147,027 Commits over 4,444 Days - 1.38cph!

10 Months Ago
bow and stern points
10 Months Ago
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10 Months Ago
AI always ensures boat has enough fuel
10 Months Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
10 Months Ago
Added deferred mesh decal rendering support to RRP
10 Months Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
10 Months Ago
Move `autoconnect` variable to `client.autoconnect`.
10 Months Ago
fix compile errors from improve_restart_toast_messages
10 Months Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge: from main
10 Months Ago
Merge: from shoretexture_editor_cache - editor-optim: generates a cache for shore texture buffers Tests: ran craggy twice
10 Months Ago
merge from improve_restart_toast_messages --> main
10 Months Ago
Merge: from main
10 Months Ago
Update: cache shore dist textures in editor Tests: booted up craggy, checked files were written, booted up again - was able to load
10 Months Ago
Update method of broadcasting translated toasts
10 Months Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
10 Months Ago
File scheme.
10 Months Ago
Rebase on /main
10 Months Ago
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10 Months Ago
Replace unity profile markers with timewarnings, add stopwatch to log build times
10 Months Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
Typo fixes + 1 clarification for new users in tutorial
10 Months Ago
Rebase on /main
10 Months Ago
Add debug commands to test pathing and sampling
10 Months Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
10 Months Ago
text clarity: For new users clarifying that the player must talk to the survivor (it is not a proximity trigger). Unlike other missions the player doesn't initate it by talking to the mission-giver so there is an edge case they will not know they can/must interact/talk.
10 Months Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
10 Months Ago
Cherry-pick reverting old shader changes to instancing
10 Months Ago
bug fix: wrong inventory button was shown in tutorial message.
10 Months Ago
rhib_scientist -> naval_update
10 Months Ago
Turn off RHIB map if in Hardcore
10 Months Ago
bug fix: typo in Battlefield description
10 Months Ago
scientist_rhib -> naval_update
10 Months Ago
Small map screen changes Ensure RHIB population still works
10 Months Ago
naval_update -> scientist_rhib
10 Months Ago
Working mesh terrain setup
10 Months Ago
Merge: from main
10 Months Ago
Make sure LODGrid grid is large enough for the deep sea Added lodgrid.debug command to draw the cells
10 Months Ago
Codegen
10 Months Ago
team_bag_label_improvements -> main
10 Months Ago
Reduced popup scale a wee bit
10 Months Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
10 Months Ago
main -> naval_update
10 Months Ago
Added a command to spawn a stripped down version of the tutorial island in the deep sea
10 Months Ago
integrated_protobufs -> main