125,563 Commits over 4,171 Days - 1.25cph!

3 Months Ago
snap_deployables -> main
3 Months Ago
Storage barrel changes
3 Months Ago
Merge from manual_anchor
3 Months Ago
Snapping for Abyss barrels Better barrel to barrel snapping
3 Months Ago
main -> snap_deployables
3 Months Ago
Turn on snapping for bamboo shelves (full size)
3 Months Ago
Fixed weird menu text error for deployable snapping Turn on snapping for the command block Turn on snapping for the beach towel
3 Months Ago
Breakdown buttons styling
3 Months Ago
added detail map to enhance deployable anchor material
3 Months Ago
texture optimisations
3 Months Ago
Prevent pressure pads from being able to be placed on top of each other infinitely
3 Months Ago
Tests: new GameTrace tests - TestsTraceAll and TestsTraceAllBatched TestTraceAllBatched is currently failing, as it's wip Tests: ran new unit tests
3 Months Ago
Fix sprinting players not being noticed by scientists fast enough, and crouching players being noticed too fast
3 Months Ago
Balance scientists vehicle awareness
3 Months Ago
Menu compile errors
3 Months Ago
Fix twitch drops json model error
3 Months Ago
Enabled left and right triangle roof line conditional models on the server (for most skins) Fixes flyhack kicks when climbing them
3 Months Ago
gibs and collision setup for deployable anchor texture update
3 Months Ago
Make horse riding players more visible to npcs
3 Months Ago
Add convar to tweak npcs health
3 Months Ago
Compile fixes
3 Months Ago
Tags styling, price is in the marketable tag
3 Months Ago
Restored TMP menu drop shadow preset
3 Months Ago
Potential fix for all scientist placeholder audio being feminine on some systems
3 Months Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.
3 Months Ago
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
3 Months Ago
Have scientists coordinate a push together when throwing a smoke grenade
3 Months Ago
Steam inventory twitch drop nicer view
3 Months Ago
Still shoot when panicking, just be inaccurate, looks less silly
3 Months Ago
- Have scientists notice a player 1.5 times faster based on playtest feedback - Have scientists spot vehicles from further away
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Merge from UI
3 Months Ago
Show tick for valid required items
3 Months Ago
Improve placement of boat building station
3 Months Ago
Non tradeable and non marketable tags
3 Months Ago
3 Months Ago
Assets for External Walls page and fix weekly skin tile long names
3 Months Ago
Show required item status. UI fixes.
3 Months Ago
Steam inventory item tags system
3 Months Ago
Deployable anchor merged mesh together into 1 object, LODs
3 Months Ago
merge from main
3 Months Ago
Show the reason why an item cannot be scrapped in the modal
3 Months Ago
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3 Months Ago
Hide another incorrect prefab id error Fixed case senstivity causing editor to think entities are missing from the manifest
3 Months Ago
Syncvars and Protobuf, save into separate scene
3 Months Ago
First pass on a better onboarding demo
3 Months Ago
Don't show manifest info if entity is in a scene
3 Months Ago
Don't show manifest fix options if prefab ID is 0
3 Months Ago
Merge from frontier_external_fixes