reporust_rebootcancel

135,138 Commits over 4,324 Days - 1.30cph!

15 Days Ago
Merge from parent
15 Days Ago
Merge from naval_update
16 Days Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
16 Days Ago
Merge from naval_missions
16 Days Ago
Merge from main
16 Days Ago
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16 Days Ago
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16 Days Ago
Update manifest (manifest)
16 Days Ago
Update manifest (prefabs)
16 Days Ago
merge from naval_update
16 Days Ago
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16 Days Ago
Optimise HasRequiredItem
16 Days Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
16 Days Ago
Tweaked colliders on the small engine deployable prefab
16 Days Ago
merge from main
16 Days Ago
merge from main
16 Days Ago
Only show block and deployable limits if enabled and above a threshold.
16 Days Ago
NRE fix for construction with no deployable component (building blocks)
16 Days Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
16 Days Ago
Always show the edit/finish options but show an error toast when on cooldown.
16 Days Ago
merge from main -> fix_manifest_errors
16 Days Ago
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
16 Days Ago
merge from artist_pack_dlc
16 Days Ago
Phrase update
16 Days Ago
Kill boat during load if it saved when sinking
16 Days Ago
merge from naval_update
16 Days Ago
Add ItemModChildIO to lightup frames, for power usage in inventory menu
16 Days Ago
Localized the boat building UI Disable tooltip when empty
16 Days Ago
fix ornate frame label placement
16 Days Ago
Bunch more wip/experiments
16 Days Ago
Paintable Reactive Target - Updated textures
16 Days Ago
merge from artist_pack_dlc
16 Days Ago
merge from naval_update
16 Days Ago
Fixed the microscopic ghost ship map markers
16 Days Ago
sulfur box append to adaptor allow collision group
16 Days Ago
ran manifest, icon manifest and localization
16 Days Ago
sulfur box prefab and item setup
16 Days Ago
sulfur box greybox
16 Days Ago
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
16 Days Ago
merge from naval_update
16 Days Ago
Fixed deep sea water height not initialized to SeaFloorDepth
16 Days Ago
Updated skins
16 Days Ago
spinner_wheel standard material test - no painting
16 Days Ago
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16 Days Ago
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16 Days Ago
Paintball Gun - added ammo box
16 Days Ago
merge from artist_pack_dlc
16 Days Ago
Paintable reactive target is now a redirect skin of the reactive target
16 Days Ago
Merge from parent
16 Days Ago
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.