reporust_rebootcancel

127,216 Commits over 4,109 Days - 1.29cph!

Today
merge from new_menu
Today
Deleted old workshop menu code and prefabs
Today
Another loot spawn change to try and resolve these game mode issues
Today
Fixed ingame post process messing with the skin viewer post process layer
Today
Tab button style update, plastic please
Today
Moved FlexGridsElement in flex folder
Today
Workshop - Lock page buttons accordingly - Added a confirmation popup before starting the workshop scene loading - Prevent the menu to close when pressing escape if the workshop editor is loaded
Today
Merge from main
Today
Workshop filtering dropdown
Today
Workshop window is closed correctly when switching tabs
Today
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Today
Fixed HttpImage not firing OnImageLoaded callback at all times
Today
Workshop scene linked, "my items" buttons
Today
Restored window states in main prefab
Today
Workshop menu baseline
Today
Update: DemoBuildingsViewer - use processed protobufs, instead of raw demo protobufs, for scene spawning - Benchmark.Building no longer caches raw protobufs This standardizes logic between benchmarks and the viewer tool. Tests: opened a couple bases from a demo
Today
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Today
add two toggles to apply tod contrast and tod fogginess to cloud sun color
Today
Feedback tweak: Red/Orange balance into more orange.
Today
Update: DemoBuildingsViewer - can now recreate entities that have been deleted Tests: spawned a base, deleted a bunch of walls, reimported - all back to normal
Today
Feedback tweak: Color nudging some things, based on averaged feedback. Redness & overexposure.
Today
Settings dropdown direction improvements
Today
merge from new_menu
Today
Fixed gesture buttons spawning disabled in builds Right click to clear bump the gesture widget
Today
Added Viewmodel Shotgun Shells Model, Textures Setup Viewmodel Shotgun Shell Material
Client can now support server listing up to 80 characters long Add non drawing backing graphic to notifications, so you cant easily get rid of the menu without pressing totally outside of it
Today
Merge from decor_rock_pooling
Today
Fixed skinviewer sleeping bag not disabling itself
Today
merge from projectile_jobs
Today
handle null localplayer properly for demo playback
Pressing the website button in the connect modal will open up the webpage, not just close the modal
Today
Fixed color value not showing on dropdown setting Fixed dropdown content rect secretly flying to the moon when hidden (??)
Today
Bugfix: DemoBuilidngsViewer - ensure first building block instances have skin applied to them - caused by invalid stability triggering early skin change, instead of deferring it till after we preprocess skins Tests: imported base, looked the same as in demo
new_menu -> main
Improve contrast on connection modal backing Improve contrast on rust plus modal backing
Today
merge from main
Fix loading scene not giving any details when joining loading screen now tries to preload a few images and picks a different one each time it opens so its not as boring
new_menu -> main
Today
Restored soundtrack dlc audio files
Today
Update: DemoBuildingsViewer - support reimport of building blocks from base json Takes us closer to being able to edit bases and export. Spotted it failing to create a correct wall (even though other same prefabs are okay). Tests: used the tool
Today
merge from main
Today
Some store refactoring and fixes, showcase cart button wip
Today
merge from main
Today
merge from fogmethod1 (clouds/fog/sky)
Today
merge from dpv_bone_error
Today
re-assigned model root to correct transform
Today
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
Nuked some low bitrate background videos
Today
Fixed clunky animations in the skin viewer when entering and exiting fullscreen repeatedly