reporust_rebootcancel

127,975 Commits over 4,109 Days - 1.30cph!

1 Year Ago
Hooked up motorbike damage FX and instrument lights
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Motorbike pitch stability edit
1 Year Ago
Merge main -> Bikes
1 Year Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
1 Year Ago
Manually revert creeping_tree prefabs
1 Year Ago
Cherrypick cs 100113 (skip RendererLOD for BiomeVisuals2)
1 Year Ago
Subtract first merge from biome_visuals_2
1 Year Ago
Reconvert prefabs excluding RendererLOD
1 Year Ago
Cherrypick moss prefabs
1 Year Ago
Skip RendererLOD for now
1 Year Ago
Cherrypick 100111 (BiomeVisuals2 RendererLOD fix)
1 Year Ago
Fix RendererLOD not having it's settings copied over by BiomeVisuals2
1 Year Ago
Merge from main -> biome_visuals_2
1 Year Ago
Merge from fix_barricade_subway_entrance -> main
1 Year Ago
Fixed "not in terrain" error phrase accidently defaulting to "Can't Place On Monument" - only affected phrases when generated, didn't affect the ingame messages (yet) Move a few more error phrases to the ConstructionErrors class
1 Year Ago
Fix subway entrance prefabs not having `PreventBuildingMonumentTag` as they aren't apart of the S2P system that all other monuments are - should fix them not being placeable outside of subway entrances
1 Year Ago
Merge from main -> fix_barricade_subway_entrance
1 Year Ago
merge from editor_count_components -> main
1 Year Ago
Added right click menu option `Stats/Component Count` - print the number of each type of component of the selected GameObject - if multiple objects are selected, prints the amount per object
1 Year Ago
Hide hooded player map position from team members
1 Year Ago
handcuff sounds set correct inventory handling sounds on prisoner hood
1 Year Ago
Collision FX. Color space fix on med explosion texture. (Unrelated)
1 Year Ago
merge from simulate_compile_errors -> main
1 Year Ago
Added `Switch/Test Compile Errors` menu option - will run parallel dotnet build in background in CLIENT and SERVER mode even if you are in CLIENT + SERVER - will output whether the build succeeded or failed (and include the errors) - only runs on windows atm
1 Year Ago
Damage effects for motorbikes. Road FX tweaks.
1 Year Ago
bike & motorbike sounds
1 Year Ago
Don't create a death marker
1 Year Ago
Milder throttle exhaust. Will get more pronounced with damage.
1 Year Ago
Merge Travelling Vendor -> Main (yet again!)
1 Year Ago
Added client check for editor script
1 Year Ago
Travelling Vendor -> Main
1 Year Ago
Fixing compile error
1 Year Ago
Fixed override steering bug Increased time between pullovers
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
remove ambient sound from travelling vendor vending machines
1 Year Ago
Fix hot air balloon immediately deflating after server transfers
1 Year Ago
Fix player's parent incorrectly being removed in BasePlayer.EndSleeping
1 Year Ago
Damage WIP
1 Year Ago
Greatly improved the performance of vendor position pull over collider check
1 Year Ago
Merge from runtime_profiling_update_markers -> main
1 Year Ago
Simplify StartOfFrameHook as the first of FixedUpdate() or Update() Rename "CPU" in perf 6 -> "SCRIPTS" Estimate time taken to measure Physics.Update() - time taken between `FixedUpdate()` and `yield WaitForFixedUpdate` - include physics update time in server runtime profiler - add to perf 8 alongside FixedUpdate ms
1 Year Ago
Wallpaper pickable using a hammer
1 Year Ago
Drive for a bit before switching off indicators Removed another sphere
1 Year Ago
Fixed unset indicators on pull off
1 Year Ago
Fixed another bug with hazards Commented out debug spheres
1 Year Ago
Reduced serverside max steer angle to a more realistic maximum Swapped right indicator use flags that are actually free Setup hazard lights on pull over Prevent explosives from being able to be placed on the vendor Fixed issues with right indicator
1 Year Ago
Merge from runtime_profiling_update_markers -> main
1 Year Ago
Add script execution time for Update(), LateUpdate() and FixedUpdate()