reporust_rebootcancel

125,469 Commits over 4,079 Days - 1.28cph!

12 Months Ago
Added a new hostile mixer group for all footstep mixers, sound effects can be marked as Hostile and will use the appropriate group Added a distortion filter to hostile walk footsteps to make them sound distinct from teammates, WIP
12 Months Ago
Add a parameter to FootstepSound.PlayFootstep whether the footstep has come from a teammate
12 Months Ago
Remove unused field
12 Months Ago
Remove the swayMuzzle transform and set the rotate around muzzle point to 0.7
12 Months Ago
Merge from vm_rotate_around_modifier (includes changes from main)
12 Months Ago
Expose a viewmodel sway rotateAroundMuzzlePoint slider, should be a simpler approach than exposing a new transform Defaults to 1, will adjust at what point along a VM's length it will be rotated around when turning the camera Reducing this value will make the weapon rotate differently, preventing clipping Also improved some math in here for an extremely marginal performance gain
12 Months Ago
Fixed ground effect rocks particle effect playing all the time on helicopters: - Minicopter - Attack Helicopter - Scrap Helicopter - CH47 - Patrol heli
12 Months Ago
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12 Months Ago
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12 Months Ago
S2P everything
12 Months Ago
Fix arctic research base not having S2P label
12 Months Ago
Add logging
12 Months Ago
Optimized generation speed for hill cliffs
12 Months Ago
Rename HLOD setting
12 Months Ago
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12 Months Ago
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12 Months Ago
Blue variant + texture tweaks
12 Months Ago
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12 Months Ago
Travelling Vendor Revisions -> Main
12 Months Ago
Phrases rebuild Adjusted default steering smoothing
12 Months Ago
Increased max speed of vendor Added convar to increase max speed - if you go crazy and the vendor can't stay on the road then its your fault
12 Months Ago
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12 Months Ago
Added an icon for equip hood radial menu option
12 Months Ago
swaymuzzle tweaks
12 Months Ago
edited blunderbus 3p aim anim so the gun is held correctly
12 Months Ago
3p mask updates
12 Months Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
12 Months Ago
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12 Months Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
12 Months Ago
12 Months Ago
some chain material setups
12 Months Ago
fixed wrong rotation constraint axis being used for one of the limits
12 Months Ago
basic gizmos on constraints
12 Months Ago
Added "Emission Fresnel" options to standard specular shader
12 Months Ago
fixed length modifier and gravity on capes
12 Months Ago
cape cloth material
12 Months Ago
ghostsheet setup, split bone controllers for better collision control
12 Months Ago
improved edit-time gizmos so you can see colliders and constraint setups
12 Months Ago
Changed "Vertex Displacement" toggle default to False in "Particles/Additive HDR" shader
12 Months Ago
Fixed compile errors
12 Months Ago
Moved vending machine back to shared
12 Months Ago
Travelling Vendor Revisions -> Main
12 Months Ago
Cleanup comments
12 Months Ago
Faster night check
12 Months Ago
Fixed broken night check
12 Months Ago
Remove infinite stock. Stock will refill every 33% of the vendors total lifetime
12 Months Ago
split gizmos between configuration and playmode
12 Months Ago
cloth changes - filtering raymarched collisions with a large distance from bones to improve stability with extreme rotations and the cost of some clipping in these cases - made sibling constarints a bit stricter