130,446 Commits over 4,232 Days - 1.28cph!

5 Months Ago
Made the store debug commands not editor only for now
5 Months Ago
Bunch of server compile fixes to get ready to merge
5 Months Ago
Store medieval pack section
5 Months Ago
Gesture wheel compile fix
5 Months Ago
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
5 Months Ago
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
5 Months Ago
Minor animation changes and scrollbar sizes
5 Months Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
5 Months Ago
Fix not being able to reskin a twitch rivals computer station via spray can
5 Months Ago
Block placement rules wip
5 Months Ago
Fixed weekly skin modal not opening
5 Months Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
5 Months Ago
Missing files
5 Months Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
5 Months Ago
merge from /MiscMissingSounds
5 Months Ago
merge from add_missing_excavator_sfx
5 Months Ago
merge from codeanalysis_build_stripping
5 Months Ago
merge from OpenCloseSoundsForCorpses (deployables)
5 Months Ago
merge from abyss_storage_fix
5 Months Ago
Restore settings gesture wheel prefab guid
5 Months Ago
Remove RendererBatch from whitebox pieces
5 Months Ago
Manifest
5 Months Ago
Merge from parent
5 Months Ago
merge from mo' env volume changes
5 Months Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
5 Months Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
5 Months Ago
Filter out assets that don't exist in builds so we don't try to warm them up
5 Months Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
5 Months Ago
Merge from photo_filter
5 Months Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
5 Months Ago
Merge from fish_pose_fix
5 Months Ago
Upgrade fbx exporter for exposed export options API
5 Months Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
5 Months Ago
Merge from frontier_external_fixes
5 Months Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
5 Months Ago
Merge from frontier_external_fixes
5 Months Ago
Some improvements to free spray behaviour on external walls
5 Months Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
5 Months Ago
Merge from main
5 Months Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
5 Months Ago
Merge from autoturret_peacekeeper
5 Months Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
5 Months Ago
Merge from simple_floating_entity (includes latest main)
5 Months Ago
Merge from parent
5 Months Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
5 Months Ago
Merge from food_spoil_pool_fix
5 Months Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
5 Months Ago
Finally fixed it
5 Months Ago
Finish loading screen flex mockup
5 Months Ago
More gesture menu stuff