155,646 Commits over 4,536 Days - 1.43cph!

10 Months Ago
wind amplitude from arid/temperate applied to tundra grasses
10 Months Ago
removed renderer batch selectively on floating junkpiles crates
10 Months Ago
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10 Months Ago
Fix NRE when Indirect Instancing is disabled
10 Months Ago
auto updated mats and metas from old versions of editor
10 Months Ago
Include light colour term in thin transmission mode
10 Months Ago
turret_fixes -> naval_update
10 Months Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
10 Months Ago
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10 Months Ago
Fix Indirect Instancing accidentally being enabled by default
10 Months Ago
Resort 50 cal left after the merge
10 Months Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
10 Months Ago
naval_update -> turret_fixes
10 Months Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
10 Months Ago
- More seat adjustments
10 Months Ago
Try out seat relative position re-sync update
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from boat_building/effects
10 Months Ago
Bring down reload to like 14.7
10 Months Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
10 Months Ago
Reorient seat in the turret Better eye pos
10 Months Ago
10 Months Ago
merge from main/naval_update/modular_boat_sounds
10 Months Ago
Reorient seat in gun space
10 Months Ago
merge from main/naval_update
10 Months Ago
- Only update server seat if no client auth
10 Months Ago
Compile fix
10 Months Ago
update from naval_update
10 Months Ago
minor steering wheel sound tweaks
10 Months Ago
- Remove debug logs - Remove ddraw
10 Months Ago
- Missing
10 Months Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
10 Months Ago
Cache blockages in all directions, saves a bunch of time for fx management
10 Months Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
10 Months Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
10 Months Ago
play a sound when finishing building from the steering wheel
10 Months Ago
modular boat engine reverse sound
10 Months Ago
Compile fixes
10 Months Ago
- Fix client trying to override the reoncilliation when reloading
10 Months Ago
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10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
10 Months Ago
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10 Months Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
10 Months Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
10 Months Ago
play deploy effect when rotating sail
10 Months Ago
10 Months Ago
Add splash fx to triangle hull pieces
10 Months Ago
merge from naval_update
10 Months Ago
only play water sounds if modular boat is actualy in the water