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113,785 Commits over 3,959 Days - 1.20cph!

11 Months Ago
Minigun updates: - vm animator edits - fixed issues with admire triggering - removed ADS states in animator - increased barrel spin speed - added anim event to w_minigun for shell fx
11 Months Ago
merge from ping_estimation
11 Months Ago
merge from electrical_power_fixes/reactivetarget
11 Months Ago
player update. 3p nailgun anim set edited
11 Months Ago
reapplying 94814
11 Months Ago
merge from io_entity_snapping/fixes/2
11 Months Ago
merge from toolcupboard_retroskin
11 Months Ago
Oillrig2 cover data
11 Months Ago
Fixed tools not being released when TC is destroyed
11 Months Ago
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11 Months Ago
junkpiles use biome visuals for foliage like rest of the game foliage
11 Months Ago
updated creeping tree a,b,c billboard textures to match enabled mip alpha coverage, alpha cutout tweaks
11 Months Ago
Merged main into toolcupboard_retroskin
11 Months Ago
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11 Months Ago
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11 Months Ago
Oilrig2 move point data
11 Months Ago
added shake to minigun shooting 3p anim and changed the idle pose so the feet are spread wider
11 Months Ago
Oilrig_small door navmesh fixes
11 Months Ago
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11 Months Ago
vent_col navmesh gen error fix.
11 Months Ago
Oilrig1 cover data
11 Months Ago
More updates involving LOD fading
11 Months Ago
Oilrig1 door navmesh fixes. Suitcase collision navmesh error gen fix.
11 Months Ago
Oilrig1 initial move point data
11 Months Ago
merge from harbor_tweaks_4_cargoship
11 Months Ago
EnvironmentVolume now draws the gizmo of all selected objects instead of just the last one (it still hides the gizmo if only the parent is selected) Fixed EnvironmentVolume making manually added mesh colliders readonly / unsaved
11 Months Ago
tweaked the start of env volumes in rig moonpool fixed loot barrel spawn on large rig S2P
11 Months Ago
merge from bradley_scientists
11 Months Ago
merge from oilrig_sat_tube
11 Months Ago
merge from vendor_ui_map_close
11 Months Ago
extended building topology reach in H2
11 Months Ago
merge from bring_back_vendor_names
11 Months Ago
Lowered barges, fixed a barrel spawn or two
11 Months Ago
merge from fix_connect_localhost
11 Months Ago
merge from fluid_splitter_fix
11 Months Ago
merge from ioentities_handles_naming
11 Months Ago
merge from disable_Easter2024
11 Months Ago
disable easter event Update menuvideo Update gameui
11 Months Ago
lowered both harbors by 1m S2P
11 Months Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
11 Months Ago
extended monument topology on H2 to prevent seaweed poking
11 Months Ago
Harbors terrain heightmap fixes
11 Months Ago
Merge from 24_04
11 Months Ago
Scene backup
11 Months Ago
Missing meta
11 Months Ago
Scene + anim backups
11 Months Ago
Reserialize every material in the project (1527 changed materials)
11 Months Ago
Parent merge