reporust_rebootcancel

154,423 Commits over 4,536 Days - 1.42cph!

6 Months Ago
colliders for the previous batch of prefabs
6 Months Ago
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6 Months Ago
merge from fillmounts_horse_fix
6 Months Ago
merge from main
6 Months Ago
merge from wallpaper_nre_fix2
6 Months Ago
merge from adminui_health_fix
6 Months Ago
merge from Electric_Furnace_Workshop
6 Months Ago
merge from crypt_building_skin
6 Months Ago
Fixed server admin ui player panel health rounding issues, it matches the health vital now
6 Months Ago
Wallpaper OnFrameWhileHeld nre fix attempt
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Fixed automatically generated report offensive content screenshot appearing blurry
6 Months Ago
Fixed kapok branch colliders on wrong branch, preventing vine descending
6 Months Ago
Ladder hatch open/close sounds now use small sounds template (was medium)
6 Months Ago
Player model will now switch to swimming animations once water factor is at 0.65 (was 0.5) This matches the internal player movement behaviour - if the water factor is >= 0.65 we apply swiming movement Updated conditions on player animator match (Walk <-> Swim)
6 Months Ago
Burst compile GeneratePipeMesh Add 26 tests for the new pipe merging feature Add debug.spawnPipeStressTest convar, spawns a grid of connected industrial conveyors batching.refresh_pipe_groups will now force a reset of all pipes to the current system
6 Months Ago
Merge from heightmap_bake_fix
6 Months Ago
Use RGBA32 for heightmap baking
6 Months Ago
Fix pipe merging conflicting materials
6 Months Ago
Subtract 147642 (we want duplicated jog animations for better player responsiveness)
6 Months Ago
Merge from main, no conflicts
6 Months Ago
Add test for meshes used by particle systems having RW enabled Improve the mesh collider test
6 Months Ago
merge from main
6 Months Ago
apartment complex windows/doorframes and glass lods and prefabs
6 Months Ago
concrete debris and rebar lods and prefabs
6 Months Ago
Male hairset light No transmission on buzzcut materials
6 Months Ago
Added male midlength style
6 Months Ago
Enable hair caps on male head materials
6 Months Ago
Male buzzcut/buzzcut curly Male head materials haircap setup Male hairsets
6 Months Ago
Added UV1/2 channels to rest of male heads + averaged head shape
6 Months Ago
Added UV1/2 channels to male heads a-e Male heads a-e use averaged head shape
6 Months Ago
Fixed blurry texts in the crafting queue, converted to RustText
6 Months Ago
merge from easter_fixes_2026
6 Months Ago
Added UV1/2 channels to all female heads Female heads use averaged head shape Updated hair sets and dye sets for all female heads Updated Playground.Hair
6 Months Ago
merge from flexvirtualscroll_nre_fix
6 Months Ago
merge from hackweek_techtree_multi_unlock
6 Months Ago
merge from world_rendermap_fix
6 Months Ago
merge from console_autocomplete_fix
6 Months Ago
merge from droppeditem_improvements
6 Months Ago
merge from PlayerRigUpdate2
6 Months Ago
Dye sets and materials
6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
new tech tree unlock sounds are a bit quieter
6 Months Ago
Apartment complex b mesh fixes
6 Months Ago
Bitumen roof texture tweaks
6 Months Ago
Window atlas texture value fixes