reporust_rebootcancel

124,016 Commits over 4,171 Days - 1.24cph!

11 Months Ago
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11 Months Ago
removed random water body
11 Months Ago
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11 Months Ago
merge from halloween24
11 Months Ago
Halloween dungeon population 1
11 Months Ago
Merge from halloween24
11 Months Ago
Can now collect Scarecrow heads with skinning knife
11 Months Ago
Directional surface stuff WIP
11 Months Ago
test deployable setup
11 Months Ago
merge from Halloween24
11 Months Ago
Enabled halloween event Enabled Scarecrowpopulation Updated collectables Added bone collectable Frank default table craftable Enabled portals
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
- Wolves have a chance to stand their ground and start growling at the first swing, if they do this swing again to make them flee - Make torch swing reactions less delayed - Remove cases where a wolf is quite close to the fire, but just stares without either growling or moving away which looked odd
11 Months Ago
Fix held items on fire like torches, bows and flame throwers not being detected by wolves if the fire moves far from where it was lit
11 Months Ago
Fix fire not being detected sometimes at a specific distance (do not forget about a fire when it leaves out perception range, remember it until it's disappears)
11 Months Ago
Refactor FSM states to return their status, instead of having it being a member field (less error prone and helps states be AI architectures agnostic)
11 Months Ago
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11 Months Ago
backup ram prefab
11 Months Ago
Fix immortal wolves
11 Months Ago
Replaced radiation removal tea with the anti rad tea in the food cache loot table
11 Months Ago
Store the user ID of the player who last edited the VM name (needs a protobuf gen to persist through save/load)
11 Months Ago
Don't show NPC vending machine names
11 Months Ago
Merge from main
11 Months Ago
main -> vines
11 Months Ago
- Local vine setup - Mountable calls vine update RPC - Manifest rebuild
11 Months Ago
Example rock
11 Months Ago
Template rock
11 Months Ago
Initial work to render a line
11 Months Ago
Dispose of line renderer on destroy
11 Months Ago
- Vine object - Prefab setup
11 Months Ago
- Holding E when nearing the end of a vine will swap you to an appropriately set next vine - Rotation speed changes - Mountable now shared between swings
11 Months Ago
Rotate y angle of mountable higher as dy increases. Gives access to higher angles wil more steep vine swings
11 Months Ago
Change mountable so the player doesnt insta die on dismount
11 Months Ago
Now able to rotate z axis porabola arcs via using world space to project each point around a central pivot
11 Months Ago
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11 Months Ago
- further cloud density+lighting model experimenting - add noise generator for the 2D cloud map (controlling coverage and cloud type), values can be tweaked and texture regenerated at runtime - clean up
11 Months Ago
Fixed siege tower server collider
11 Months Ago
Ballista gamefeel, placeholder anims
11 Months Ago
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11 Months Ago
Fix wolf staring and stepping forward states not being properly reacting to fire, increase the distance wolves flee from fire
11 Months Ago
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11 Months Ago
Added ballista spear ammo item + placeholder effect and projectile prefabs
11 Months Ago
siege tower update
11 Months Ago
Ballista loading and firing logic Added projectile firing overload methods to BaseMountable
11 Months Ago
Fix wolves not comming to help their allies under some cirumstances
11 Months Ago
Add: Perf Test dud to boot ProcGen map Builds for player and starts switching the world, but I try to set it up incorrectly and still need to build/copy asset bundles. Tests: Confirmed that the player asserts when running the new test
11 Months Ago
exported metal shield world model anims