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133,434 Commits over 4,293 Days - 1.30cph!

36 Days Ago
Krieg Backpack respose
36 Days Ago
exported latest paintball gun vm animations
36 Days Ago
fixed an issue where you couldn't actually do finely controlled modifications, moving the brush too slowly actually counted as not having moved the brush at all - significantly easier to make small modifications now and it feels more fluid
36 Days Ago
Gingerbread woman repose
36 Days Ago
paintball gun viewmodel - updated item name & description so it can be found - animator update
36 Days Ago
This can go I think
36 Days Ago
Fix snake not updating lifestory hits and animal kills Fix all new AI not updating lifestory hits
36 Days Ago
made burst-friendly interface for SDF Modifiers to make adding more easier, job uses generic but it always has an explicit typed usage
36 Days Ago
Gingerbread man repose
36 Days Ago
Fix cant start coroutine because object is inactive error
36 Days Ago
quickcraft_improvements -> main
36 Days Ago
Make the Autoturret idle animation run only on the client. This prevents turrets constantly sending network aim direction update packets constantly even when they have no target or are around no players Saves roughly 20KB/s for our big turret base save
36 Days Ago
merge from naval_update
36 Days Ago
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36 Days Ago
Couple test fixes
36 Days Ago
quick_craft_improvements -> main
36 Days Ago
Minor quick craft button cleanup
36 Days Ago
Opening Quick Craft down from 5.50ms to 3.39ms - Minor Cleanup
36 Days Ago
Taper the quick craft rebuild over a few frames with coroutines to half the workload
36 Days Ago
merge from main
36 Days Ago
merge from crosshair_button_release
36 Days Ago
Fix the crosshair preview buttons triggering on pressed instead of released
36 Days Ago
Merge from space_station_weapon_skin
36 Days Ago
painball viewmodel - removed 'extra tape' mesh from prefab & deleted file from folder
36 Days Ago
Cherrypick from 139797
36 Days Ago
Cherrypick from 139793
36 Days Ago
Merge from main
36 Days Ago
Merge from naval_update
36 Days Ago
Added admire sounds to the salvaged axe
36 Days Ago
Convert seq_num uint → int
36 Days Ago
rebase on main
36 Days Ago
Merge from main
36 Days Ago
Merge from naval_update/industrial_optim
36 Days Ago
Formatting fixes
36 Days Ago
Rework buffer transfers, all tests now pass
36 Days Ago
Remove unused method PurchaseUpkeepTime(float)
36 Days Ago
Fixed a bunch of tests, buffer transfers still failing
36 Days Ago
merge from solarpanel_tests
36 Days Ago
Added solar panel tests Minor SolarPanel class cleanup
36 Days Ago
Merge from naval_update
36 Days Ago
Added 15 industrial tests to the test suite Covers basic item transfers, splitting, filtering and filter fail/pass IO passthrough scenarios
36 Days Ago
merge from fix_console_thread_cancel -> main
36 Days Ago
Potential fix for multiple console logging threads running at the same time, causing formatting issues - cancel the CancellationTokenSource inside Enable() incase it gets called twice (editor only probably) - cancel the CancellationTokenSource inside Disable() before unsubscribing from the callback
36 Days Ago
Add debris to roof & triangle roofs - show debris locations in DrawGizmosSelected()
36 Days Ago
First iteration of easel bars adjusting for painting size, clean up code
36 Days Ago
Add ConVar for `use_cached_stability` - will cause all stability to use `CachedSupportValue()` instead of using `SupportValue()` which will return a different value - fixes mismatch between what stability is set to, and the stability value read from supports - should extremely rare situations where certain bases cause infinite stability updates due to the mismatch above - may cause additional stability updates so locked behind a convar
36 Days Ago
merge from main
36 Days Ago
Fix water collision jobs in buoyancy throwing exceptions due to temp allocator use.
36 Days Ago
hotreload_serialization_fix_2 -> main
36 Days Ago
Patch out the rest of the items we dont need: android app support and expose server stuff