reporust_rebootcancel

106,528 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Merge from main
1 Year Ago
Updated normal map for quarry deployable LOD4
1 Year Ago
Improved ring road path interest point handling
1 Year Ago
Updated the diesel engine files
1 Year Ago
merge from main
1 Year Ago
merge from rustplus_changes
1 Year Ago
missing file
1 Year Ago
1 Year Ago
Stop sending crate and explosion map markers to Rust+
1 Year Ago
merge from main
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
audio fix
1 Year Ago
merge from nms
1 Year Ago
merge from main
1 Year Ago
Only allow viewing cameras from Rust+ when not connected to the server
1 Year Ago
Randomize entity IDs and order in Rust+ CCTV data stream
1 Year Ago
progress EventScheduleWipeOffset baseline
1 Year Ago
Created a new wooden crate prefab variant in a military green colour Replaced the unlootable metal crates with the new wooden creates to avoid confusing players Replaced the open electric box prop with a different mesh because people thought it was interactable Created a new non-biome tinted material for the rocks inside the warhead room as they were looking off in certain biomes Moved the coffee table inside the admin office because it was blocking the path Tweaked LOD distances on the warhead room mesh because its last LOD was set to the same value as its culling distance Scene2prefab
1 Year Ago
merge from main
1 Year Ago
Add wipe laptop to CraggyIsland monument example for easier testing
1 Year Ago
useable br_sphere prefab for Twitch rivals
1 Year Ago
Download and cache videos in temp folder before popping up the video player
1 Year Ago
Updated quarry deployable prefab
1 Year Ago
Make the video player dialog close if the video doesn't start playing (within 5 sec right now, can bump it up on the prefab if needed)
1 Year Ago
Fixed z-fighting decals in the tunnel near the exit Fixed some floating props Made one of the decor boxes slightly smaller in one of the control rooms as it was blocking player movement when the door was open Moved a decor box near the exit as it was floating off the ground Tweaked wooden shelf position in onne of the exterior buildings as it was clipping through the door when it was opened Scene2prefab
1 Year Ago
merge from main
1 Year Ago
missing files from 81707
1 Year Ago
manifest rebuild
1 Year Ago
merge from main
1 Year Ago
Added a game tip to explain how to ping if the player is currently able to ping
1 Year Ago
Only show the compass pulse if a ping is less than 1s old
1 Year Ago
If the path is a ring road, don't include both ends as nodes in the possible pathing list. When two path points are in the exact same spot, the Bradley pathing code gets confused and starts propagating NaN through everything, breaking pathing behaviour.
1 Year Ago
More powaa
1 Year Ago
Turn off DDraw lines by default
1 Year Ago
If a spherecast hits a collider inside the initial radius of the spherecast, it says the hit point is at the world origin, which is far from ideal. For Bradley obstacle avoidance, if the hit point is zero, replace it with hit.collider.ClosestPointOnBounds( obstacleRay.origin );
1 Year Ago
Add an indicator to the side of the compass when a team member places a ping outside of your current view
1 Year Ago
NMS menu background video
1 Year Ago
Fixed issues with trace hits at the ray origin
1 Year Ago
Fixed inverted turnLeft calculation
1 Year Ago
Can now ping while holding the binoculars, no need to zoom in
1 Year Ago
One more tweak
1 Year Ago
Minor Bradley obstacle avoidance tweaks
1 Year Ago
General Bradley obstacle avoidance improvements
1 Year Ago
Pings now fade out when they run out of time
1 Year Ago
Testing using two rays for Bradley obstacle avoidance. In the end, not really an improvement.
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Improved how Bradley reverses out of being stuck on an obstacle
1 Year Ago
Increased length of text on map markers on the compass to 4 characters
1 Year Ago
Added LOD4 to the quarry deployable