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129,996 Commits over 4,140 Days - 1.31cph!

4 Months Ago
Remove graphics.viewModelCamera convar, will be forced to true Left all code in place in case we need to roll it back
4 Months Ago
Progress on weather fog levels.
4 Months Ago
add way to override weather profile with live editing support
4 Months Ago
Move FogMultiplier to WeatherPreset
4 Months Ago
Can press R to rotate floor and ceiling paper before placement New deploy guide mesh
4 Months Ago
merge from coco_protection
4 Months Ago
merge from main - RC
4 Months Ago
Wall window
4 Months Ago
Doorway
4 Months Ago
Fix croc not being able to attack dpv, boogie board, kayak and rowboats
4 Months Ago
Fix croc trying to attack cars and shelters with no success
4 Months Ago
Floor. Additional placeholder building station prefab.
4 Months Ago
Fixed stray coco knight head and glove protections
4 Months Ago
merge from main
4 Months Ago
fix for camera offset when deploying jungle ak viewmodel
4 Months Ago
Fixed train tunnel above ground / below ground rail connections not spawning due to the recent environment volume tweaks
4 Months Ago
Low wall, low barrier
4 Months Ago
Bugfix: fix missing callstacks - Updated binary that contains the fix internally to 6440ec7 (still hardcoded to always capture callstacks) - was due to ABI missmatch - Updated continuous profiler unit test to check for AllocsWithStack and a bit of the data set - Partially updated ProfileExporter, and definitelly borked ProfilerBinViewer Got updated overhead numbers - always capturing a callstack leads to 9micros per allocation cost(even though inflated due to tests adding 38 calls per alloc). Tests: unit tests + perf test
4 Months Ago
Remove corner pieces
4 Months Ago
Allow chatting while using a computer station Fix chat immediately reopening sometimes (when in the computer station?) Remove some allocations related to closing the chat input and input within dialogs
4 Months Ago
Triangle hull and wall test pieces.
4 Months Ago
Added wallpaper to all foundation and floor prefabs
4 Months Ago
Merge from main
4 Months Ago
Update: initial stack gathering support for allocs in Continuous mode - using release libs based on d48bcf49, with hardcoded stack gathering for now Somehow it's 15% faster than mono_get_last_method, which doesn't make sense - need to update the exporter to figure out what's being generated. Tests: none Profiling shows
4 Months Ago
Fixed bullet blood not playing on awake. Fixed its missing material Made warmup counts consistent between blood impact types. (35 for bullet, 5 for melee)
4 Months Ago
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4 Months Ago
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4 Months Ago
Subtractive merge (120559 & 120558)
4 Months Ago
replaced the vine mesh with an updated version on viewmodel vine rig
4 Months Ago
World changes
4 Months Ago
High quality compression settings
4 Months Ago
Fixed a null ref caused by the indirect lighting diffuse texture being missing for the first frame of rendering the environment volume pass
4 Months Ago
Made waterworld for testing
4 Months Ago
Merge from indirect_lighting_fixes
4 Months Ago
main ➡️ naval_update
4 Months Ago
Hull_square test
4 Months Ago
Merge from indirect_lighting_fixes
4 Months Ago
Merge from main
4 Months Ago
Remade is broken icon Old one was looking super low res with higher monitor resolutions
4 Months Ago
merge from main
4 Months Ago
Fixed skin rendering issues in darkest environment volumes by correcting the deferred indirect lighting render targets' formats
4 Months Ago
Add a separate boat planner for now.
4 Months Ago
4 Months Ago
Fixed the sound trigger of bromeliad_dry_a being set to the wrong layer and preventing item pickup
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
Update jungle emote image
4 Months Ago
merge from main
4 Months Ago
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