135,702 Commits over 4,444 Days - 1.27cph!

11 Months Ago
Remove testing stuff
11 Months Ago
Persist SyncVar arguments from within components
11 Months Ago
merge from fix_newmenu_inventory_threadsafe
11 Months Ago
import settings on bulb models
11 Months Ago
Add CCTV-helper Admin Convars
11 Months Ago
adjusted bulb prefab
11 Months Ago
SyncVars can now be used in EntityComponents
11 Months Ago
removed third material from bulbs
11 Months Ago
Update: BasePlayer.NetworkPositionTick now uses batched server occlusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 0 and 2. Saw a bug on disconnect, will fix next.
11 Months Ago
Switch SteamInventoryRecipeIndex & UI_SteamInventoryCrafting to iterate over steam inventory items on the main thread (budgetted) instead of on background thread as it causes race condition
11 Months Ago
Add generic method to iterate over a list with a set budget
11 Months Ago
Added container shells for farm area + LODs
11 Months Ago
Update: moving occlusion notification logic to it's own utility func Realized I'll need it for the task-enabled SendNetworkPositions Tests: none, trivial change
11 Months Ago
Merge from fogmethod1: - Use old weather chance odds. - Fixed fog having a wind value. - Fixed overcast & rainheavy having too high a wind value. - Slightly cooled the jungle haze color.
11 Months Ago
Overcast wind 0.75 > 0.4
11 Months Ago
Toned jungle yellowing (anti-blue) down 4%
11 Months Ago
Fixed an issue that was preventing spatial env volumes from rendering and prevented rendering to reflection probes in the new render pass wrapper
11 Months Ago
Fixed foggy weather having wind.
11 Months Ago
Update: change OcclusionLineOfSight interface to use (int, int) instead if deconstructed pairs - Also fixed invalid allocator use for a native list - TempJob was wastefull In the middle of writing SendNetworkPositions, and realized previous interface could be error prone Tests: none, trivial change
11 Months Ago
Old weather odds.
11 Months Ago
Merge from main
11 Months Ago
Added a check to avoid creating a zero length compute buffer when rendering the spatial environment volumes
11 Months Ago
merge back fix for static field code gen.
11 Months Ago
Wait for a domain reload before generating code to make sure all fields are reset.
11 Months Ago
Updating deploy anim to fix shoulder issues
11 Months Ago
session_text_fix -> new_menu2
11 Months Ago
Prevent header image from stretching in the session page
11 Months Ago
Ensure server title and logo changes properly on the session page
11 Months Ago
switched to just use cutout texture on bulbs
11 Months Ago
Update: starting work on batched BasePlayer.NetworkPositionTick Doesn't do any batching/tasks yet, just preliminary clean of non-player logic. Goal is to batch underlying server occlusion Tests: 2p session on craggy with UsePlayerUpdateJobs 2
11 Months Ago
Fixing cinematic pilot suit skinning
11 Months Ago
merge from ambient_lighting_fixes
11 Months Ago
server_image_size_fix -> new_menu2
11 Months Ago
Ensure Server Image retains aspect ratio a bit better (no more cover fill) - should prevent parts of server images from being cut off or obscured
11 Months Ago
Added a wrapper to the SpatialEnvironmentVolumePass to make it work with both BiRP and RRP
11 Months Ago
fixed frontier hatched vm to use viewmodel camera - moved fur shader to run as opaque, not transparent (it's opaque cutout) and skip depth blockout prepass on it
11 Months Ago
updated m4 override controller/ entity and edited spas shotgun entity with 0 values on entity and weapon root
11 Months Ago
3p db shotgun reload sfx anim event
11 Months Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
11 Months Ago
Updated the Rust.RenderPipeline package to add support for custom render passes
11 Months Ago
main -> new_menu2
11 Months Ago
fix_shockbyte_button -> main (changes were stomped)
11 Months Ago
Remove extra logs
11 Months Ago
Fix shockbyte button again
11 Months Ago
renaming anims
11 Months Ago
Update: Refactor FinalizeTickParallel to isolate ApplyChanges logic Should help with profiling, and sets up for batched BasePlayer.NetworkPositionTick Tests: local 2 palyer session on craggy with UsePlayerUpdateJobs 1 and 2
11 Months Ago
Fixed store search using empty takeover names instead of GetItemName
11 Months Ago
manual support for domain reloading in BC manager as it's in an assembly and can't opt in with the attribute
11 Months Ago
merge from main
11 Months Ago
WIP test stuff