125,563 Commits over 4,171 Days - 1.25cph!

3 Months Ago
WIP using scenes to speed up asset warmup
3 Months Ago
Arctic value compensation for new haze falloff curve.
3 Months Ago
Merge from /compass
3 Months Ago
TMP soft mask shader added to always included shaders
3 Months Ago
Cloud depth and brightness enhancements on clear.
3 Months Ago
Added takeover system for steam inventory items
3 Months Ago
3 Months Ago
Fix attempt for the missing photoseizure warning text on bootstrap in builds
3 Months Ago
native libraries
3 Months Ago
- Found a way to unity instance adding/removal code under InstancedLODComponent. This is starting to look very solid now. - Started extending BufferList to work with Span<T> - Added ArrayPoolBufferList as an experiment
3 Months Ago
Subtract 124593 - dont need it
3 Months Ago
Updated SoftMask
3 Months Ago
scrap_heli_gibs_fix -> main
3 Months Ago
Make the base mesh readable and try that
3 Months Ago
Temperate twilight adjusted for new haze falloff.
3 Months Ago
Clear improvements.
3 Months Ago
Increase visibility of flee marker and path (again)
3 Months Ago
patrol_heli_revision_2 -> main
3 Months Ago
merge from party_system -> main
3 Months Ago
Show party leader icon beside the leader in the party - use callback to detect right when party owner has changed - expose party leader via IFriend (can make new interface in future)
3 Months Ago
Clear cloud brightness fuckery
3 Months Ago
Apply FCVAR_CHEAT to r_pixelfog Minor cleanups Fix missing Trails undo message localization
3 Months Ago
Jungle tint improvs.
3 Months Ago
Atmosphere improvements.
3 Months Ago
new token for frontier gate so it doesnt have the same description as the wooden one
3 Months Ago
Pilot Codelock - Model, materials, WIP textures
3 Months Ago
Update: TestLineOfSightBatched A lil cheeky 44k raycasts test. Missing the actual batched query impl. Tests: ran the test - failing as expected
3 Months Ago
Steam inventory warning popup is opened once when attempting your first breakdown Added confirmation popup when breaking down an item Twitch drop deletion now using the red confirmation popup
3 Months Ago
cached native allocations, batched projectiles now save between 30% - 50% of the runtime compared to serialized in performance tests (gains increase with projectile count)
3 Months Ago
Fix compilation error about RecordUnsupportedMaterial
3 Months Ago
fix native library issue
3 Months Ago
Encode spherical harmonics directional occlusion (SHDO) into gbuffer for proper shadowing on direct lighting (directional light only), use alpha testing and multi hit backface raycasting in SH baker to better represent foliage shadowing, blend between shadows and SHDO when reaching max shadow range, and use TOD sun direction for SHDO calculation
3 Months Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
3 Months Ago
Cannon whitebox deployabke
3 Months Ago
Recently helicopter will restrict how far it goes on patrols
3 Months Ago
Update: GamePhysics tests - move box grid creation to individual tests Avoids polluting the world for other tests(problem for LineOfSightBatched) Tests: ran the updated unit tests
3 Months Ago
Initial setup of Tugboat horn
3 Months Ago
Update: GamePhysics tests - spawn ignore volumes per tests Tests: ran the 3 affected tests - they pass
3 Months Ago
Merge from deployable_cannon
3 Months Ago
Flip default anchor rotation so it's easier to place at edges
3 Months Ago
cannon scale blockout
3 Months Ago
Initial setup of anchor as deployable.
3 Months Ago
Fix windows server console lagging server when spamming console (usually with errors) - buffer log messages in ConcurrentQueue and write to console on a separate thread - redraw input and status messages on that same thread - Unity logging is still slowish but improves windows console stalling the server when logging is spammed Add 'console_spam' command to forcibly spam the server console with text
3 Months Ago
multiple significant fixes to GameTrace, new Projectile and GameTrace tests are passing but seeing a slight differences in projectile counts with performance test that's indicating some untested edgecases
3 Months Ago
Update: TestTraceAll - don't spawn Terrain boxes We already have terrain at the bottom of the ocean Tests: ran TestTraceAll
3 Months Ago
Tests: new GamePhysics tests - TestLineOfSight - Also making craggy loading in unit test stable by applying same fixes from Test.Projectile No batched variant as we haven't implemented it yet Tests: ran the new unit tests
3 Months Ago
Dont wait for market price request to finish before opening the item modal Stripped out more old steam inventory code
3 Months Ago
main -> patrol_heli_revision_2
3 Months Ago
Disable horizontal spine rotation
3 Months Ago
Re-enable scientist procedural aim up/down