146,824 Commits over 4,444 Days - 1.38cph!

10 Months Ago
merge from storepreload_nre_fix
10 Months Ago
Store preload NRE fix attempt
10 Months Ago
merge from friendsmenu_fix
10 Months Ago
Fixed friend menu being considered opened all the time
10 Months Ago
Update the Standard Refraction Underwater Labs shader to have its own pass that accounts for underwater fog
10 Months Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
10 Months Ago
Missed file
10 Months Ago
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10 Months Ago
merge from localization_improvements/fixes
10 Months Ago
Stop allocations on ItemContainer::SetOnlyAllowedItems Micro optimisation
10 Months Ago
Fixed conveyor filtering errors
10 Months Ago
Optimise ItemManager::Initialize Linq Queries
10 Months Ago
Workshop scene
10 Months Ago
Fixed empty tooltips NREing
10 Months Ago
Fixed workshop scene localization (was wiped after removing the english field because the phrase update never picked it up before)
10 Months Ago
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10 Months Ago
Adding deployable rig anchor
10 Months Ago
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10 Months Ago
Prefab setup
10 Months Ago
Add Zlinq to the project
10 Months Ago
Downloaded last translations
10 Months Ago
Fixed borked NL jsons
10 Months Ago
Merge from prefabmode_lighting_fixes
10 Months Ago
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
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10 Months Ago
Fix wrong blendmode for new displacement clearing
10 Months Ago
Merge from main
10 Months Ago
Better snow blending with terrain, displacement effects colour, reworked displacement manager to allow for continuous displacement (trails instead of discrete steps), displacement rendering now wraps around the map through multiple viewports, and added snow footstep prefab.
10 Months Ago
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10 Months Ago
Add camera splines
10 Months Ago
merge from localization_improvements
10 Months Ago
Better phrase conflicts detection Fixed 5 conflicts
10 Months Ago
Some phrase update fixes/clean up
10 Months Ago
merge from localization_improvements
10 Months Ago
Added an AssetPostprocessor that reloads the languages and refreshes the texts when a loc file changed
10 Months Ago
Fixed PhraseEditWindow dumping all engine-generated.json into engine.json when applying Updated contexts
10 Months Ago
merge from localization_improvements
10 Months Ago
Compile fix
10 Months Ago
merge from localization_improvements
10 Months Ago
Phrase contexts Fixed invalid hebrew json
10 Months Ago
merge from main
10 Months Ago
Updated all phrases files, created the new ones for all languages with the existing translations
10 Months Ago
Moved phrases declared in code out of engine.json into a seperate file named engine-generated.json, so its clearer that manual edits will be stomped Phrases coming from engine-generated.json cannot be edited via the phrase drawer. The window shows the assembly, class and property they come from
10 Months Ago
Refactored localization tools window, added steps drawer
10 Months Ago
spotlight emissive level adjusted