reporust_rebootcancel

139,201 Commits over 4,352 Days - 1.33cph!

9 Days Ago
- Dont allow disabling images - Rename methods and minor cleanup
9 Days Ago
Adjusted the divesite_e crate spawn positions so they're no longer floating
9 Days Ago
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9 Days Ago
- Simplify loading screen images (let http image handle it) - Setup one set of images on launch and let it be reused throughout - Make use of Image Cache so we can get cache reads on each successive game launch - Ensure loading screen images are DXT high quality compressed
9 Days Ago
Window atlas mockup texture
9 Days Ago
Tweaked tuna light and torch holder deploy volumes, include missing layers
9 Days Ago
merge from main
9 Days Ago
merge from easter2026_dlc
9 Days Ago
merge from hatch_collider_fixes
9 Days Ago
Should be water tight now
9 Days Ago
Add DXT compression support to HttpImage
9 Days Ago
Removed Menu2 menu items, obsolete
9 Days Ago
Fixed loot panel title
9 Days Ago
Allow supply signal and fire crackers as well
9 Days Ago
Update: server enables SetPoolRunnersActive to reduce allocs of SwitchToThreadPoolAwaitable during tier0 init Tests: loaded on craggy (with and without jobs 3), teleported around
9 Days Ago
added variations to the sound defenitions
9 Days Ago
Mortar anim update - sweep and aim block out
9 Days Ago
Optim: UpdateSubscriptions - replace Tasks with UniTasks They're slightly slower on a stress test, but they allocate an order less (and sometimes don't allocate) - 0.5MB vs 8KB over 10 run Tests: unit tests
9 Days Ago
Updating abyss hazmat skinning
9 Days Ago
Added visuals for grenade, molotov, smoke grenade, bean can, flashbang, bee grenade
9 Days Ago
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9 Days Ago
merge from hatch_collider_fixes
9 Days Ago
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9 Days Ago
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9 Days Ago
Tin can alarm now has a slot for thrown weapons (grenade, molotov..) Triggering it throws the loaded explosive
9 Days Ago
fixed an offset on the socket male of the ladder hatch
9 Days Ago
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9 Days Ago
merge from main
9 Days Ago
Update: plug in our fork of UniTask - ecb0489 It has reduced allocations, but there are still some APIs that allocate Tests: unit tests pass
9 Days Ago
merge from waterwheel_deployable
9 Days Ago
Mark collision as readable, assign correct material
9 Days Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
9 Days Ago
Removed pooling for store page carousel buttons, can't work if not connected to a server
9 Days Ago
merge from igniter_power_fix
9 Days Ago
Igniter code cleanup
9 Days Ago
Merge from main
9 Days Ago
Fixed igniter working with 1 power instead of the required 2
9 Days Ago
Codegen (was missing an update for the io counter interaction)
10 Days Ago
F2 opens the old console (until we remove it)
10 Days Ago
Don't keep the copypaste menu active when closed
10 Days Ago
Removed UIEscapeCapture from the console input field so it doesnt capture escapes
10 Days Ago
merge from skinviewer_easter
10 Days Ago
merge from main
10 Days Ago
merge from new_console-ui/loadouts
10 Days Ago
Save current loadout button: creates a new loadout using your current inventory
10 Days Ago
Clamp borders at corners of cells
10 Days Ago
Codegen
10 Days Ago
merge from new_console-ui
10 Days Ago
Terrain quality now effects terrain LOD global scale Clamp terrain cells to terrain borders In editor TerrainMeta will try and find terrainData if null
10 Days Ago
Merge from conveyor_min_fix