reporust_rebootcancel

106,294 Commits over 3,806 Days - 1.16cph!

1 Year Ago
1 Year Ago
merge from rust_reboot/main/building_skins_3/building_skins_4
1 Year Ago
1 Year Ago
merge from main
1 Year Ago
merge from Attack Helicopter
1 Year Ago
merge from haircap_shadow_fix
1 Year Ago
merge from parachute
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merge from main
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Show a ping on the scientist when you need to go and talk to him
1 Year Ago
Mission objective rows now grow vertically to fit text Show a ping in the mission objective HUD if that objective is being pinged
1 Year Ago
Merge from dof_exposer
1 Year Ago
If the bonus resource storage has resources for the current mission, show a loot ping
1 Year Ago
Added an option for tutorial deploy guides to only display if a specific stage is active, implemented on initial build stage
1 Year Ago
Asking the mission provider for help will now reopen that missions full screen tutorial modal
1 Year Ago
Add 'use cache' button back to server browser Reimplement code that uses cache vs steam browser
1 Year Ago
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1 Year Ago
Parachute cine materials + prefabs
1 Year Ago
Unsaved
1 Year Ago
Directory fixes
1 Year Ago
Updated the files of old_radio model
1 Year Ago
Added old_radio model
1 Year Ago
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1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Additional null checks for heli seat owner
1 Year Ago
turned off texture streaming on haircap textures, set all but hairstyle_5 to high compression, tweaked alpha on hairstyle 3 so it doesn't have an obvious seam on the forehead
1 Year Ago
Reimplement cached browser in a much simplier format Submit single query for ping after cached serverlist is downloaded instead of prioritizing pinging servers that are currently visible on screen Add method to VirtualScroll that updates items that are visible Set ping text to '?' every frame until the cache is populated (rather than complicated tasks and callbacks)
1 Year Ago
XL ground kickup experiment working files & scene backup
1 Year Ago
Merge from main -> cached_server_browser
1 Year Ago
merge from main
1 Year Ago
merge from Attack Helicopter
1 Year Ago
merge from weaponrack_io_display_fix
1 Year Ago
merge from quarry_distance_anim_fix
1 Year Ago
mining quarry - changed direction of scrolling uvs, prefab fixes
1 Year Ago
Block chat messages FROM players in tutorial too
1 Year Ago
Hide chat messages except for server messages when in the tutorial. Added Chat.hideChatInTutorial replicated convar to toggle this behaviour.
1 Year Ago
updated renderLOD settings on quarry track
1 Year Ago
backup 4 hop
1 Year Ago
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1 Year Ago
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1 Year Ago
Parent merge
1 Year Ago
Prefab and directory backups
1 Year Ago
Merge from main
1 Year Ago
Revert the accidental world model scale changes to paddle, pitchfork, wooden spear, stone spear. Keep the actual weapon rack scale override configs.
1 Year Ago
Unsaved
1 Year Ago
Added [movement] to TokenizedPhrase (eg. "[movement]" becomes "[WASD]" based on players input bindings) Added more help steps
1 Year Ago
Unsaved
1 Year Ago
Fixed mining quarry animating if the player enters network range and is over 100m away (intended behaviour is that quarry/pumpjack don't animate until player is within 100m, regardless of state) Pumpjack didn't have the same issue because it was disabling animations at 60m, I've increased that to 100m for uniform values across both prefabs