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127,040 Commits over 4,109 Days - 1.29cph!

42 Days Ago
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42 Days Ago
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42 Days Ago
Rename delta to be more clear
42 Days Ago
Missed file
42 Days Ago
built manifest
43 Days Ago
update iconrender_improvements/wallpaper
43 Days Ago
Prevent IconScene from being saveable - can toggle via `Tools/IconRender/Allow Saving Scene` Show preview of the icon on the right side of the window - pull texture from Game window with a render texture - will have inspector to change render icons below
43 Days Ago
merge from main
43 Days Ago
Fixed player metabolism being affected by low server fps. This would cause large times between frames and could affect food loss, bleeding, temperature jumps etc, building up our built in timer past its trigger amount and not properly bringing it back down. Unsure how greatly this affected servers, or the relationship this has between player update jobs and serial. Worth fixing anyway. Fixed By: Breaking up accumulated metabolism time into fixed‐size ticks rather than using the full accumulator. Always passing exactly metabolismtick to RunMetabolism and DoMetabolismDamage, and preserving any remainder for the next frame, ensuring metabolism advances in uniform intervals.
43 Days Ago
Can't open the console while rebinding keys
43 Days Ago
Skin modal fixes, working add to cart button Cart price texts
43 Days Ago
Abyss Containers - Cinematic textures and materials for both containers
43 Days Ago
syncvar_improvements -> main
43 Days Ago
Abyss Containers - Adjusted sockets position on the horizontal version
43 Days Ago
M15 Pistol - Adjusted iron sights, size, and attachment positions
43 Days Ago
Use deferred reading mode Brings weaving time down to 2.15~ on average
43 Days Ago
More creation calculations
43 Days Ago
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43 Days Ago
Abyss Containers - Tweaked item, prefab, added icon, corpse, gibs and sounds
43 Days Ago
Fixed feature skin cart button
43 Days Ago
Flex grid is now a real grid, can support elements with higher Y size Merged some grids in the limited and general store tab Limited store can now have a featured item (picked randomly for now)
43 Days Ago
- Fix scientist being stuck in search state (they were selecting the same search spot over and over again) - Fix scientist searching silly spots after losing sight of the player instead of in a sensible direction
43 Days Ago
Improve SyncVar Weaver speed from 2.5~ to 2.2~ seconds Only include precompiled assembly paths Don't include the whole managed folder, just take Managed/UnityEngine and Managed/UnityEditor as depdency lists
43 Days Ago
Update: move some of the validate logic back to DEV_BUILD only These routines do sanity checks, and for the last couple days of testing they haven't picked up anything. Tests: on Craggy in editor with UsePlayerUpdateJobs 1
43 Days Ago
Clean: remove recently-added debugging logic Tests: none, trivial change
43 Days Ago
Bugfix: safeguard against NRE induced kicked players in UsePlayerUpdateJobs - Added a couple warning comments If kick happens in the middle of player update loop, it would invalidate one of cached indexes and access a null. Tests: forced a disconnect mid processing, no NRE caught
43 Days Ago
Prevent slow-motion gibs for large structures destroyed in shallow water Previously, when a large object was destroyed in shallow water, we treated the entire object as submerged and set the gibs move in slow motion (simulating underwater behaviour). Now we sample a point higher up on the object to properly detect shallow water and skip underwater effects for gibs in that case.
43 Days Ago
Fixed wire slack up and down binds in the options menu
43 Days Ago
Wire slack up and down binds added to keys_default
43 Days Ago
Merge from building_interaction
43 Days Ago
Added BuildingBlock interactable check functions/calls. Override for boat blocks, only allowing building related interactions when the boat is editable.
43 Days Ago
vmcamera updates based on feedback
43 Days Ago
Chippy arcade machine now shows health info
43 Days Ago
trawler ship props progress
43 Days Ago
tweaked storage adaptor positions slightly to avoid collision
43 Days Ago
merge from main
43 Days Ago
Merge from dlss4_update
43 Days Ago
String light emission toggle when powered
43 Days Ago
Testing whether the debug build of the DLSS plugin DLL acts differently to the release version
43 Days Ago
Set instancing convar to editor only, remove hardcode instancing on in tutorial island
43 Days Ago
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43 Days Ago
Removing obsolete materials, fixing repetition on plastic float cubes, enabling GPU instancing on materials
43 Days Ago
Temporarily disable friendly fire on scientists until we improve shooting logic
43 Days Ago
Reduce search radius
43 Days Ago
- Fix oilrig being considered in water by scientists - Allow reacting to noises not necessarily coming from the current target when investigating - Prevent pathfinding spam if hearing lots of noises eg AK full auto (could have caused perf spike) - Fix enemy being marked as visible when just heard or when hit by a bullet
43 Days Ago
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43 Days Ago
Due to the way different languages work I'm unable to just insert the terminology into the phrase, would require full duplicate phrases of every new respawn type. Unsustainable, so replacing all instances of 'bed' with 'spawn point' in every instance.
43 Days Ago
Improve spawn point notifications to use correct terminology and refer to the correct bag type. Previously all messages referred to “bags” (e.g. “assigned a bag” or “You are now at X/Y bags”), even when the player was using a bed, towel, or camper seat. Now: • Limit reached and limit update messages use “spawn points” instead of “bags” • The “assigned” toast now inserts the actual respawn type (bag, bed, towel, or camper seat) rather than always saying “bag”
43 Days Ago
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43 Days Ago
Float cubes textures