree, tweaked inventory grab & drop sounds
8 Months Ago
forgot to re-add a deferred mesh decal component
8 Months Ago
8 Months Ago
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
8 Months Ago
- Horse direction is inverted when moving backwards - Obstacle detection supports backwards movement - Transition from walking > stopped > backwards is now slightly shorter - Transition from backwards > stopped now takes a second instead of instantly jolting - Holding sprint key into an obstacle while stationary will no longer deplete horse stamina
8 Months Ago
reimport for corru sheets and shed assets with corrected rotation and import settings. set physical mats , added baked vertex color asset.
8 Months Ago
Collider tweaks, more precise
8 Months Ago
fixed door awning position in storage warehouse building
8 Months Ago
Merge from main
8 Months Ago
some brick pile texture tweaks
8 Months Ago
compile fix
8 Months Ago
merge from fishing_changes_june_24
8 Months Ago
merge from analytics_server_profiling
8 Months Ago
merge from qol_salvaged_hammer_buff
8 Months Ago
merge from fix_mixing_table_save_scroll
8 Months Ago
merge from HeliHandbrake
8 Months Ago
merge from sprint_seed_fill
8 Months Ago
merge from HorseArmourPenalty
8 Months Ago
master house decal pass
8 Months Ago
Underlying framework for sending an event manifest to the player periodically that contains a generalised guide on how long until specific server events begin (designed to replace the server wide pop up event notifications) Sends a time remaining abstracted down to 1/5 pips rather than an actual time amount, each pip is 12 minutes Set up most of the backend and added support for events using TriggeredEventPrefab and PuzzleReset systems No UI setup yet
8 Months Ago
Reduced horse armour movement penalty by 25% from -3 to -2.25