125,563 Commits over 4,171 Days - 1.25cph!

3 Months Ago
snap_deployables -> main
3 Months Ago
fix chippy arcade machine snapping and corner snapping Fix twitch rivals desk snapping and corner snapping
3 Months Ago
main -> snap_deployables
3 Months Ago
Fixed bed corner snapping and regular snapping issues Fixed legacy furnace corner snapping Fixed repair bench placing and corner snapping Fixed composter snapping and corner snapping Fixed mixing table corner snapping Fixed electric furnace snapping and corner snapping Fixed cooking workbench snapping Fixed large battery snapping and corner snapping Fixed small battery snapping and corner snapping Fixed small generator snapping and corner snapping Fixed abyss barrels snapping and corner snapping Fixed bamboo barrel snapping and corner snapping Fixed wicker barrel snapping and corner snapping Fixed storage barrel b&c snapping and corner snapping Fixed sofa corner snapping on the right side
3 Months Ago
Rain profiles. Cloudy/Overcast improvements. Cleaned up obsolete profile files. Set a default invisible cirrus to climate for error purposes. More stuff I'm forgetting.
3 Months Ago
Fixed demolish timer restarting after using the simple upgrade menu on an external wall/gate
3 Months Ago
Merge from main
3 Months Ago
Merge from workshop_render_fixes
3 Months Ago
Reimplement settings switcher as it looked like I didn't commit it and it got deleted?
3 Months Ago
Merge from main
3 Months Ago
Various fixes & consistency tweaks.
3 Months Ago
Iterating Moved underground neutral to custom tonemapper for better blending.
3 Months Ago
Merge from softcore_respawn_fix
3 Months Ago
Disable saving on the softcore respawn zones, fixes them duplicating on server restarts Added debug.removeOverlappingStaticSpawnPoints convar to clean up any duplicates
3 Months Ago
Remove 'exact' corner snapping for the sleeping bag - works way better
3 Months Ago
Greatly improved corner snapping when trying to put 4 boxes in a 4 by 4
3 Months Ago
abyss storage container deploy and interaction sounds
3 Months Ago
3 Months Ago
Merge from main
3 Months Ago
▌▌▇▌▍ █▍▉▇ █▄▊_▄▍█▉▇▇▇_▋▍█▇▉██▊▇▉ -> ▌▅▊▇
3 Months Ago
merge from QA_Island
3 Months Ago
▋▆▍ ▇▄▋▄▉▅▋▉▅ ▊▌▄ ▆▉ ▅▇▍▋▍▍▌▆▅▍▄▍▆▇▅▉▊() ▇▆ ▆▌▇ ▄▄▊█▆▋ ▍▅ ▆▋▉▇▊▍▌▄▌ - ▆▄▅▌▌ ▍▊ ▌▇█▉▍█ ▋▄ ▋▋▆▌▄▉▊▅▇ - ▍▊▇█▍▋ ▅▋▉▉▄▅▋█▆▅▄▉▍▇▇▅▋() ▍█▊▌ ▊▍▍ ▇▊▍▋▌▅ ▉▅▍▉▆▌ ▇▍ ▋▌▍▆▄▋▄▍▊
3 Months Ago
▆▇▌▋ ▊▅▋▄▋▉▇▋
3 Months Ago
▊▄▅▉▆ ▆▆▉▊ ▆▊▍▍ -> ▋▆▋_▌▊▆█▅▍▆_█▌▉█▉▌▄▍▄▍
3 Months Ago
Add QA Island to scene loader
3 Months Ago
merge from party_system -> main
3 Months Ago
Fix joinKey not being reset when team enters pool
3 Months Ago
Update build settings
3 Months Ago
merge from party_system -> main
3 Months Ago
subtract 124432 - restore CraggyIsland
3 Months Ago
Cherrypick 123243 which was commited on wrong branch (fix reconnecting to same server as party leader not prompting other users to connect)
3 Months Ago
Mitigated the over-bright arid atmosphere haze in certain lighting conditions.
3 Months Ago
merge from party_system -> main
3 Months Ago
Fix party invites that arrived before the main menu was fully setup not being shown
3 Months Ago
fix editor error
3 Months Ago
Merge from fix_eager_cctor
3 Months Ago
fix merge to main
3 Months Ago
merge from party_system -> main
3 Months Ago
Merge: from autoturret_optim - switch timing variables from float to double Tests: editor builds C+S + confirmed deployed turret scans & detects, shoots, reacts to flank shots
3 Months Ago
Update: AutoTurret.nextShotTime -> double Tests: editor builds C+S
3 Months Ago
Update rich presense for party members at the same time the rich presense is updated for a friend
3 Months Ago
Update: AutoTurret.nextIdleAimTime -> double Tests: editor builds C+S
3 Months Ago
Clean: delete AutoTurret.lastShotTime Was never set, and the code that depended on it had to do extra calcs, only to discard results. Tests: editor builds C+S
3 Months Ago
Update: AutoTurret.nextVisCheck -> double Tests: editor builds C+S
3 Months Ago
Fix rich presence not updating for friends inside your party
3 Months Ago
Update: AutoTurret.lastDamageEventTime -> double Tests: editor builds C+S
3 Months Ago
Update: AutoTurret.lastTargetSeenTime -> double Tests: editor builds C+S
3 Months Ago
Update: AutoTurret.lastScanTime -> double Tests: builds in editor C+S
3 Months Ago
Sanity checks for VTF loading Minor cleanups Fixed some issues with save/load system UniqueID/SteamID consistency for multirun clients UniqueID will still be inconsistent for multirun clients because its based on data clients can't know Only allow sound precache on level transitions/game load Should help with singleplayer players and addons with hundreds of sounds per weapon