243,200 Commits over 3,898 Days - 2.60cph!

26 Days Ago
Make esc block blue + informational instead of a yellow error (#2131)
26 Days Ago
26 Days Ago
Mark some system methods as pure
26 Days Ago
Do not pause if launched through existing cmd.exe See comment @ gmad/commit/fe2c1d9e0eb2a8383b15aeb2c94bd5558356be96
26 Days Ago
attachments wip
26 Days Ago
Minor bounce shift to fix stray spec.
26 Days Ago
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26 Days Ago
Added Player Light InputSettings -> Input.config
26 Days Ago
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26 Days Ago
Gave the regular flashlight VM the full volumetric treatment because it worked well on the attachment.
26 Days Ago
Clean: Removing a couple TODOs - Not doing vehicle specific streaming logic as 4.5k world grid gets streamed in less than a second - removing old TODO since my change implements it Tests: none, trivial change
26 Days Ago
Renames, deletes, duplicates handled by IAssetListEntry CloudBrowser cleanup Ended up not using any of this, get rid PackagePopup: show tags, word wrap NRE fix Fix warnings
26 Days Ago
Added setlocalplayervisible client admin command
26 Days Ago
Update: Budget every tree-cell send On Procgen 4.5k map from a save sending one cell can take 0.25ms - this change should smooth out the cost further. Tests: Booted on craggy, confirmed that player recieved all cells.
26 Days Ago
Player:StripWeapons drops weapons before removing them This mimics behavior of Player:StripWeapon() Added massCenterOveride for certain physics init functions PhysicsInit PhysicsInitMultiConvex PhysicsInitConvex PhysicsFromMesh PhysicsInitBox PhysModelCreateBox doesnt reset solid parameters Groundwork for PE changes Particle browser with previews for Particle Editor https://files.facepunch.com/rubat/2024/September16-554-RoughAsiansmallclawedotter.png Case sensitive include (Linux compile fix) Added hide_server cvar, sv_lan 1 will hide the server too Load particle editor first in -tools mode Fixed non left clicks in particle previews breaking the controls Prevent errors about missing materials in particle editor Improved particle properties panel https://files.facepunch.com/rubat/2024/September17-559-BestAnt.png Improve tools scrollbar styling Fixed a typo in the name of NPC:SetIdealSequence Fixed ENT:GetPreferredCarryAngles for `ai` ents not being called Added "use local space" to "Position Within Box Random" particle init Replace missing .png/.jpg image data with white color This would happen when a Material()'d .png file goes missing. It used to be undefined behavior.
26 Days Ago
Apply the fix for Panel.Exec on SetHTML'd panels This is probably wasn't affecting this branch, but still match the code Run render.UpdateRefractTexture during halo rendering Fixes garrysmod-issues/issues/6000 Delete constraints.lua Unused file Added sbox_maxconstraints and sbox_maxropeconstraints Both default at 1000, sbox_maxconstraints is for non rope constraints only, not ALL of them. Nocollide is considered a non rope constraint now for the sake of limits. Also fixed a bug where duplicated constraints would not be able to be cleaned up via Utilities > Admin or User Cleanup player.CreateNextBot sets the bot name by player_activate event Fixes for HL1 barnacle Added SetTarget1-4 to logic_choreographed_scene/scene_entity Pull Request: Search bar in icon editor + copy to clipboard Pull Request: TTT traitor button fixes Fixed CNPC_ControllerZapBall not doing damage Consistent returns from Sandbox tool Make* functions Minor clean ups in constraint library Bump max save game size to 16M (from 3) This is Source's save system, for level transitions Implement GetPreferredCarryAngles for `ai` type SENTs Disable -nulldevice Added NPC:SetIdealSequence Fix undoing nocollide constraint not restoring collisions Adds `disable_on_remove` keyvalue to `logic_collision_pair` Adds 5th argument to constraint.Nocollide - disableOnRemove Fixed duplicated nocollides not being cleaned up via No-Collides cleanup option Merged Pull Requests TTT: Minor updates to Turkish translations Optimized SortedPairs further Added properties.Remove( name ) Added surface.GetPanelPaintState returns a table with the following keys: * translate_x * translate_y * scissor_left * scissor_top * scissor_right * scissor_bottom * scissor_enabled
26 Days Ago
Missed Sound Point description
26 Days Ago
remove some old geo
26 Days Ago
Set up stage correctly
26 Days Ago
Failing type parameter resolution test Fix FindMatchingConstructedGenericTypes skipping a case
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26 Days Ago
Add JsonUpgrader support to ConfigData - will be using this for Input config updates
26 Days Ago
Basic main menu
26 Days Ago
Bugfix: Don't send newly spawned trees to player if they land in a batch yet to be sent to them - Added a profiling scope so we can track if it's taking too much time(it's a TxP complexity algo, but P tends to 0 very quickly, so we should be able to afford this) Tests: Tested on 4.5k procgen world and connected from a separate client and chopped a bunch of trees saw no duplicates. That said, it's very difficult to proc this (<1s window).
26 Days Ago
Updated Meta Files
26 Days Ago
Fix formatting of node titles with type params https://files.facepunch.com/ziks/2024-10-07/NTc7SLTOVR.png Add built-in nodes for Scene.GetAllComponents<T>() https://files.facepunch.com/ziks/2024-10-07/SUbPeMLFFP.png
26 Days Ago
Added descriptions to Components that didn't have them. Most are self-explanatory, but should help reduce some confusion. Resolves Facepunch/sbox-issues#6560
26 Days Ago
brick_debris_a + debris_a vmat meta
26 Days Ago
Replace usage of "devshots_screenshot" with "screenshot" Add "killserver" to concommand blacklist Correct UTF8<->UTF16 conversion for close caption function & hook Try to resolve issues caused by sv_max_userinfo_rate for extreme cases
26 Days Ago
Make DisplayInfo.Format() easier to use
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Split out InputSettings into Input.config - backwards compatible
26 Days Ago
merge from physics_horses
26 Days Ago
Stage 2 test
26 Days Ago
tag platforms
26 Days Ago
Fixed string comparisons in SpriteComponent. Resolves Facepunch/sbox-spritetools#25
26 Days Ago
WorldPosition > Transform.Position ect..
26 Days Ago
merge from main
26 Days Ago
merge from RF_optim
26 Days Ago
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26 Days Ago
Add experimental r_tiled_rendering_conservative_culling so people can play with it, uses near-z approach for tiled culling for even better perfomance, doesn't play well with translucents, will be deprecated when we have two sets of light lists
26 Days Ago
Put counter text changes on the correct branch
26 Days Ago
Clean: forgot to save an extra comment Tests: none, trivial change
26 Days Ago
Update: replacing cell budget with a time-per-player budget - Setting this budget to 10micros initially This budget doesn't evaluate every cell, but rather groupings of cells. I'll re-evaluate this once I get to testing big procedural worlds. Tests: Confirmed entire Craggy grid gets streamed to the player
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Update: added a runtime switch to disable tree batch streaming - Enabled by default Tests: booted with it being both turned on and off
26 Days Ago
Merge: from main Tests: none
26 Days Ago
Don't do OnDisabled(); OnEnabled() on Skybox2D dirty but clean up probe cleanly if needed
26 Days Ago
Leaderboard backup, run #14477