155,663 Commits over 4,536 Days - 1.43cph!

2 Months Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
2 Months Ago
Trying new impact detection method out
2 Months Ago
Add debug drawing for impact
2 Months Ago
Prevented the night light volume component from being null in a build
2 Months Ago
Merge from main
2 Months Ago
Submitting alien costume with new mat names
2 Months Ago
merge from main
2 Months Ago
Removed old EngineUI prefab
2 Months Ago
Yeeted and moved more stuff
2 Months Ago
Clean: move IsNoClipping code to unit tests Tests: compiles
2 Months Ago
Moved the supermarket freezer in a more logical position, more space all around. Supermarket S2P
2 Months Ago
Removed old console code and prefabs
2 Months Ago
First pass on cow prefab Basic FSM with idle and roam
2 Months Ago
Merge from main
2 Months Ago
Added debug.emptytankermodule and debug.filltankermodule commands
2 Months Ago
Added some help to the water catcher panel
2 Months Ago
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
2 Months Ago
Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks
2 Months Ago
Obfuscation fix
2 Months Ago
Created a new GenericMountableAnimationSubSystem Designed for mountables that just use a single clip (ie. most of them) Plays a given clip on a loop and swaps avatar mask to lower body only when a player equips an item Updated chair_animtest to demo behaviour
2 Months Ago
main -> game_room_dlc
2 Months Ago
Compile fix
2 Months Ago
Merge from satellite_crash, fixing static control computer not being mountable at launch site.
2 Months Ago
Merge from playermaintainedmonuments
2 Months Ago
Remove logging now.
2 Months Ago
Increase movement speed
2 Months Ago
Merge from monument_cc_logging
2 Months Ago
Remove control seeat from launch site s2p
2 Months Ago
Revert rolling changes Reduce stop threshold
2 Months Ago
Add the control chair to the control computer prefab itself
2 Months Ago
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
2 Months Ago
Fix mount anchor visibillity. Fix insanely large bounds after prefab/art changes.
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
S2P apartment complex
2 Months Ago
Harsher pausing
2 Months Ago
Logging to figure out mount issue with control computer at monument
2 Months Ago
Missed files
2 Months Ago
Split pool table into client + server files to cut down on the bloat
2 Months Ago
Fix a ton of movement lag issues
2 Months Ago
Add monumentblocker_barrels_100x450.entity and its related gibs and settings
2 Months Ago
SatellitControlComputer.static.entity fixes and remove old disabled art
2 Months Ago
Merge from paintball_fixes
2 Months Ago
Fix paintball overalls always appearing white in third person Fixes for paintball gun entity not always having the correct visual state in third person
2 Months Ago
refactor watertreatmentplant gearbox to be one entity instead of a gearbox+wheelswitch - some duplicated code with the WheelSwitch but cleaner and removes bad coupling on standard fuseboxes - it fixes most issues and removes all the jank flag-based entity toggling stuff
2 Months Ago
Halloween costume fixes
2 Months Ago
Whitebox progress / more work on the collapsed tunnel
2 Months Ago
sound.Add throws errors when given no "name" or "sound" fields Fix normals on Crossbow and GravGun Lod 1 Move Black Mesa Deathmatch maps into Black Mesa category + icons Fixed some Black Mesa map sounds not playing Merged Pull Requests + Cleanups * Entity.BeingLookedAtByLocalPlayer optimizations * Reset stale gamemode details on server list refresh Revert stripping player weapons on Sandbox spawn * This breaks existing addons Remove the Ragdoll Low Violence manager * Removes `g_ragdoll_lvfadespeed` * Because we don't have the low violence system enabled/exposed, it is always forced off for multiplayer anyway, so don't keep asking the system to get the same answer every time. * What the system was intended to do is just fadeout ragdolls faster. That's it. Update config_default.cfg to set convars to their defaults * mp_decals and sensitivity. Were set to 2x their default, now set to the actual default.
2 Months Ago
Changed both `cliff_tall_a` and `cliff_tall_c` 's `TerrainHeightSet` object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely) Subject2Change
2 Months Ago
Fixed broken consecutive cliff recalculations because of gameobject destroy frame order