241,666 Commits over 3,867 Days - 2.60cph!

5 Months Ago
reduced text size of 'waiting for player's status text
5 Months Ago
Play radio sound for thrown grenades
5 Months Ago
Fix NRE in RoundStateDisplay Fix ScoreboardRow NRE Make scoreboard rows smaller Minimap background blur Always center round state
5 Months Ago
Fix GetPlayerName exception
5 Months Ago
Hide invis players on minimap
5 Months Ago
Slim down system chat messages
5 Months Ago
Bug squashing - Fixed NREs in ScoreboardRow - Fixed another minimap NRE - Minimap NRE checks - SpectateSystem NRE fix
5 Months Ago
textured tricycle with LODS
5 Months Ago
message panel fix bug with card type element styles not refreshing use async to resolve events
5 Months Ago
Adjust m700 hold position Stop running a bunch of player movement code for all remote players
5 Months Ago
Use IPawn.IsPossessed for player marker display check instead
5 Months Ago
PlayerRole style adjust
5 Months Ago
Handcuff statuses are now correctly applied when handcuffes are placed during wounded state. Locked handcuffs can't be removed from belts. Added ItemModRestraint
5 Months Ago
Don't spectate our own invisible pawn when joining mid game
5 Months Ago
Remove MarkerFrame.Trace, replace it with MarkerFrame.MaxDistance, grenade markers fade out at a set distance
5 Months Ago
We need to ragdoll on all clients actually
5 Months Ago
Add USP (SD) Adjust outline slightly
5 Months Ago
weekly skin models
5 Months Ago
Add team join chat messages
5 Months Ago
Fixed jank with grenade throwing
5 Months Ago
Further work on M700, balance pass, scope zoom NRE fixes, new sound Headshot damage is 2x instead of 1.5x
5 Months Ago
Assign teams on join, fix players not facing spawnpoint rotation
5 Months Ago
merge from save251
5 Months Ago
update no build volume at train_tunnel_double_entrance_b
5 Months Ago
merge from meshlod converter
5 Months Ago
5 Months Ago
merge from main
5 Months Ago
If the RendererLOD cannot be converted, show the convert button but grey it out, also show a reason why
5 Months Ago
merge from SkinViewFix
5 Months Ago
merge from ShelterColliderFix
5 Months Ago
merge from ScrapHeliSpeedoFix
5 Months Ago
merge from solarpanel_damagepickup
5 Months Ago
merge from teslacoil_clippingexploit_fix
5 Months Ago
merge from meshlod converter
5 Months Ago
RendererLOD conversion fixes
5 Months Ago
Added ItemModForceSelectFromBelt and related implementation.
5 Months Ago
Leaderboard backup, run #12162
5 Months Ago
Allow handcuffs to be applied to wounded players
5 Months Ago
Merge from fishing_changes_june_24
5 Months Ago
Merge from main
5 Months Ago
Unchecked "Exclude Main Light" in Deferred Extension script on the Skin Viewer camera. This setting was preventing some of this week's skins from being visible
5 Months Ago
Revert the chair prefabs, they were just for demonstration
5 Months Ago
Added support for both LOD converters to work on a selection of game objects, including when those objects are prefabs in the project
5 Months Ago
Moved "Convert LODGroup to RendererLod" into Tools/Optimize/LOD Converters Added "Convert LODGroup to MeshLOD" into the same section, does the above conversion and then converts into a MeshLOD, works on all selected non-prefab assets Fixed both menu options not working Undo properly
5 Months Ago
Legacy shelter front colliders now more accurate, fixes floating CCTV cameras
5 Months Ago
Scrap Transport Heli speed on the airspeed gauge now matches actual speed
5 Months Ago
M700, stub for ScopeZoomFunction Zoom & Aim Dampening FInalize scopezoomfunction, scope shader
5 Months Ago
Don't show camera distance or converter options on RendererLOD/MeshLOD inspectors when inspecting an asset
5 Months Ago
Merge main -> HeliDrivingImprovements
5 Months Ago
Fixed fish trap not being able to accept whole fish as bait Fish trap can no longer catch the same fish being used as bait Fixed fish trap result item not stacking correctly