reporust_rebootcancel

106,297 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Added [movement] to TokenizedPhrase (eg. "[movement]" becomes "[WASD]" based on players input bindings) Added more help steps
1 Year Ago
Unsaved
1 Year Ago
Fixed mining quarry animating if the player enters network range and is over 100m away (intended behaviour is that quarry/pumpjack don't animate until player is within 100m, regardless of state) Pumpjack didn't have the same issue because it was disabling animations at 60m, I've increased that to 100m for uniform values across both prefabs
1 Year Ago
Exposed anamorphic barrel and anamorphic squeeze to Dof Exposer Dof Exposer will no longer update it's values if the component is disabled or the gameobject is in a disabled hierarchy Debug camera readout values will now display dof exposer values if there is an active exposer Added dof distance to camera info readout
1 Year Ago
Cleanup
1 Year Ago
Fixed parachute mount anchor in incorrect position Adjust parachute dismount handling to be a bit more forgiving of collisions Remove the terrain height measurement and just move the player back slightly if they are in an invalid location when dismounting due to a collision
1 Year Ago
Fixed video player
1 Year Ago
Unsaved
1 Year Ago
First pass on a modal tutorial UI to explain concepts. Can be assigned to a mission and the modal will display when that mission is accepted.
1 Year Ago
Industrial conveyors will no longer put clothing items in the belt bar of a locker Fixed locker declaring incorrect slot ranges for industrial transfers after adding teh additional parachute slot
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from wr_stack_mount_fix
1 Year Ago
merge from main
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
Fixed flipped null check
1 Year Ago
Fixed more potential issues with MonoBehaviour casting to interface. Fixed flares not unsubscribing from SeekerTarget when destroyed if there was no collision.
1 Year Ago
Fix SLOD of standard cliff material as well
1 Year Ago
Possible fix for InSafeZone NRE. Check IsUnityNull on owner, which has been cast to an interface.
1 Year Ago
Update FP.Nexus to batch submit score events to the backend
1 Year Ago
▇▆█▆▍▍ ▊▊▊ ▆▊▄ ▊▍▇ ▊▍▄▍▌▇▊█ █▍▅▇█▆▋▊▄ ▍▄█▄█
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Removed accidental heli gunner debug prints
1 Year Ago
Allow requesting of IOEntity additional data if looking at the parent of a child IO entity.
1 Year Ago
Unsaved
1 Year Ago
Change arid cliff lowest quality LOD from `Standard` -> `Rust/Standard` shader
1 Year Ago
Cleanup
1 Year Ago
Fix global networking using excessive amounts of bandwidth
1 Year Ago
Removed team interactions from attack heli and minocopter mounted players. Fixes "promote to leader" obscuring the pilot's view, if a team-member gunner is seated in front of them.
1 Year Ago
Fix ghost sheet not rendering hands in first person with arms mode (most noticeable with the parachute but also affected any vehicles where we show the hands like cars)
1 Year Ago
Fixed parachute playing wooden gibs sound when it breaks
1 Year Ago
▍▆▋██▅▆▄▉▅ █▄█▉▊ (▄▋▊ ▌▍▌▉ ▉▅▍▌▅▄ ▍▋█▆▉▄)
1 Year Ago
▌▊▇ ▄▉▇▇ ▄▇▇▍█▄ ▉▆▌▌ █▋ ▅▊▄ ▆█ ▋▉█▌▇▅▋ (▊▊▍█ ▅▌▄ ▌▍▊█ ▍▇▌▆▋▄ ▆▌ ▌▇▊▄▊ ▌█ ▌▇▄ ▍▉▊▅▊) ▆▋▄▄ `▅▍▋▉▌▉_▅▅▌▊█▋▇▉▉_▆█▄▊▇▊_▋▍▋▌` ▍ ▄▋▋▋▊█ ▊▄▄▌▄▋ ▋██▋▊▆▌ ▆▊ ▍▅▍▆▅ ▄▋██▄▄ ▊▌▉▇ ▇▄▄▍ `▄▆█▋▅▊▇▆▍` ▌ ▄▊▌▊▇▅ ▊▌▉██▍ ▉▊ ▋▄▄▍▍▅▇ ▉▆▌ ▅▇█ ▇▋▉▌▋▌▉▇ ▇▅ ▄█ ▇▊▉▉ ▉▉▅▊ ▌▍▅▉▇▇ (▋▉▉▇▍█ ▄▊▆▄▍▉▊▅▄▇ ▇▌▄█▉█▌▍ ▋▇▄▊▊ ▇▉▍██)
1 Year Ago
Gradually introduce forward momentum when deploying the parachute rather than straight away, takes 1s after deploying to reach full speed
1 Year Ago
Merge from main
1 Year Ago
BurstCloth: Allow controlling how strongly root motion affects the simulation Re-tweak ghost costume burst cloth settings after all the changes done for abyss (including much less affected by root motion) Don't shrink the ghost sheet while parachuting
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Removed "ON HIT!" and "DOING FLYBY" debug prints
1 Year Ago
cherrypicking 87331
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
▅█▊ "▊▉▋█▉▍▇▌▌▉▌▉▍▆▉█▍▅▇()" ▇▊▊█▍▍▇▆ ▊▌▆ ▋▊ ▊▋▉ ▍▋▅█▊▅▄▉ ▄▍▅▇▉ ▇▊ ▋█▋▄▄▄▅▌█ ▆▊▊ ▄▉▌▅▍▆▊ ▊▋▋▋▋▆
1 Year Ago
merge from main
1 Year Ago
merge from Attack Helicopter
1 Year Ago
merge from global_networked_bases