199,771 Commits over 4,140 Days - 2.01cph!

22 Days Ago
Merge from main
22 Days Ago
Merge from main
22 Days Ago
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22 Days Ago
Change asset warmup to run directly on the assets loaded in asset scenes Wait for asset scenes to finish loading before running warmup, showi progress
22 Days Ago
Fix joining a server in a party causing certain teammates to show their name as "DEAD" instead of their real name
22 Days Ago
merge from main -> party_system
22 Days Ago
Sea moss tests
22 Days Ago
Hopefully fixes and improvements
22 Days Ago
Close opened page and modals when closing the store
22 Days Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
22 Days Ago
merge from new_menu
22 Days Ago
Close steam inventory opened modal when switching tab Code cleanup
22 Days Ago
Fixed compile error due to branch differences
22 Days Ago
Removing some PS3 specific stuff from tier0 Minor cleanups from main Reduce OBS_MODE_DEATHCAM time from 3 seconds to 1 second Added some sanity checks when loading VTF files and possibly running out of memory. Edit Entity window now shows prettier entity name (Community Contribution) string.ToColor micro-optimization (Community Contribution) More strict shader file whitelist (Requiring to be in `shaders/fxc/`) Delete unused CDispInfo.m_pTags Try to provide some useful info to "hit surface has no samples" warning Fixed operator precedence in a certain validity check Minor cleanups Added more checks for invalid values Increase MAX_NODES to 8192 (from 4096) Sanity checks for VTF loading Minor cleanups Fixed some issues with save/load system UniqueID/SteamID consistency for multirun clients UniqueID will still be inconsistent for multirun clients because its based on data clients can't know Only allow sound precache on level transitions/game load Should help with singleplayer players and addons with hundreds of sounds per weapon Apply FCVAR_CHEAT to r_pixelfog
22 Days Ago
Added Counter-Strike: Source content to Garry's Mod Separate VPK with models, sounds and materials/textures that is mounted if CS:S is not manually mounted. The version shipped with GMod does not have any music or voice over, duplicate content or any of the maps. Fix compile issue on posix Move VPK.exe to Tools (internally) Update GameUI.vpc Remove links to dead valve websites, link to VDC (Hammer & tools) VPC Cleanups + build soundsystem.dll/vtex.exe instead of shipping a prebuilt soundsystem is used by Hammer, and is built automatically on x86-64 beta. vtex.exe is also built on that beta Removed duplicated projects from VPC groups, rearranged tool stuff Remove 1 more dead link from Hammer Merge KeyValue leak fixes from TF2 SDK Some of them were already fixed Adding Half-Life 2 Episodic content as fallbacks Again, no voice over or music, but models, materials and sound shipped. Remove sw.vtx from CSS vpk Enable Episodic spawnmenu content (NPCs/Vehicle/Entity) by default
22 Days Ago
merge from new_menu
22 Days Ago
DLC tab layout fixes Some localization bits
22 Days Ago
Close skin modal when switching store tab
22 Days Ago
m15 attachment updates
22 Days Ago
Store overlay page layout changes
22 Days Ago
Fixed store featuring loading
22 Days Ago
Hide SteamID in ReportPlayer menu
22 Days Ago
Simulate placement with the container corpse check before commiting to one snap type
22 Days Ago
Fixed broken material on rust plus popup
22 Days Ago
Fixed DLC tab 'view on steam' button size
22 Days Ago
Fixed incorrect on toggle changed button being used
22 Days Ago
Setup Server Browser cache
22 Days Ago
Made shadows toggleable
22 Days Ago
merge toggleable shadows
22 Days Ago
Local phrases update
22 Days Ago
merge from main
22 Days Ago
Store overlay page carrousel scroll, arrow buttons
22 Days Ago
snap_deployable_improvements -> main
22 Days Ago
Fixed computer station snapping Fixed cooking workbench snapping
22 Days Ago
fix double shadows
22 Days Ago
do not copy shadow mode from renderer to avoid rendering shadows twice
22 Days Ago
revert protocol version
22 Days Ago
merge from main
22 Days Ago
snap_deployment_improvements -> main
22 Days Ago
Further refinements to snapping feel
22 Days Ago
Fixed screen mode setting changing the wrong convar
22 Days Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
22 Days Ago
Bugfix: BaseRaidBench - make sure weapon flags are synced with held state Tests: ran the scene
22 Days Ago
added Projectile.UseBatched ClientVar to switch between serial and batched tick for projectiles
22 Days Ago
Update: BaseRaidBench - give players projectile weapons on spawn For what-ever reason, doesn't appear in hands(instead on back), despite being reported as "held". Still investigating Tests: ran the bench scene
22 Days Ago
Fix Typo in ServerAdminPlayerInfo
22 Days Ago
22 Days Ago
Finishing up blend layers on floating walkways
22 Days Ago
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22 Days Ago
Jobified trace-testing in HitboxSystem, also replacing local NativeArray helper function with existing Expand static extension