136,861 Commits over 4,444 Days - 1.28cph!

12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
merge from main
12 Months Ago
merge from outpost_mission_fail_cooldown
12 Months Ago
merge from snapping_cant_deploy_fixes
12 Months Ago
merge from snapping_buildingblock_padding_fix
12 Months Ago
merge from abyss_barrel_sitem_remove
1 Year Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
1 Year Ago
Compile fixes
1 Year Ago
More gesture wheel fixes
1 Year Ago
Polished gesture list, split assigned and unassigned gestures
1 Year Ago
Apply delta time
1 Year Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
1 Year Ago
Reapply the subtraction 124982 124983 of the other subtraction (revert_metabolism)
1 Year Ago
Compile fix
1 Year Ago
UI_Window warning editor only
1 Year Ago
Gesture menu progress
1 Year Ago
Restored store cart button
1 Year Ago
Small fixes and tweaks
1 Year Ago
Restored F1 item menu
1 Year Ago
Subtract 124976
1 Year Ago
Subtract 124978
1 Year Ago
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1 Year Ago
Fixed missing antlion guard step sounds Make RemoveDecalsAt distance a float Added description to sv_sticktoground Use squared distances for RemoveDecalsAt internals Disallow Spawn() on world entity Add a confirmation dialog when trying to load a save that would changelevel Change implementation of VMatrix.InvertTR to avoid it crushing itself It's probably a bit slower now, but returns actually correct values VMatrix:GetAngles uses a normalized matrix internally so scale doesn't affect results as much Added ai.GetNodeCount Properly fix the particle related crash, and fix regression
1 Year Ago
Properly fix the particle related crash, and fix regression
1 Year Ago
revert_metabolism -> main
1 Year Ago
Properly revert
1 Year Ago
compile error
1 Year Ago
Make RemoveDecalsAt distance a float Added description to sv_sticktoground Fixed POSIX compile error Use squared distances for RemoveDecalsAt internals Disallow Spawn() on world entity Add a confirmation dialog when trying to load a save that would changelevel Change implementation of VMatrix.InvertTR to avoid it crushing itself It's probably a bit slower now, but returns actually correct values VMatrix:GetAngles uses a normalized matrix internally so scale doesn't affect results as much Added ai.GetNodeCount
1 Year Ago
revert_metabolism -> main
1 Year Ago
Revert 123078
1 Year Ago
Baseline
1 Year Ago
Fixed workshop scene using jungle color grading if the camera is in a particular spot
1 Year Ago
Update: BaseRaidBench - emulate timed explosive fuse Not really important for now, but later once rockets fly upwards and have a chance to miss, this should make it match reality closer Tests: ran the scene
1 Year Ago
Fix scientist breaking their spine to look at a player behind them while they are sprinting away
1 Year Ago
- Better vislog for neck rotation limit - Lerp rotation instead of snap
1 Year Ago
Update: BaseRaidBenchmark - expose batching mode via component Tests: none, trivial change
1 Year Ago
Convars for aboard player and auto close sails checks.
1 Year Ago
Update: BaseRaidBench - disable camera shake and hurt effects Tests: ran the scene
1 Year Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
1 Year Ago
Constrain angles the scientist can turn their virtual head at (on server, where there is no animation)
1 Year Ago
Removed test arg in initial home navigate
1 Year Ago
Gesture menu progress, some refactoring and polish
1 Year Ago
Water pump idle loop audio is now affected by occlusion.
1 Year Ago
Server Browser design changes
1 Year Ago
Thrust position calculation fix
1 Year Ago
Update: Add BaseRaidBench to build scene list and mark it for maps bundle - Also removed the nuked Foliage scene - forgot to clean it up Tests: none
1 Year Ago
ghost ship interior progress
1 Year Ago
Update: BaseRaidBench - unblock pooling Takes the edge off halfway through the benchmark, but initial 5 seconds are still rough. Tests: ran the scene