userandererandrecancel

12,338 Commits over 3,683 Days - 0.14cph!

9 Years Ago
Wait two frames between world generation steps to guarantee UI refresh
9 Years Ago
Terrain map extension refactor Reduced RAM usage by making some textures readonly once they're no longer required by the CPU Reduced RAM usage by never turning biome and topology data into textures Reduced VRAM usage by compressing the normal map at runtime
9 Years Ago
Converted terrain normal map bake to tangent space (shaders need updating) Made AssetStorage override previously stored PNGs
9 Years Ago
Made rad town placement attempt upper bound more sane
9 Years Ago
Added grass to TestLevel because why not
9 Years Ago
Added grass to LegacyLevelTerrain
9 Years Ago
Added level randomization scripts (toggle objects on monuments, spawn seed-synchronized clientside objects) Added missing prefab references to prefab scenes Added second ranomized entrance to radtown_small (test) Added third game manager (only used for decor if inside the editor) Fixed all decor having stripped meshes inside the editor
9 Years Ago
Added Prefab.LoadRandom Added GameManager.CreatePrefab overloads that take a parent transform Added RandomDecor class Made all ICullable components get removed serverside Moved mushroom prefabs to decor Added randomized mushrooms to a certain tree prefab (test)
9 Years Ago
Forgot early exit if no spawnable component is present
9 Years Ago
Added spawnable component to loot barrel 2 Made spawn handler log an error if a prefab does not have a spawnable component
9 Years Ago
Unity keeps modifying this
9 Years Ago
Changed ParentRedirect to AIObstacleRedirect Strip some unused components from trees if clientside
9 Years Ago
Reapplied changeset 5154 to UIScene Split UI into pixel-perfect and scaled parts (required for FPS graph, testing for branding)
9 Years Ago
Removed some unused files from the base project folder
9 Years Ago
Fixed net_env being disabled
9 Years Ago
Scene updates to reflect SplatOverlay rename
9 Years Ago
Cleanup
9 Years Ago
Added terrain slope based flow direction to water animation (laying the foundation for proper waves)
9 Years Ago
Fixed god rays being invisible
9 Years Ago
Time of Day update to 3.0.0 prerelease 6
9 Years Ago
Never strip TOD PP shaders
9 Years Ago
Added generic uGUI graph class Converted FPS graph to uGUI
9 Years Ago
Updated standard assets to b21
9 Years Ago
Removed unused code from system info Fixed decor ordering being ambiguous for bushes Protocol++
9 Years Ago
Switched system info mono section to direct calls
9 Years Ago
Added system info tab to F1 menu
9 Years Ago
Merge from Time of Day
9 Years Ago
Unity 5 beta 21
9 Years Ago
Made atmosphere render in scene view even if the game view uses the atmosphere / aerial perspective image effect
9 Years Ago
Reverted GlobalFog to the default import (aerial perspective is now its own image effect)
9 Years Ago
Fixed water writing to depth on Windows
9 Years Ago
Subtracted revert
9 Years Ago
Merge from main
9 Years Ago
Time of Day update to 3.0.0 prerelease 5
9 Years Ago
Trying synchronous reflection probe updating to see if that fixes the reflection probe issues Tweaked water material reflection intensity
9 Years Ago
Scene updates
9 Years Ago
Updated water
9 Years Ago
Merge from Time of Day
9 Years Ago
Merge from main
9 Years Ago
Time of Day update to 3.0.0 prerelase 4 Added native support for aerial perspective Made aerial perspective depth calculation physically based Allows for fog that is unrelated to aerial perspective Combined sky and ground passes into a single pass
9 Years Ago
Fixed that underwater image effects looking insane (mostly caused by very bright height fog)
9 Years Ago
Updated water to latest version Fixed water shore fade and refraction
9 Years Ago
Hacky biome and topology map loading for TestLevel
9 Years Ago
Made monuments block other stuff from from spawning inside them as well
9 Years Ago
Added priority to decor scripts Added cull grid instance (still unused) Added field rocks to the arctic biome Gave rocks placement priority over bushes and made them block bush placement Tweaked rock terrain modifiers Tweaked bush scales Tweaked test cave Protocol++ (network + save)
9 Years Ago
Cull grid tweaks
9 Years Ago
Initial version of the dynamic cull grid
9 Years Ago
Prefixed native calls to prevent accidental usage in the future
9 Years Ago
Bush performance tweaks
9 Years Ago
Fixed me calling native simplex noise methods in the managed composite noise methods like an idiot