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121,457 Commits over 4,048 Days - 1.25cph!

41 Days Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
41 Days Ago
Merge from creative_alwayson
41 Days Ago
Update FP.Steamworks - possible fix for steam load error
41 Days Ago
Merge from main
41 Days Ago
Scene backups/unsaved
41 Days Ago
Merge from jungle_update, better crocodile behaviour
41 Days Ago
- Make croc better at pretending to flee to bait player into following it to the water - Make croc even more sluggish when it didn't take enough damage to be angry - Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
41 Days Ago
Merge from jungle_update
41 Days Ago
Merge from jungle_update
41 Days Ago
Merge from snakes
41 Days Ago
Force snake back into alert anim when reappearing. Restore rotation. Fix some warnings from trying to play anims on disabled GO.
41 Days Ago
Zero exit time for idle->alert. Detect being enabled again after reposition.
41 Days Ago
Refactor ContainerCorpse to use `RemoveFractionOfContainer()` so all "remove fraction of items from inventory" methods share the same logic
41 Days Ago
Add ability for `RemoveFractionOfContainer()` to take out different percentage than 50% Fix it not looping backwards since it's iterating while removing items Fix single stack items not being removed from source container
41 Days Ago
Merge from snakes
41 Days Ago
Croc will now start quite slow, and get more and more aggressive the more it's shot at
41 Days Ago
Add client events for disappear/reappear. Play (placeholder) rustling sounds when disappearing and reappearing during location change, to make it easier to track the snake. Increase player movement speed reduction to 70% (but still much shorter duration)
41 Days Ago
Fixed seismic senor and electric heater volumes
41 Days Ago
Merge from quality_level_squash: Remove all quality levels but one
41 Days Ago
main -> io_consistency
41 Days Ago
Attempts to stop boomerang flipping mid way through its flight
41 Days Ago
Fuel generator has an exhaust FX when active.
41 Days Ago
Refactor so `RemoveFractionOfContainer()` method is moved from softcore gamemode -> ItemContainer
41 Days Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
41 Days Ago
merge from softcore_update
41 Days Ago
ItemContainer merge unfuckery
41 Days Ago
fix decals RTs when 0 decals
41 Days Ago
merge from softcore_update
41 Days Ago
merge from main
41 Days Ago
merge from softcore_update/deployable_corpse
41 Days Ago
auto-set file prefix from prefab name
41 Days Ago
merge from respawn_changes -> softcore_update
41 Days Ago
account for alpha tested overlays
41 Days Ago
Description update for all 'Construction' items.
41 Days Ago
security gate fixes. lods, collision, prefabs
41 Days Ago
Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
41 Days Ago
Container corpse now retains skins, gibs are skinned as well
41 Days Ago
Added AO map for Wood Storage Box
42 Days Ago
Merge: from main
42 Days Ago
Merge from workshop_normal_and_compression_fix
42 Days Ago
Merge from jungle_update
42 Days Ago
Merge from snakes
42 Days Ago
Setup player speed modifier limits. Fix some wip modifier limit code.
42 Days Ago
Much cleaner move towards. Just update and delta time rather than fixed
42 Days Ago
Merge from main
42 Days Ago
First pass on client prediction. Going simple to begin with: custom extrapolation
42 Days Ago
Fixed boxes, furnace and locker gibs not being skinned when spawned Added locker corpse
42 Days Ago
Add new NegativeEffects modifier source type. Add separate vitals display panel for active negative effects. Set snake modifier source to NegativeEffects, shows in new panel instead of dart modifiers. Reduce snake reposition transition time.
42 Days Ago
Massively reduce snake bit slow duration.
42 Days Ago
exported all tiger animations after skeleton namespace update