146,890 Commits over 4,444 Days - 1.38cph!

10 Months Ago
Fix NRE
10 Months Ago
Merge from /main
10 Months Ago
Stop explosion effects staying on your screen after death in some cases
10 Months Ago
exported deployable anchor anims
10 Months Ago
naval_update -> scientist_rhib
10 Months Ago
main -> naval_update
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge from underwater_lab_windows_fix
10 Months Ago
Added a check to see if the underwater fog is rendering before attempting to apply it to the underwater lab windows
10 Months Ago
Updated Shotgun Shell and Handmade Shell Viewmodel Prefabs
10 Months Ago
Added spotlight guide mesh prefab, rotates itself depending on the surface
10 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for not replicating npcs when UsePlayerUpdateJobs 2 is set - Bugfix for potential NRE for rare kick reasons when UsePlayerUpdateJobs 1 or 2 is set Tests: 2p session on Craggy with NPCs and bots and UsePlayerUpdateJobs 2
10 Months Ago
Added support for guide mesh prefabs, spawns the prefab instead of a mesh Makes deployable guide less of a pain to implement
10 Months Ago
Bugfix: avoid potential NRE after player kick for terrain violations - Rewrote logic to avoid extra IsRealNull checks - we now filter indices instead Tests: clipped in geometry with noclip
10 Months Ago
Bugfix: player-like entities that don't support occlusion replicate correctly with UsePlayerUpdateJobs 2 Old way of filtering them allowed them to use cache, which never contained them, so they were culled. Tests: 2p session on Craggy with UsePlayerrUpdateJobs 2 - spawned NPC and a bot, it didn't despawn
10 Months Ago
Merge from door_lock_pickup
10 Months Ago
Doors with locks don't display pickup option, lock has to be removed first. This restores previous behaviour and no longer blocks the context menu from appearing on a door with a lock that can otherwise be picked up.
10 Months Ago
Merge From Main
10 Months Ago
Merge: from main
10 Months Ago
added guide mesh for spotlight
10 Months Ago
Added storage adaptor socket to wall cabinet
10 Months Ago
Fixed spotlight rotation when placed on ceiling and floors Updated icon
10 Months Ago
Tweaked spotlight colliders and volumes following the art update
10 Months Ago
Update TC tool storage tooltip phrase
10 Months Ago
Beanbag phrase
10 Months Ago
Restored decor lighting dlc phrases
10 Months Ago
merge from main
10 Months Ago
Fixed player model skin overrides for clothing hiding mannequin parts
10 Months Ago
Return spans for sleeping bags.
10 Months Ago
Cherry pick sleeping bag optimization to its own branch and update from main
10 Months Ago
WIP changes to mission editor. Changes summary: - Created new TutorialMission type, removed some fields that were no longer needed and moved some things pertaining only to tutorial missions to these. Updated tutorial mission assets to be of this type. - Renamed some fields on BaseMission and added tooltip descriptions. - Removed simple mission provider field from missions. Missions which belong to a simple mission provider are now defined on the provider. - Added FilteredEnum attribute which allows for the inspector to omit drawing one enum value and for defining a new default value for the field on int-backed enums.
10 Months Ago
Unsubtract nametag/terrain hole fixes. Only invalidate terrain hole raycasts if a raycast hits terrain.
10 Months Ago
team_bag_labels -> main
10 Months Ago
Compile fix
10 Months Ago
team_bag_labels -> main
10 Months Ago
We dont need to use id's scrap them and just forward the display name. Dont work if we are using streamermode
10 Months Ago
Fix bug preventing sleeping bag from receiving the RPC call Use get for encrypted value Layout changes Add a popup animation
10 Months Ago
Include lastPlayerID in command block save / load
10 Months Ago
Allow nexus.redirect with port <= 0 to infer the port from an SRV record (or default port)
10 Months Ago
When looking at a bag: display the owners name above the tooltip provided its a teammate
10 Months Ago
Uncommited stuff
10 Months Ago
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10 Months Ago
replaced deck crane fbx with the correct version
10 Months Ago
merge from localization_improvements/fixes
10 Months Ago
Compile fix
10 Months Ago
merge from localization_improvements/fixes
10 Months Ago
Cleanup, comments
10 Months Ago
merge from fix_facepunchsteamworks_build
10 Months Ago
Update Facepunch.Steamworks to GitHub actions release build (was debug)