157,350 Commits over 4,536 Days - 1.45cph!

12 Months Ago
merge from halloween_25_update made halloween wallpapers limited time offer
12 Months Ago
merge from oilrig_postvolume_fix
12 Months Ago
set halloween wallpapers as limited time offer
12 Months Ago
adjust size of oilrig moonpool postprocess volume so it doesn't transition in so far underneath
12 Months Ago
Added back landmark info to floating cities 1 2 3 and 4 S2P 1 2 and 3
12 Months Ago
strong internal hurt triggers in square hull to handle both clipping and player damage
12 Months Ago
merge from player_hurt
12 Months Ago
merge from naval_update
12 Months Ago
Adding flashlight rig to refresh branch
12 Months Ago
merge from naval_update
12 Months Ago
Experimental frame synchronisation ConVars
12 Months Ago
Modernise the PT Boat prefab Remove a bunch of unneeded stuff
12 Months Ago
Clean: introduce BasePlayer.UseOcclusionV2 use it as a switch instead of UsePlayerTasks (works same way) Makes it easier to track what's related to what Tests: editor compiles
12 Months Ago
Optim: ServerOcclusion - use network IDs instead of BasePlayer for dictionary key Helps avoid unity-null check overhead when looking up recently seen players Tests: 2p session on craggy - disconnected as second and killed sleeper
12 Months Ago
RPG7 - Adjusted LODs and fixed some issues
12 Months Ago
merge from skin_bent_normals
12 Months Ago
assigned missing physics mats on some boat building blocks
12 Months Ago
merge from fix_deep_sea_portal_far -> naval_update
12 Months Ago
12 Months Ago
Fixed yaw issues on ptboat front turret
12 Months Ago
Try to keep the deep sea portal 600m from the edge of the map so it leaves space for oil rigs rather than being 1.5km+ from shore - still clamp to maximum distance of 4km from center of map
12 Months Ago
Fix craftable/workbench labels sometimes getting set incorrectly in ItemDefinition DoPrepare, introduced in 123697
12 Months Ago
initialize deep sea shore vectors properly when loading cached shore vectors (editor-only issue)
12 Months Ago
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12 Months Ago
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12 Months Ago
floating_city_4 a few more bugs fixed
12 Months Ago
floating_city_4 bug fixes
12 Months Ago
Replaced mailbox placeholder description on sail , added sail token
12 Months Ago
merge from workshop_max_texture_res -> main
12 Months Ago
Only show the finish editing option if we're looking at the station, not the netting.
12 Months Ago
Revert yaw clamp on cannons
12 Months Ago
Fix typo, add shortname to material information
12 Months Ago
Resize boat building station netting area to support max size boats of 10x5. Reposition colliders, volumes, buoys.
12 Months Ago
merge from Halloween_25_Update/PH/storepage
12 Months Ago
Skin viewer halloween fixes and tweaks
12 Months Ago
iterations and re-import plank sounds
12 Months Ago
remove texture size warning for material rows, it seems we already downscale to the correct size ¯\_(ツ)_/¯
12 Months Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
12 Months Ago
Updating binoculars rig mat
12 Months Ago
Fix cannons letting you breathe under water
12 Months Ago
Fixing material names for syringe rig
12 Months Ago
Fixed skull trophies name text material in the skin viewer
12 Months Ago
Bugfix: ServerOcclusion - remove destroyed players from lastPlayerVisibility cache We were leaking baseplayers and it was slowing down hash lookups Tests: 2p session on craggy, 2nd player disconnected, killed their sleeper - lastPlayerVisibility was empty for the remaining player
12 Months Ago
Casino big wheel room
12 Months Ago
cleanup left note for possible change to how angles are populated if it proves a performance issue
12 Months Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
12 Months Ago
merge from directional_drag
12 Months Ago
floating city 4 latest
12 Months Ago
added command to print DragByAngle table of a boat you're looking at (admin only)
12 Months Ago
merge from boatspawner_nudge_fix