156,404 Commits over 4,536 Days - 1.44cph!

1 Year Ago
Flag when textures are using an uncompressed format in the texture import analyzer tool
1 Year Ago
merge from fix_texture_analyzer_npot -> main
1 Year Ago
scientist_boat_ai -> naval_update
1 Year Ago
Enabled mipmaps on all atlased, need to review if they all need it later
1 Year Ago
More Waterworld map obstacles
1 Year Ago
Remove resolution field - not used Standard RHIB cleanup
1 Year Ago
Rewrite steer force system again (third times the charm) Boat position is merged with desired directional point before application Manifest
1 Year Ago
`Find Uncompressed Textures` tool will now flag textures that have texture compression "enabled" except it's disabled due to the texture not being a power of 2 - will flag with big yellow prefix text in console that the texture is uncompressed due to not being a power of 2 + having mipmaps enabled - will include in the sum of texture memory being used by uncompressed textures
1 Year Ago
Store page overlay are now using sprites instead of textures Converted all pages
1 Year Ago
Store steam DLC atlases
1 Year Ago
merge from cargo_oilrig_path_fix
1 Year Ago
Applied 131183 in the correct branch - Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
1 Year Ago
merge from main
1 Year Ago
merge from store_atlases/coverimage
1 Year Ago
Frontier atlas
1 Year Ago
Added support for sprite in CoverImage, fixes messed up UVs when using atlases
1 Year Ago
Enable sprite packing on build
1 Year Ago
M15 pistol (50MB)
1 Year Ago
Exclude pack brandings assets from atlases, they need alpha and dont need to be POT Some fixes
1 Year Ago
Cleanup, compile errors
1 Year Ago
Packed all the store media assets in POT atlases so they can be compressed as expected Disabled mip maps on some media assets that do not need it (fixed size)
1 Year Ago
Seek out targets that attack us eg if you're attacked by someone then set them as the target
1 Year Ago
Move up #IF CLIENT
1 Year Ago
Codegen
1 Year Ago
Add ai data to all rhibs
1 Year Ago
Delete old mannequin folder - clone of the store mannequin folder under `TwitchDrops/` but unreferenced everywhere
1 Year Ago
fix rotatable painting socket angle values
1 Year Ago
Piper nigrum vines (27MB)
1 Year Ago
Decor DLC wallpaper (42MB)
1 Year Ago
Pilot ejector seat occlusion and normals (12MB)
1 Year Ago
Pilot hazmat (120MB, though unsure how many textures were used in end product)
1 Year Ago
Coconut gloves (20MB)
1 Year Ago
Coconut torso armor (25MB)
1 Year Ago
Enable streaming on mannequin textures (16MB)
1 Year Ago
merge from menu_optims
1 Year Ago
merge from menu_optims
1 Year Ago
merge from hackweek_crosshair_customization
1 Year Ago
Fix crosshair rendering below scope overlays
1 Year Ago
Fixed virtual scrolls not building correctly during warmup because of the disabled scrollrects
1 Year Ago
merge from main
1 Year Ago
Completely refactor dynamic stuff. Get rid of "mode", split it into 2 new toggle settings, that can be configured independently: "Dynamic Visibility" - whether or not crosshair gets hidden when aiming/alt-looking/etc "Dynamic Spacing" - whether spacing changes to indicate accuracy Hook them up to settings menu & crosshair code packing
1 Year Ago
Fixed using wrong enum as array index in prediction Bump MAX_CMD_RATE to 150 (from 100), to match update rate changes Minor cleanups Validate input range for FileObj:Read and FileObj:Write Fix regression with chatbox and some addons with weird behaviors Lightmapped_4WayBlend: Prevent invalid combo on Black Mesa maps Improve "Bad surface extents" crash message Minor VBSP cleanups VBSP: Uncomment -maxlightmapdim/-defaultluxelsize Update HTTP blacklist Iterate over changes to File:Read/Write * Moved warnings to lua_strict * File:Write & Read with invalid size will do nothing. * File:Read takes into account offset when size is not given Fixed maps compiled without VVIS not rendering any water surfaces
1 Year Ago
merge from fix_streaming_wallpaper -> main
1 Year Ago
Fix regression with chatbox and some addons with weird behaviors Lightmapped_4WayBlend: Prevent invalid combo on Black Mesa maps Improve "Bad surface extents" crash message Minor VBSP cleanups VBSP: Uncomment -maxlightmapdim/-defaultluxelsize Update HTTP blacklist Iterate over changes to File:Read/Write * Moved warnings to lua_strict * File:Write & Read with invalid size will do nothing. * File:Read takes into account offset when size is not given Fixed maps compiled without VVIS not rendering any water surfaces
1 Year Ago
Enable texture streaming on wallpaper floors
1 Year Ago
merge from rotatable_paintings -> main
1 Year Ago
merge from main
1 Year Ago
Filled all the refs in all takeovers, removed the direct page reference field
1 Year Ago
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
1 Year Ago
Increase voxel resolution in navmesh tiles overlapping monuments, instead of having a different navmesh for scientists