124,944 Commits over 4,171 Days - 1.25cph!

31 Days Ago
Editor GUI tidy up
31 Days Ago
added media images to pilot pack sitem
32 Days Ago
merge from fix_rest_static_fields_disabling -> main
32 Days Ago
merge from hardcore_refresh
32 Days Ago
merge from menu_hotfixes_2
32 Days Ago
Codegen ResetStaticFields
32 Days Ago
Disable applying "ResetStaticFields" unless domain reload is disabled
32 Days Ago
Move "IsSkipDomainReloadEnabled" to it's own class so it can be referenced by the codegen
32 Days Ago
TODO comments for later around camera work
32 Days Ago
MsgC no longer outputs empty strings when first arg is a color Update launcher_main.rc - fix version Added NPC:BecomeRagdoll Same as Nextbot:BecomeRagdoll Enable CEF credits in the options Added NPC:SetForceCrouch Allows force crouching Citizens and combine soldiers.
32 Days Ago
Move camera gradually using WASD/leftshift (up)/leftctrl (down)
32 Days Ago
Clothing is now equipped to the active viewmodel. Makes use of a new editor-only method to apply clothing directly from a list of ItemModWearable rather than using a BasePlayer to look at their equipped clothing. Run this method when equipping items and wearables so the viewmodel is always up to date. (Doesn't work with skins just yet)
32 Days Ago
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price
32 Days Ago
Beanbag Seat - Initial prefab setup with model, lods and basic textures, item and manifest
32 Days Ago
merge from pilotpack_storepage - 127942 Added pilot suit in the general store hazmat category, Updated pack description - 128000 Updated pilot pack store assets
32 Days Ago
merge from main
32 Days Ago
Updated pilot pack store assets
32 Days Ago
Materials count on the steam inventory crafting modal is now client predicted
32 Days Ago
Chandelier - WIP textures, small mesh fixes
32 Days Ago
Commenting
32 Days Ago
Weaver setup: Takes sync attributes inside the method and wires them to the hoisted SyncVars in the BaseEntity class Inject proxy methods (getter and setter) Util method to try and find EntityComponentBase inheritence
32 Days Ago
Added new FOV slider to the canvas to modify Camera FOV. Setup min/max values respecting regular gameplay FOV bounds. Includes "Field of View" text overlaying the slider
32 Days Ago
Fix class layout build error
32 Days Ago
merge from fogmethod1 (sky branch) - interior darkness fix - missing 2D cloud layer fix - underground fog transition fix - small tweaks
32 Days Ago
merge from main
32 Days Ago
WIP Implement offshore spawn point generation for ghost ships.
32 Days Ago
Update: refactor ServerUpdateParallel to only contain high-level calls This should improve profiling view by clearly delineating logic Tests: 2p session on craggy with UsePlayerUpdateJobs 2
32 Days Ago
Renamed script in line with scene rename
32 Days Ago
WearableNotifyTrophyMounted can take list of BurstCloth controllers to disable on trophy mounting
32 Days Ago
Setup the existing positonal marker square images in the centre of the canvas so they can be toggled on/off with a new button. Shortcutted with `U`. Some code cleanup & commenting
32 Days Ago
Merge from main
32 Days Ago
fix server build
32 Days Ago
added dryfire ads anim, anim event & updated animator
32 Days Ago
Found another double rendering issue in MeshCull
32 Days Ago
Added the scene to SceneLoader so it appears in Editor scenes dropdown menu. Renamed scene to CharacterAnimationAndSkinViewer
32 Days Ago
BurstClolth VM pass, just disabling collision and enabling ResetBonesOnDisable
32 Days Ago
edited m15 admire animation so the gun is further away and gloves do not clip. Also removed the creepy finger animation from semipistol idle anim and turned anim compression off so the gun doesnt sway in the hand.
32 Days Ago
Fixed the indirect lighting issue with cameras that are rendered via script
32 Days Ago
Copied legacy script's Camera setup so ironsights ADS, screen shake and animation camera rotations work as expected
32 Days Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
32 Days Ago
better BC defaults, natural gravity and disabled collision
32 Days Ago
Merge from main
32 Days Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
32 Days Ago
toggling BC with gesture beginning and ending on ViewModels when bone transform resetting is enabled on VM burstcloth controllers, this stops it flinging up in the at the end of a gesture when the VM moves 100 units upwards in a frame
32 Days Ago
Create getter and setter methods we can give to the weaver
32 Days Ago
Fixed rogue pixels in the bulb emissive texture
32 Days Ago
Update version.rc as well I forgot to press CTRL+S Update version.rc to fill more standard meta data Map compiler meta data Make prop water level changes actually work, and apply on clientside too Sign EXEs
32 Days Ago
String light bulbs are now combined together into a single mesh
32 Days Ago
Clean: mark with comments when each player cache is last updated Tests: none, trivial change
32 Days Ago
Make a public caller method to get around partial methods with access modifiers requiring an implementation