156,986 Commits over 4,536 Days - 1.44cph!

4 Months Ago
jesus_animation_fix -> main
4 Months Ago
merge from wire_doors_fix
4 Months Ago
Fixed wires attached to doors not following the doors correctly when it opens We now only parent the lines when the associated IOEntity is parented to a moving object When parenting, we parent to the root object so attached lines can work on boats one day
4 Months Ago
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4 Months Ago
Use small delta changes for water level model state rather than exacts with ==
4 Months Ago
Allow doprepare to add to the demo compatability file Ensure prefab ids dont match wont fire if using the compatability layer
4 Months Ago
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4 Months Ago
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4 Months Ago
fix shader bug causing GPU crash (RRP)
4 Months Ago
Lighting prefab & related files
4 Months Ago
Increase mailbox texture size from 1k -> 2k
4 Months Ago
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4 Months Ago
Undo 153739 "subtract 153677 areacheck_parent_fix"
4 Months Ago
merge from streamermode_fix
4 Months Ago
merge from bradley_inactive_error_fix
4 Months Ago
merge from large_furnace_place_effect_fix
4 Months Ago
merge from spawngrid_spacing_fix
4 Months Ago
merge from catapult_ragdoll_error_fix
4 Months Ago
merge from spraycan_reskin_refactor
4 Months Ago
merge from pool_analyzer_non_caching_methods
4 Months Ago
update apartment_complex_monument/prototype/mailbox
4 Months Ago
update apartment_complex_monument/prototype
4 Months Ago
merge from main -> apartment_complex_monument
4 Months Ago
Cherrypick CS 153556 (compile simulator fix)
4 Months Ago
Update manifest
4 Months Ago
Debug position dot now shows on the map during control, not just when locked in.
4 Months Ago
Modified cap hair conditional to work with miners hat
4 Months Ago
Codegen
4 Months Ago
Cache last successful sample position, check it first on next thruster fire.
4 Months Ago
Codegen
4 Months Ago
Fix scientist chasing into water
4 Months Ago
merge from main
4 Months Ago
merge from skinmodal_fix
4 Months Ago
merge from skinviewer_fixes_june26
4 Months Ago
merge from store_background_fixes
4 Months Ago
merge from cartbutton_friendlist_fix
4 Months Ago
4 Months Ago
Include sample count
4 Months Ago
merge from menu_notifications
4 Months Ago
Compile fix
4 Months Ago
Modified conditionals to not clip with certain hats
4 Months Ago
merge from main
4 Months Ago
merge from console_focus_fix
4 Months Ago
merge from strobelight_flags_fix
4 Months Ago
debug logs
4 Months Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
4 Months Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
4 Months Ago
Add missing swiftsader libs for Linux 64bit Do not try to init vaudio_speex when using Steam voice Removed a bunch more Xbox360 GameUI code * Removes point_bonusmaps_accessor entity Update Workshop stats in Steam according to Steam constraints Prevent player.CreateNextBot and `bot` command in singleplayer Fixed SpawnIcon positioning for certain models (Community Contribution) Crossbow bolts tweaks * Fixed crossbow bolts hitting surrounding bounds of weapons and ammo/etc entities * Make hitting invulnerable props apply physics force to them. This was partially a bug with changes to being able to reflects bolts off of props. Fixed potential crashes in material system Minor fixes * weapon_flechettegun.lua cleanup * npc_hunter & env_spritetrail save restore fix due to double curtime changes Enable phys_slideconstraint notifications Mark g_debug_* as cheats consistently Remove player_limit_jump_speed (unused) 64bit saverestore fixes Fixed npc_turret_floor dying multiple times when shot Added cam.GetProjectionMatrix and cam.GetViewMatrix Minor cleanups * Get rid of GMOD_Player::PlayStepSound (pointless override) Fix prop_effect not being affected by color tool's alpha setting Minor changes * Micro optimizations for footstep sound playing Fix SuperDOF tiling with poster (will still be blurry as it just stretches the texture) * Also fixed SuperDOF result texture not rendering while main menu is open Automate Lua IMaterial refcounting * Push_IMaterial ups the refcount, not each individual Lua binding. Now works exactly like ITexture bindings do. Stop some pointless materials being loaded on game start up * Delete CHudVoiceSelfStatus * Fixed legacy server browser launching server refresh on game start if last tab was not "Internet" Minor cleanups * Delete hud_drawhistory_time convar (unused) * Disable loading of certain weapon textures that are unused, such as ammo icons
4 Months Ago
Final LOD fix Spotlight
4 Months Ago
Further cleanup, boolean gating for lookup creating