254,761 Commits over 3,990 Days - 2.66cph!

16 Days Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
16 Days Ago
Merge from main
16 Days Ago
Merge from main
16 Days Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
16 Days Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
16 Days Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
17 Days Ago
Leaderboard backup, run #17357
17 Days Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
17 Days Ago
More reliable chain reactions
17 Days Ago
Fixed explosives not doing damage
17 Days Ago
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17 Days Ago
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17 Days Ago
Set up flammable version, better iexplosion effects
17 Days Ago
Explicitly turn off BOM when marshaling strings to/from Steamworks, just to be safe
17 Days Ago
Extra scene/prefab backups
17 Days Ago
glock/mp5 aim cone matches crosshair
17 Days Ago
First pass on deployable siege weapon ammo
17 Days Ago
Start adapting denoiser to new API Iterate denoiser https://files.facepunch.com/sampavlovic/1b0311b1/sbox-dev_0AMMNcrONB.mp4
17 Days Ago
Unsaved
17 Days Ago
restore gluon svg icon
17 Days Ago
Scenes + prefab setup backups
17 Days Ago
merge from primitive
17 Days Ago
RidableHorseAudio null checks just in case
17 Days Ago
Restored catapult boulder impact effects
17 Days Ago
Cherrypicked 112295 - battering ram sounds polish
17 Days Ago
Cherrypick 112230 - catapults/ballista sounds polish
17 Days Ago
Cherrypicked 112070 shield sounds
17 Days Ago
Cherrypicked 111892 - mini crossbow sounds
17 Days Ago
Ballista effects surgery: pulled in the new incendiary and hammerhead bolt effects
17 Days Ago
horse skid sound
17 Days Ago
Cleanup editor
17 Days Ago
merge from primitive -> aux2
17 Days Ago
merge from primitive/era_loot_tables -> primitive
17 Days Ago
Fix so it also blocks primitive only loot tables when in vanilla
17 Days Ago
Create separate spline class Cleanup SplineComponent Cleanup test scene
17 Days Ago
Catapult fire and explosive ammo impact sounds
17 Days Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
17 Days Ago
Pass screen size to managed texture we create for depthnormal gbuffer, dimensions must match the swapchain, which resized viewports don't match
17 Days Ago
Rename default era from "unknown" -> "none" - doesn't change anything convar wise, only changes the code's enum
17 Days Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
17 Days Ago
Also add support to filter loot tables from the entity directly based on the era
17 Days Ago
merge from primitive
17 Days Ago
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17 Days Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive
17 Days Ago
merge from primitive/fix_primitive_tag -> primitive
17 Days Ago
merge from primitive/fix_primitive_tag -> primitive
17 Days Ago
Cherrypick CS 112426, 112446 & 112447 into it's own branch
17 Days Ago
Cherrypick 112423 into it's own branch
17 Days Ago
Cherrypick 112410 and 112414 into own branch
17 Days Ago
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