reporust_rebootcancel

132,999 Commits over 4,293 Days - 1.29cph!

6 Months Ago
Fixed typo in checkout page
6 Months Ago
Compile fix
6 Months Ago
Added a modal for when the store failed to load its content, for tuesday steam maintenance
6 Months Ago
map_image_uploader -> new_menu
6 Months Ago
Merge from main
6 Months Ago
Port over a bunch of interaction toasts to the new icon font
6 Months Ago
Swap interaction toast icons to use the new icon font
6 Months Ago
Set 'localised' to true when setting text for interaction toast Standardised steam error toast
6 Months Ago
Checkout result page first pass
6 Months Ago
Loading screen loc fixes
6 Months Ago
various adjustments
6 Months Ago
Weapon stats update when changing attachments
6 Months Ago
forgot a prefab... noone saw this...
6 Months Ago
tarps for floating city
6 Months Ago
Merge from death_screen_optimize
6 Months Ago
Now generating a struct of ItemDefinition and GameObjectRef to the viewmodel and worldmodel, only adding items with a viewmodel and worldmodel to the list
6 Months Ago
Fixed store overlay page not blocking clicks
6 Months Ago
Implement texture streaming support for the instanced fallback renderer
6 Months Ago
Tweak voicelines
6 Months Ago
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.
6 Months Ago
Fix compile error
6 Months Ago
Improve lkp vislog
6 Months Ago
Pilot Ejector Seat - Updated WIP model and textures
6 Months Ago
Fix target position guess not working properly
6 Months Ago
merge from new_menu
6 Months Ago
TrueShadowManager NRE fix + another attempt at fixing shadows not spawning
6 Months Ago
merge from max_health_debug
6 Months Ago
Updated Pilot Hazmat AO texture
6 Months Ago
new_menu -> main
6 Months Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
6 Months Ago
Remove shadow from interaction modal in bootstrap
6 Months Ago
Make visual logger save faster, making it more usable on large numbers of NPCs
6 Months Ago
Pilot hazmat cleanup
6 Months Ago
Add vislog for lkp
6 Months Ago
Backpack Texture update
6 Months Ago
Set up semi auto pistol entity and override controller
6 Months Ago
merge from pilot_hazmat_dlc
6 Months Ago
new_menu -> main
6 Months Ago
Interaction toast now uses the correct icons no matter where it lives Interaction toast supports passed in icons Interaction toast animations and polish
6 Months Ago
Set up a selection of rifle and shotgun anims, entity and override controllers
6 Months Ago
updated playerModel.cs with new sitting enum
6 Months Ago
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage. - Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes. - Fixed a OnRenderImage warning that wouldn't go away.
6 Months Ago
reverted playermodel.cs
6 Months Ago
PurchasedItem overlay design
6 Months Ago
merge from main
6 Months Ago
revert ak prefab changes from old commit
6 Months Ago
new_menu -> main
6 Months Ago
Compile fixes
6 Months Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
6 Months Ago
Remove CombineTrivialDistancesJob