reporust_rebootcancel

134,578 Commits over 4,293 Days - 1.31cph!

14 Days Ago
Added the RUST_STD_FRAGMENT_NEEDS_UV2 define to the Standard shader as it's now needed for when the blend mask is set to UV2
14 Days Ago
adding v4 rps gesture anims to source
14 Days Ago
merge from main
14 Days Ago
Updated model and textures for stone component box
14 Days Ago
wood box matrix dressing and lods, prefab updated, icon updated, item updated, localization updated.
14 Days Ago
- Updated the shadow settings to be set directly via the UI_SettingsTweakShadowPreset when the graphicssettings.shadowqualitypreset ConVar changes. - Made shadow related ConVars, other than the graphicssettings.shadowqualitypreset, developer only, as these should now only be set via the shadow quality presets. - Updated the presvious graphics.shadowquality ConVar name to graphics.shadowfilteringquality, as it controls the PCSS filtering quality of the shadows rather than the overall quality.
14 Days Ago
Tests: OcclusionGroupTests - update expectations of all tests around newLogic and Asleep players This is currently catching a bug, so will need to fix later, after I sort the oldLogic failures next Tests: ran all unit tests, 22/226 failing
14 Days Ago
fixed crickets ambience list to work with specific times
14 Days Ago
Bugfix: OcclusionGroupTests - hookup serverMgr to Network.Server - clarified expectatios for TestVisibilityNear, will need to do more of it for sleepers They were unlinked, sso player's weren't fully transitioning to the sleeper state (no subscriber, no connection), letting more tests pass than expected Tests: ran unit tests, 23/226 fails, old logic started to fail as well
14 Days Ago
Picture frames - fixed shutter materials for scrap frames
14 Days Ago
Tests: OcclusionGroupTests - Asleep players are now disconnected-asleep (no subscriber, no connection) Tests: ran unit tests, this fails 11/226 cases, all on new logic side
14 Days Ago
Tests: OcclusionGroupTests - new TestVisibilityAfterMovingToOutside (32) All simple cases covered, except for using actual sleepers. Next change will likely break a bunch of tests Tests: ran unit tests
15 Days Ago
merge from SKS_worldlodsupdate (140946)
15 Days Ago
Debug drawing
15 Days Ago
wood box prefabs updated
15 Days Ago
wood box corpse
15 Days Ago
wood box lods and gibs
15 Days Ago
Merge from naval_update
15 Days Ago
merge from main
15 Days Ago
Added initial shadow presets
15 Days Ago
Merge from naval_update
15 Days Ago
Advanced on-screen profiling using FrameTimingManager (WIP)
15 Days Ago
Improve Update() performance by caching is_in_motion state for every entity.
15 Days Ago
Improve Update() performance by caching is_in_motion state for every entity.
15 Days Ago
add screenshot mode for water SSR, works around cut off reflections in high res screenshots
15 Days Ago
add underwater fog blending for tropical shores in deep sea
15 Days Ago
fix merging of island heights with TerrainMeta.HeightMap.deepSeaHeights
15 Days Ago
Merge from main
15 Days Ago
Fix the GUID warning that was actually caused by looking up path for empty / null prefab
15 Days Ago
Adjust floating city HLOD settings to prevent casino pop in S2P all floating cities
15 Days Ago
merge from main
15 Days Ago
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15 Days Ago
merge from main
15 Days Ago
set up steam item for artist pack, linked to all items, set up sprays
15 Days Ago
Picture frames - reverted light up frames to correct material
15 Days Ago
scrapframe shutter mat tweaks, deleted unused textures
15 Days Ago
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
15 Days Ago
Merge from main
15 Days Ago
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15 Days Ago
Change all applicable refs to GetParentBoat to GetParentFinishedBoat
15 Days Ago
Remove the word Player from a bunch of PlayerBoat static functions
15 Days Ago
Refactor some stuff to IsChildOfFinishedInteractablePlayerBoat (very placholder function name)
15 Days Ago
Post merge fixes
15 Days Ago
Add finished check
15 Days Ago
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
15 Days Ago
cherrypicked and fixed shutter frames branch (scripts only, no prefab changes)
15 Days Ago
merge from fix_copy_paste_duplicate_entity -> main
15 Days Ago
Attach cannon ball to hands when reloading cannons.
15 Days Ago
Tests: OcclusionGroupTests - add TestVisibilityAfterMovingToFarRange (32) - added a couple TODOs Tests: ran new unit tests, all's gud