userandererandrecancel

12,338 Commits over 3,683 Days - 0.14cph!

9 Years Ago
Merge from procgen5
9 Years Ago
Added some heightmap frequency randomization
9 Years Ago
Added failsafe to PrefabPreProcess (error if trying to modify assets directly inside the editor)
9 Years Ago
Added missing Spawnable component to loot barrels
9 Years Ago
Tweaked some monument terrain anchors and modifiers
9 Years Ago
Split terrain height and splat extraction for SceneToPrefab scenes into two scripts Added all monuments back in
9 Years Ago
Merge from main
9 Years Ago
Slightly reduced warp multiplier of swiss noise
9 Years Ago
Fixed some buggy shorelines
9 Years Ago
Widened roadside topology (to properly analyze all modified terrain and turn it into cliffs if required)
9 Years Ago
Fixed SceneToPrefab not removing itself after overriding the prefab
9 Years Ago
Merge from main
9 Years Ago
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp Made SceneToPrefab prefab replacement a bit less hacky
9 Years Ago
Fixed some snowy forest bushes spawning on non-snow
9 Years Ago
Unified some painful to maintain duplicate rock prefabs (long overdue)
9 Years Ago
Widened shore topology to make roads avoid getting extremely close to water if not required (with vertex waves this will make sense anyhow)
9 Years Ago
Forest tweaks
9 Years Ago
Mountain tweaks
9 Years Ago
Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
9 Years Ago
Increased topology modifier radius of rocks 7, 9, 10 and 13 to prevent roads from going through them Increased required distance between two powerline poles Tightened shore topology to keep lighthouses from spawning very far out in the ocean Removed the ugly bridge placeholders (roads stop at the shore now, bridges will be added once we got some art) Made bridges more expensive for the road planner
9 Years Ago
Time of Day update to latest
9 Years Ago
Tweaked colormap (clientside)
9 Years Ago
Protocol++ (again)
9 Years Ago
Fixed that some rocks wouldn't spawn (incorrect prefab folder) Tweaked some spawn rules
9 Years Ago
Fixed warning
9 Years Ago
Protocol++ (network + save)
9 Years Ago
Merge from roads
9 Years Ago
Merge from main
9 Years Ago
Made roadside spawning generic Added more randomized bushes to the roadside
9 Years Ago
Added noise to path width Made bridge cost independent of slope
9 Years Ago
Added some coordinate noise before sampling the composite noise in the heightmap generation
9 Years Ago
Fixed roadside topology generation overriding previous topologies (is now an additive topology) Made fringe topology no longer imply grass splat (should probably be an additive topology as well at some point)
9 Years Ago
Merge from main
9 Years Ago
Prevented powerlines from spawning inside each other / rocks / monuments... Made powerlines not float midair if placed on slopes Removed powerlines from what will be bridges in the future
9 Years Ago
Updated player spawn rules
9 Years Ago
Updated rock prefabs
9 Years Ago
Updated monument scenes and prefabs
9 Years Ago
Moved more stuff to multi-topologies Added multi-biomes
9 Years Ago
Improved noise backend (3x faster, higher quality) Updated topology generation to new multi topology type Improved heightmap generation
9 Years Ago
Changed noise implementation
9 Years Ago
Merge from main
9 Years Ago
Added .live-archive to ignore.conf
9 Years Ago
Refreshed texture atlas
9 Years Ago
Updated sand texture to latest version Updated snow texture to latest version Updated path texture placeholder to different placeholder (from main/roads)
9 Years Ago
Fixed static decor placement ignoring decor parameters and terrain anchors
9 Years Ago
Updated monument prefabs
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Compile fix
9 Years Ago
Fixed TestLevel splats getting cleared when running the scene