reporust_rebootcancel

123,588 Commits over 4,171 Days - 1.23cph!

7 Months Ago
Subtract 113075 (branch name) for now until I get chance to fix an issue.
7 Months Ago
merge from connect_language -> hackweek_modding_improvements
7 Months Ago
Include language in `GiveUserInformation` so loading messages can be adjusted (instead of having to wait for ClientReady)
7 Months Ago
merge from ddraw_perms -> hackweek_modding_requests
7 Months Ago
Allow ddraw to work if you are client admin OR if it's the server sending the commands - avoids modded servers having to mess with admin flags
7 Months Ago
merge from can_throw -> hackweek_modding_improvements
7 Months Ago
Merge from main very latest now it's working again
7 Months Ago
Allow `canThrowAsProjectile` and `onlyThrowAsProjectile` be sent to clients for melee weapons
7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
Added triangle and foundation splash bug tests, both failing
7 Months Ago
Merge from unity_editor_show_branch_name
7 Months Ago
merge from max_hp -> hackweek_modding_improvements
7 Months Ago
Ensure it works on players as well (since it overrides max health differently)
7 Months Ago
Cleanup
7 Months Ago
Allow max health to be networked from the server -> client
7 Months Ago
Rename from BranchTitleTest to BranchName. Add some enabled checks.
7 Months Ago
Merge from main
7 Months Ago
Disable a debug log
7 Months Ago
Small status widget update, break out vitals into a new prefab with tooltips and bigger progress bars
7 Months Ago
wheels actually spin - includes quick tool to create a parent for sibling transforms positioned at the centre of their render bounds
7 Months Ago
launch site factory trees set dressing
7 Months Ago
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▊▌▌'▅ ▉▉▆▌ ▄▋▇▉▉▉▆▋▄▉█ ▄█▄▉▊▌▍▇█ ▋▉/▊▅▍▋ ▄▋▇█ ▇█ ▉ █▄▊▄▌▊▇█, ▇█▅▍'▋█ ▉▆▅▆▉ ▅▌ ▄▉ ▅▆▉▋█▉▇▊▅.
7 Months Ago
If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
7 Months Ago
▄▍▋▉▅▍▍▇▋ ▊▅▅ █▍▅▌▌▊▇ ▍▄▇▄▊▊▄▌ ▉▍ ▅▉▇▋▊▄ ▉▍█▌▋▆▊▇▇ █▆▉ ▇▅▍▅ ▌▋ ▅▌▋▌ ▄ ▍▅▅▇█▉▅▌ █▋▍▉▍█▌▊▊ (▇▍▋▅▇██▇▄▄▋) ▊▉ ▌▆▋ ▌█▋ ▊▍▆▋▆▊▋ ▌▇▊ ▍▋▍▅▉█▋▅ ▍▉▊▊▍ ▇▉▇▅▌▍ ▋▌▅▍▄▍▋.
7 Months Ago
merge from bikes_damage_tweaks
7 Months Ago
merge from hotreload_serialiization_fix
7 Months Ago
merge from batteringram_fixes
7 Months Ago
merge from fleck_memory_fixes
7 Months Ago
Farmable chickens now take damage and drop corpses like regular chickens
7 Months Ago
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)
7 Months Ago
Peace, love heart and camera frame gestures (viewmodels) https://files.facepunch.com/paddy/20250211/Unity_LZyBNqbgAD.mp4
7 Months Ago
More profile WIP.
7 Months Ago
More cloud setup. Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
7 Months Ago
Fix args buffer, and add simple UVs to procedural vertex function
7 Months Ago
Add `disableMovementCollider` bool to player - allows players to ignore collisions with other players (parkour anyone?)
7 Months Ago
merge from player_speed -> hackweek_modding_improvements
7 Months Ago
7 Months Ago
More rocket tests Refactoring
7 Months Ago
Changed the test results json structure
7 Months Ago
Add ability to modify gravity & swimming gravity per player
7 Months Ago
Add `flyhackScaleVertical` and `flyhackScaleHorizontal` to allow flyhack to be scaled to lower gravity & higher jump velocity
7 Months Ago
Merge from media_projects
7 Months Ago
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
7 Months Ago
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx
7 Months Ago
Cloud configuration
7 Months Ago
Add ability for mods to scale the "max distance moved per tick" convars to account for the higher player speed - encourage mods to adjust antihack instead of disabling completely
7 Months Ago
Allow servers to modify player movement directly - walk speed - run speed - crouch speed - crawl speed - jump velocity - drag