124,944 Commits over 4,171 Days - 1.25cph!

32 Days Ago
Pivot, lets do this the most cheaty way imaginable since I cant do two passes with source generator: CodeGen out some stub methods and emulate the SyncVar inside the EntityComponent Setup SyncComponent attribute so we can control it Wire up setting in a way that makes it believable to be a SyncVar
32 Days Ago
Update: remove CachedState.IsValid - it was misleading and unnecessary Reimplemented logic that used to rely it to instead rely on nullable values Tests: editor compiles
32 Days Ago
Update: move CachedStates growth to ServerUpdateParallel - also using zeroed memory to have sensible defaults for users that haven't yet being processed Makes it clearer that they are in sync with playerCache Tests: none, trivial change
32 Days Ago
prison update
32 Days Ago
security prison progress
32 Days Ago
Merge: from main Tests: editor compiles
32 Days Ago
Set GPU instancing on materials
32 Days Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
32 Days Ago
Enable Read/Write for nature assets
32 Days Ago
codegen phrase checks
32 Days Ago
updated the security spotlights lods
32 Days Ago
Fix camera position not updating when recentering map view
32 Days Ago
applied cinematic materials to ejector seat for merge
32 Days Ago
Enabled GPU instancing on fairy light bulb material
32 Days Ago
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32 Days Ago
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32 Days Ago
update from naval_update
32 Days Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
32 Days Ago
Upon first time opening map automatically centre on player
32 Days Ago
Merge from main
32 Days Ago
merge from main
32 Days Ago
Added pilot suit in the general store hazmat category Updated pack description
32 Days Ago
Merge: from main
32 Days Ago
Stop interaction toast clipping Setup button max sizes
32 Days Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
32 Days Ago
merge from main
32 Days Ago
(Test) set all meshes isReadable=0
32 Days Ago
Revert library setting
32 Days Ago
Remove top level token debug
32 Days Ago
Ensure map name is sanitised properly in streamermode
32 Days Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
32 Days Ago
Ensure session background isn't fully transparent
32 Days Ago
scene2prefab millitary_tunnel_1 (no hlod)
32 Days Ago
Fix scientists shooting before fully aligned to aim
32 Days Ago
adjusted terrain ignore volume
32 Days Ago
Subtract mesh and material changes
32 Days Ago
Remove excess logs
32 Days Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
32 Days Ago
Fix spacing issue with queue icon
32 Days Ago
Fix server queues not detecting single person queues
32 Days Ago
Dont adjust gamemode counts if you are on the wrong category
32 Days Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
32 Days Ago
cherrypick 127820
32 Days Ago
Try and fix promo site not working
32 Days Ago
Fix interaction toast sometimes running logic twice on a single button press
32 Days Ago
Fix rust plus close button not working
32 Days Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor
32 Days Ago
Restore old streamer mode server description
32 Days Ago
added metal sounding open and close for black box
32 Days Ago
Bugfix: cache missing state player analytics when jobs are disabled Tests: none, trivial change