130,357 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                 merge from miner_hat_metal_to_specular
                
                
                
                
             
         
        
            
            
            
                
                 merge from /f1grenade_standard_to_specular_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from large_wood_box_floor/large_wood_box_floor
                
                
                
                
             
         
        
            
            
            
                
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                 merge from crossbow_workshop_duplicate
                
                
                
                
             
         
        
            
            
            
                
                 merge from computer_station_chat
                
                
                
                
             
         
        
            
            
            
                
                 merge from rock_formation_fix
                
                
                
                
             
         
        
            
            
            
                
                merge from building_los_fix
                
                
                
                
             
         
        
            
            
            
                
                alternativeLOSChecks_enabled true by default
                
                
                
                
             
         
        
            
            
            
                
                test commit, who dis? - it's pedro. and this is a dog kennel. oof oof
                
                
                
                
             
         
        
            
            
            
                
                Added a new setting in Construction to disable the use of the last valid placement
Enabled for walls, floors and foundations
                
                
                
                
             
         
        
            
            
            
                
                sub navigation, more featured content styling
                
                
                
                
             
         
        
            
            
            
                
                Added initial volumetric god rays implementation
                
                
                
                
             
         
        
        
            
            
            
                
                merge from ballista_climb_fix
                
                
                
                
             
         
        
            
            
            
                
                Moved mount chaining up from BaseVehicle to BaseMountable + some cleanup in Climb_ShowIf
Disabled mount chaining on static ballista, fixes "Climb" interaction showing up when mounted near a ladder
                
                
                
                
             
         
        
            
            
            
                
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                merge from oldhorse_purge
                
                
                
                
             
         
        
            
            
            
                
                Removed old horse protobuf
                
                
                
                
             
         
        
        
            
            
            
                
                Revert changes to terrain maps, fix inaccurate heights by setting ignoreMipmapLimit on heightmap
                
                
                
                
             
         
        
            
            
            
                
                Merge from industrial_perf_improvements
                
                
                
                
             
         
        
            
            
            
                
                Some server industrial conveyor performance improvements
-Cache at the start of a run if an output has empty slots, that way if an item isn't stackable we can immediately rule out the entire container instead of iterating over the whole thing
-Compare slots by item id rather than object comparer
-maxItemStacksMovedPerTickIndustrial convar is now enforced across an entire conveyor move operation rather than per input (this will slow industrial systems down, we may want to evaluate raising the default convar from 12)
These changes take a problematic conveyor configuration from 670ms to 12ms processing time
                
                
                
                
             
         
        
            
            
            
                
                Track total possible instance count and recreate buffer if required
                
                
                
                
             
         
        
            
            
            
                
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                Fixed floating rock_formation_g on some seeds
                
                
                
                
             
         
        
            
            
            
                
                Update: initial work on parallelizing prefab loading during editor procgen
Loads too quickly(0.2s instead of 90) - I feel like it only loads the root-level gameobject, instead of the entire hierarchy. Will continue later.
Tests: ran it once, got some telemetry, but already certain it's wrong.
                
                
                
                
             
         
        
            
            
            
                
                Hura crepitans saplings / meshes, prefabs and spawn setup
                
                
                
                
             
         
        
        
            
            
            
                
                Minor cleanups
Disable setting cl_timeout to 45 on load that never worked before
Add one more Lua backdoor URL
Fix double clicks not invoking VGUIMousePressAllowed
Minor whitespace cleanup
                
                
                
                
             
         
        
            
            
            
                
                Fix protobuf field ID 0 being used in RidableAnimal.equipmentContainer and ItemOwnershipAmount.username (field 0 is invalid according to protobuf specs)
                
                
                
                
             
         
        
            
            
            
                
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                Added test ceiling and floor wallpapers
                
                
                
                
             
         
        
            
            
            
                
                Minor cleanup
Add engine_no_focus_sleep to blocked convar list
Prevent crashes with steamworks lib when called too early on SRCDS
it really needs to be queued until its ready, this at least won't crash now.
Do not run friendsID check for HLTV clients
Fix console spam about sprite orientation when the material is missing
Fixed crash to do with env_projected_texture's texture
Tell the player if garrysmod.ver is read only
It not updating (by Steam) would prevent players from joining servers after updates
Log workshop addon mounts (count only) in console
Fix console message about lua_strict on game start up
Constrain cl_timeout to 10-120, default to 60 (was 30) and block from Lua
Merged Pull Requests
* Remove default return in WorldPickerMouseDisable
* Fix lua error with creator tool and missing NPCs
cl_timeout - remove upper limit, unblock, and dont save
Fix compile error
Added -mountcfgfile launch parameter
Block .vdf and specific .cfg files from file library
Minor cleanup
Increase MAXSTUDIOSKINS for studiomdl.exe from 32 to 64
                
                
                
                
             
         
        
            
            
            
                
                Minor cleanups
Added -mountcfgfile launch parameter
Block .vdf and specific .cfg files from file library
Minor cleanup
Increase MAXSTUDIOSKINS for studiomdl.exe from 32 to 64
                
                
                
                
             
         
        
            
            
            
                
                removed duplicated crossbow.skinnable.asset in the blowpipe folder
                
                
                
                
             
         
        
            
            
            
                
                Fart Dart - Stackable flatulence dart. More darts, more farts. Farts heard and seen by everyone, giving away your position.
                
                
                
                
             
         
        
            
            
            
                
                raised up floor of large wood box mesh exterior and interior a little to avoid floor clipping
                
                
                
                
             
         
        
            
            
            
                
                Store page UI content blocks
                
                
                
                
             
         
        
        
            
            
            
                
                This likely fixes the Linux mapload crash (and possibly others)
                
                
                
                
             
         
        
            
            
            
                
                set hat.miner material to specular setup
                
                
                
                
             
         
        
            
            
            
                
                Trying to understand why this code causes issues on Linux only
                
                
                
                
             
         
        
            
            
            
                
                Deafening dart - mutes all audio for 10 seconds
                
                
                
                
             
         
        
            
            
            
                
                Functional command block deployable
                
                
                
                
             
         
        
            
            
            
                
                changed f1 grenade to use specular material setup instead of standard