243,578 Commits over 3,898 Days - 2.60cph!
Fix TreeEntity merge issues
Additional glass prefabs for map makers (non-tiled)
More compile fixes for gizmos
Rename new shotgun folder to M4 Shotgun
Fixed attachments not apperaing due to lingering, disabled attachment slots on the prefabs, this fixed attachments appearing on the viewmodel
Removed duplicate Model components on the entity, this was causing attachments to not appear on the held entity
Make sure all our menu popups have a parent, make them stick to the screen their parent is on
UnityEditor flags around OnDrawGizmosSelected in BigWheelBettingTerminal
Even more updates mats, and a rendertexture
Let's just keep updating mats as they decide they want to reserialize
Some materials wanted further updates
Reserialize all materials and a few related files
Turret will only accept the ammo of the current equipped gun
Add SceneCubemap.RenderDirty()
UNITY_EDITOR around OnDrawGizmosSelected in NPCShopKeeper
Adjusted sleep threshold down to 0.01 (was originally 0.005, then 0.02). Had rare cases of things going to sleep in bad positions.
ComponentList: Open menu on same screen as GameObjectInspector (sbox-scenestaging/issues/61)
Merge FitToColliderEditorTool -> main
Merge GizmoCleanup -> main
Allow negative scores and multipliers (but still no zeroes)
Split up score events for hacking crates so half is for hacking and half is for being the first to loot it
Add a score event for looting an elite crate
Bit of refactoring to keep this clean
merged from switch_passthrough_fix
merge from more_radius_skins
merge from wanted_clothing_fix
merge from industrial_pipe_log_spam_fix
merge from waterpistol_anim_fixes
Added basic placeable shelter.
SuperTea farming buff, removed health effect
Copy Component/Paste Values/Paste As New
Don't spawn water junk piles under boats
Add Setclass to PanelComponent
Make PanelComponent partial (whoops)
Add some shorthand methods for PanelComponent
Junk piles manually trigger UpdateSurroundings when destroyed
Remove TF2 stuff from 360controller.cfg
Changes to Options menu
Update .gitignore
Armor reduction system
Added g_ragdoll_maxcount to spawnmenu
This is a common issue among players where the cvar is set to 0 and NPC bodies despawn instantly
Main menu workshop related changes
Add to Favorites function, and vote up/down sync and display improvements
Added dummy FizzlerVortex matproxy
Fixes some Portal 2 mats to work out of the box
Spawnmenu NPC improvements
Save and restore NPC (max) health, make the correct NPC spawn when duplicated
Read settings/users.txt from MOD path
Fix Sandbox gamemode calling SetBodyGroups with nil
Code style clean ups
Consistency within touched files
Merged Pull Requests
* Fixed an infinite loop with string.Comma
* Fixed server browser showing lowercase gamemode names for empty categories
Mention nav_quicksave 2 in its description
Merged Pull Requests
Added math.Factorial
Added language string for g_ragdoll_maxcount
Add math.Factorial (#1938)
* Add a factorial function to the math library
* Make everything norm-friendly
* Use a loop instead of recursive
* Remove recursive from the comment
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Co-authored-by: Maxime <72105771+MaaxIT@users.noreply.github.com>
Components can send network data
Added frontier and gingerbread to list of skins for skin/upgrade radius commands.
Fix ByteStream when writing string
Add ByteStream.ReadByteStream
Cleanup
Show a blue placement flag whilst sweetspot detecting, before real flag is spawned.
More lenient sweetspot.
Added a spawn radius buffer.
Increase UI lerp speed.
Test for expression nodes being evaluated once per output event
Some more work towards nested graphs