130,832 Commits over 4,232 Days - 1.29cph!

3 Years Ago
Texture density changes for debugging orientation
3 Years Ago
Ruling out memory leaks: Bracket the Analytics "stats" Conditional so that it behaves as (a || b ) && b rather than a || (b && c ). Setting ConVar.Server.stats to false now disables stats without also having to have AnalyticsSecret null or empty.
3 Years Ago
3 Years Ago
Debug setup for 6P shader
3 Years Ago
Added optional Wind layer to "Rust/Standard"
3 Years Ago
First smoke puff using 6point (test)
3 Years Ago
Ruling out memory leaks: Clear entries in the TimedExplosive queryResults static array after use
3 Years Ago
Update Steamworks API to v1.57
3 Years Ago
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3 Years Ago
Added colliders to the diesel engine
3 Years Ago
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3 Years Ago
error fixes
3 Years Ago
reverting legacy system changes
3 Years Ago
Fixed a collider that was causing glitchy movement Replaced elevator sign on floor -2 with an exit sign Scene2prefab
3 Years Ago
Merge from main
3 Years Ago
merge from core
3 Years Ago
3 Years Ago
Renamed "UV Set for Transparency" to "UV Set for Alpha" and added this feature to "Rust/Standard" shader
3 Years Ago
motion vectors
3 Years Ago
Added double sided normal option for "Rust/Standard"
3 Years Ago
Updating the rest of the required shader passes
3 Years Ago
Merge from main
3 Years Ago
Cherry picked 81879 (multi-light 6point)
3 Years Ago
Added multi-light and transmission support to 6-point lit particle shader
3 Years Ago
Added macro calls to relevant shaders.
3 Years Ago
Disabled mesh compression on some NMS meshes that still had it
3 Years Ago
Another attempt at fixing a show bug naer the computer room
3 Years Ago
added bespoke roof.adobe.top.line.end.left fbx model to avoid negative scaling
3 Years Ago
Fix analytics serialization error when object is serialized as a field
3 Years Ago
Ensuring 'server cull' tag is set on the relevant objects inside adobe skin prefabs, some meant to be were left untagged
3 Years Ago
Fixed steam nicknames not working due to expiry checking the wrong way
3 Years Ago
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3 Years Ago
Fixed TriggerHurtNotChild users like vehicles and the NMS hatch showing "Killed by [blank] with a [thing]". Now if there's no player doing the killing, the thing is will appear in the Killed By field instead, with no blank fields shown.
3 Years Ago
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3 Years Ago
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3 Years Ago
more aggressive flyby sounds
3 Years Ago
Convert infinite ammo editor convar into normal convar Synced to server with clientinfo Only works if you are admin or developer Infiniteammo convar no longer saved automatically
3 Years Ago
Wrapped the shader code to apply indirect instancing in a simple macro similar to inbuilt unity stuff. Only used when relevant.
3 Years Ago
Fixed log floor gibs r/w errors
3 Years Ago
Fix vending machines giving out greater than max stack size after restart
3 Years Ago
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3 Years Ago
fix for the bradley targeting vendors
3 Years Ago
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3 Years Ago
Distant nuke files and prefab on a clean branch because the other had SF and other stuff Needs the shader files too (cc @diogo)
3 Years Ago
merge from nuclear_missile_silo
3 Years Ago
3 Years Ago
Fixed wrong collider type on the rocket / changed it to metal instead of concrete Changed Terrain Anchor Placement Distance to 32 and generated new anchors Scene2prefab
3 Years Ago