128,913 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Added new food type eggs, chickens have a chance to drop an egg when damaged (50% once every 30s)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove test spoiling from corn
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added food spoiling to Fish, Bear, Pork, Deer and Wolf meat
Created new spoiled items where necessary
Applied consistent settings for all meat - raw meat spoils in 6 hours and cooked meat spoils in 24 hours  (WIP)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added some basic tree auto avoidance for horses
Rotation responsiveness tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Powered fridge now fully stops food spoiling
Added spoiling timer to raw and cooked chicken, timer gets reset to start when chicken is cooked
Added convars to turn the food spoiling off and control it's budget, spoiling UI is disabled in this case
Added debug convars to adjust the spoil times for all food on a server for testing (FoodSpoilingDeductTimeHours and FoodSpoilingSpoilAll
 
                
                
                
                
                
             
         
        
            
            
            
                
                Projectile unparent fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▍▊█▌▅█ ▅█ ▄█▅▉ ▇▊█▋▄ ▌▇▊▉█ ▆▊ ▋▄▋ ▅▊▍█▉▇█ ▅▊▌▍ ▆▅, ▇▍▊▊▇▆▆▋▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked fireball spawns & speeds.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▆▋▌▊ ▄▊ ▊▅▄▉▉▄▋ ▆▌▍▄▉▋▌▅▉▌▌ ▆▅ ▉▆▍ ██▇▍▆▄▄ ▇▅ ▆▄▄▆▊▆▉ ▌▌▅▇▆▅▇▄ ▄▋▋▍▍ ▇▌▄▇▅▉▄▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fridge_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove all mixing references in the cooking UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup new cooking workbench
Add new recipe list
Add chicken pie test item
 
                
                
                
                
                
             
         
        
            
            
            
                
                S2P stables A and B
Fixes old horses still spawning in ranches
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed swimming not retrograding gates 
Improved buoyancy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better bounds padding handling for shields (have to artifically inflate the padding for bots)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a slight visual movement when switching between shields that share the same animator controller
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                - put ranges on noise gen params
- add ground albedo parameter
- test different way of combining noises for weather
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                - First pass on multiswap arrow heads
- Disable arrow movement in shoot states and just turn it off when shooting
- Change which arrows are turned on/off in each state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catapult projectile orientation fun WIP.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update: DemoServer - spawn entities with the right initial flags
Turns out I had doors in a base to be closed on spawn, leading to tick violations - this fixes it. There's more violations to go.
Tests: Played the demo, checked that the relevant door is now open.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fireball small prefab update.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Manually updated Fireball_Small to be like the updated one on the unmerged new-explosion branch, as the old one looked really out of place in this context.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made indirect instancing system toggleable via ConVar indirect_instancing.enable and disabled by default
Fixed a bug collecting wrong statistics about unsupported shaders
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added jungle tree spawners to spawn.procmap.v3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Created spawn settings for jungle trees and added them to the jungle biome
Removed jungle biome from temp_forest spawn settings 
Tweaked jungle tree prefabs to LOD better
 
                
                
                
                
                
             
         
        
            
            
            
                
                At the end of reloading, play back to idle animation (reload_end)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved the skidding to CTRL
Double tap CTRL to stand
Block movements when standing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some initial balance work (subject to change):
Stats are similar to the bow, but slightly less range
Regular Crossbow is still better overall (more effective long range and fires further)
 
                
                
                
                
                
             
         
        
            
            
            
                
                GenerateDungeonGrid stays within terrain bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Move bolt joints forward 
- Setup more masks on idle animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Added view model renderers to the new skinned arrows
- FIxed NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed linked arrow meshes from minicrossbow viewmodel prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lot of improvements on horse head motion
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed wip files, added game meshes, correct textures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated presets UI and defaults to match reworked names
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed static workbenches not having primitive version of tech tree attached to them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: DemoServer - hook up metabolism and make every player invincible
I thought metabolism would fix the drowning of main player, but the recording info contains empty oxygen. Instead, we treat every player as invincible unless there's a replication message to destroy them.
Tests: Played the demo till the end - no more logs on main player drowning