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131,166 Commits over 4,232 Days - 1.29cph!

9 Days Ago
Fix shared names on blackjack machine collision, resolves warning
9 Days Ago
merge from main/naval_update/modular_boat_sounds
9 Days Ago
Dont allow ai turrets to move if ai.move is false
9 Days Ago
sound import setting tweaks
9 Days Ago
Dont move scientist boats if Ai.Move is false
9 Days Ago
Change scientist boat spawn edge margin from 300 -> 900
9 Days Ago
Early exit out our update loop if there are no connections inside a large radius
9 Days Ago
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
9 Days Ago
naval_update -> scientist_boat_ai
9 Days Ago
merge from main/naval-Update
10 Days Ago
Fixed boats stopping if the player is on the edge of the plank
10 Days Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
10 Days Ago
Merge from floating_cities
10 Days Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
10 Days Ago
Fix elevators on floating city not working after a server restart
10 Days Ago
merge from force_scene_deep_sea -> naval_update
10 Days Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
10 Days Ago
Re-add deepsea.cs convar file because plastic - codegen
10 Days Ago
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
10 Days Ago
hooked up event birthday balloons with new prefab
10 Days Ago
balloon icons and set their health low
10 Days Ago
added sss to latex balloons, stripped out old gibs, fixed collision on speechbubble balloon, added new guidemeshes for all
10 Days Ago
Bunch of wip dock and edit work
10 Days Ago
Arctic Hazmat repose/lods
10 Days Ago
merge from naval_update/deep_sea
10 Days Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
10 Days Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
10 Days Ago
removed boat planner folder (files are now in planner folder)
10 Days Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
10 Days Ago
Tropical 4 underwater treatment.
10 Days Ago
Tropical 3 underwater treatment.
10 Days Ago
Tropical1 underwater treatment
10 Days Ago
merge from naval_update/deep_sea
10 Days Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
10 Days Ago
Tropical2 underwater treatment.
10 Days Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
10 Days Ago
Offshore spawn stuff
10 Days Ago
Build area must be free of players and entities for dock & edit to work
10 Days Ago
pt_boat_turrets -> naval_update
10 Days Ago
Covered another case ^
10 Days Ago
Update MustPlaceOnBoat error text
10 Days Ago
Can't try to fire whilst reloading
10 Days Ago
Masked out the rear 50 cal turret body animation
10 Days Ago
merge from boat_building
10 Days Ago
Merge from parent
10 Days Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
10 Days Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
10 Days Ago
Moved position of red handle on explosives box to improve clearance with code lock
10 Days Ago
More pivot cleanup
10 Days Ago
Fix another screwed up pivot on the front turret